OPM: Why does Nathan Drake treat killing thousands of men so jovially? Why isn’t he in prison for mass murder? It’s a clichéd question in gaming circles – like asking why the Bond villain doesn’t just shoot him – but it’s being asked more frequently, and about a wider range of games.
Games Asylum: "Well, this is neat. As the name suggests, Wrath of the Mutants is the rarest of things – a genuine arcade conversion. With most modern arcade games being ticket redemption machines, this is something seldom seen. In fact, the last arcade conversion we can recall was Raw Thrill’s own Cruis’n’ Blast on Switch back in 2021. This is also based on an older iteration of TMNT, harking back to the series from 2012-2017. It’s essentially breaking franchise continuity (we’ve had two different iterations of the Turtles since) and could even be considered nostalgic for a select few – those who grew up with 2012’s Turtles are probably in their late teens."
Year 9 in Rainbow Six Siege brings Deimos, ACOG sights with new grips, and an interesting roadmap for the upcoming seasons.
Eiyuden Chronicle: Hundred Heroes is a love letter for all Suikoden fans; it embraces the classic essence and doesn't succumb to modernity.
Non gaming features are more likely to have a greater impact on the overall user experience. The infamous share button comes to mind.
Ideally hardware prowess should influence creativity but it rarely does. Just bigger games, better graphics.
PS4 is about to BLOW our minds, get ready!
ok this was a nice read... hope it reaches the top .
Early days, the manufacturers need to push the hardware to generate and justify interest from those who are still 'happy' with current gen offerings. So it's no surprise to see them pushing graphically intense games that stick to a tried and tested formula.
Hopefully we'll see more 'creative' use of the hardware as we move further into their life cycles. I'm looking at indie devs here, with lower budgets and less risk.
But let's be honest, people seemed more concerned with who has the better RAM than original experiences.
Looking at the games that Ubisoft announced with huge open worlds, the connectivity, and the types of games the consoles are getting I would say that they are already changing the types of games we are getting. And that is just one company and their first games on the new systems. Still plenty of room to evolve and change.