60°

The New Japanese TV Commercial for MIND≒0 Features the Full Cast of MIND Users

A new Japanese commercial for MIND≒0 has been released, showing off the cast of MIND users. MIND≒0 will be coming for Japan on August 1st for the PS Vita. However, a North American release date has not been announced as of yet.

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dualshockers.com
TongkatAli3929d ago

Hope this hits over 100k in Japan. The Vita is on a roll with getting its games over that number.

Kamuymintar3929d ago

Judging from the sales of Class of Heroes series in Japan, it will be 20k-30k in first week.

ajames3473929d ago

Hopefully! I would love for smaller JRPGs to really take off again and we've been seeing signs of that lately.

CaptainYesterday3929d ago

Really hope it's coming here I would love to play it on my Vita :)

ajames3473929d ago

I agree. Looks like a great game from what I've been seeing.

dcj05243929d ago

I can't get into this game. The gameplay just bothers me. But hey, the more games more buyers more devs making games.

Cryptcuzz3929d ago

This game reminds me of the old school persona games.

Not sure how I'll like the first person view through dungeons etc. Looks like I'll get a headache after awhile but I hope it does well so more devs can support the Vita.

50°

A beginner's guide to first-person, party-based dungeon-crawlers on the PlayStation Vita

The PlayStation Vita has become a haven for RPGs, but there is one particular type that has really made itself at home on the system. People who love first-person dungeon-crawlers with turn-based battles and often customizable parties can find tons on the system. Developers like Experience and Compile Heart have taken to the system. This means people who enjoy level grinding and customizing characters have plenty of options to choose from when looking for a new game to play.

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michibiku.com
30°
8.0

Mind Zero Review | Bit Cultures

Review of the PS Vita exclusive Mind Zero by Aksys Games

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bitcultures.com
40°
4.0

HonestGamers Review // Mind Zero

Gary Hartley Writes: The problem with aping someone else’s formula of success is that you’re already courting obsoleteness. Is it better than its source material? Does it do enough differently to justify its existence? Mind Zero is always going to struggle against direct comparisons, because the answer to both questions is no. Not really. It’s too keen on taking shortcuts; on being a shallower experience. There are twelve chapters to play through, and I saw my first case of palette-swapped enemies as early as stage three. Progression is based on power levelling, in exploring non-randomised dungeons that often lose their lustre long before completion, and on grinding levels and skill cards to stand a chance against boss fights that range between insultingly easy and genuinely challenging. Even then, the challenge to most bosses is in their overly-burdened health bars which make these fights gruelling wars of attrition.

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honestgamers.com