430°

Xbox One: 'Wrestling With The Hardware' Is Inevitable - Titanfall Dev

Speaking with NowGamer, Titanfall developer Steve Fukuda says that having issues with next-gen consoles will always happen.

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nowgamer.com
3927d ago Replies(9)
Chaostar3927d ago

Yeah pretty obvious especially considering the Xb One's RAM deficiency workaround (esram), which means it is now the most difficult to make games on.

green3927d ago

Obviously did not read the article

Chaostar3927d ago

I don't see how my comment is not related to the article, after all, the esram is part of the reason that "next-gen consoles are going to require understanding before we see the best of them."

green3927d ago

Where in the article did they mention esram? Where in the article did he even indicate in the slightest that they are refering to inefficiency in the hardware? In fact do u have an xbox one dev kit and if you do, can you please tell us when you will be gracing the Microsoft stage at E3 to announce your project.

Your just a bitter troll.

Chaostar3927d ago (Edited 3927d ago )

Esram is a part of what makes it slightly harder to develop games on Xb One, in what way is pointing out that fact bitter or trolling? Yes it isn't directly brought up in the article but it is most definitely related.

It's just typical of the fanboys on this site to persecute anyone who even remotely criticises their console of choice. Nothing I said was malicious or falsified please direct your unwarranted anger somewhere else.

slampunk3927d ago

@chaostar

Such an insightful and intelligent comment..... As well as having nothing to do with the article.....

Great job...

SuperLupe3927d ago

"Yeah pretty obvious especially considering the Xb One's RAM deficiency workaround (esram), which means it is now the most difficult to make games on."

The heck ? lol.

Foxgod3927d ago (Edited 3927d ago )

There is nothing difficult about esram, the 360 already did it with edram, and pc's also have this in the form of L cache.

In fact, the XB1 runs on a Win8 kernel, so if you develop a game for PC, all you have to do is cross compile it to the XB1.

For the ps4 games first have to be ported to sony is own graphic library, as well as the library's that come with Freebsd.

ShwankyShpanky3927d ago

It does not "run on a Win8 kernel." The Win8 kernel is for apps. The gaming OS is separate. The hypervisor OS is the mediator between them.

dantesparda3927d ago (Edited 3927d ago )

@ foxgod

"L cache"? Do you know that the "L" just stands for "level"? and the actual cache is SRAM. And you do know that CPUs have had this cache since the 90's.

And anyway you cut it, x1 devs have to figure what needs higher bandwidth and what doesn't, and then try to fit it all onto 32megabytes. You don't have that issue on PS4

Mike134nl3927d ago (Edited 3927d ago )

Esram is not mentioned in the article, though it is definitely part of `understanding the console before we use them`as mentioned in the article.

I guess the main point being made in this article is that even though both consoles are more pc like, developing for a new generation places a heavier load on technical resources.

wishingW3L3927d ago (Edited 3927d ago )

nothing is mentioned in the article, they only talk about it in a very general way but that the Xbox has split memory and most of it is slow as hell for the GPU is a fact and an hindrance. This is why Cerny said they didn't go with GDDR5+esRam on the PS4, because it made things more difficult and you can bet this is one of the difficulties that 3rd party's are having with the console.

tuglu_pati3927d ago

Cerny this, Cerny that. I thought this article was about Titanfall and X1

imt5583927d ago

But he thought of XO probably. Show me just one developer who said that the PS4 is hard for developing games. Instead : http://www.craveonline.com/...

BallsEye3927d ago

It's about next gen consoles in general, nothing there about XO. Misleading title and you should read the article first before posting.

psoomah3927d ago (Edited 3927d ago )

Charlie D on Semi-Accurate posted a while back he's talked to a number of devs and without exception they were VERY happy with the PS4 and far less happy developing for the Xbox One. This has since been backed up by a number of articles from various sources.

Mark Cerny's 1-2 months 'time to triangle' for the PS4 appears to be highly credible.

Hence the above article is almost certainly referring mainly to the Xbox One and not the PS4.

Death3927d ago (Edited 3927d ago )

Both systems have a unique RAM approach. Sony devs need to optimize GDDR5 for linear CPU calculations that require lower latency and Microsoft devs need to figure out a way to speed up their DDR3 which is ideal for CPU, but less than stellar at GPU calculations that like multiple pipelines. The eSram is Microsofts solution to increase speed. Not sure how Sony is tackling the issue with latency on their end. I am sure we will hear eventually, but realistically it's not very important to gamers.

GDDR5 and eSram? What would the point be? GDDR5 latency is already an issue. Adding eSram would make it worse.

3927d ago
Pope_Kaz_Hirai_II3927d ago

chaostar ignore green hes an ignorant troll and an apologist.

jeffgoldwin3926d ago

@Pope

You have 2 bubbs, why do you suppose that is? Because your so charming?

+ Show (6) more repliesLast reply 3926d ago
ShwankyShpanky3927d ago

Your funny and delusional what?

oof463927d ago

You are funny and delusional, sir!

BallsEye3927d ago

Misleading title! I'ts about new generation consoles! Not just XO!

Lboogieskells3927d ago

The studio is only working on the X1, what other next gen could he be talking about?

jessupj3927d ago

Well, since TF is obviously timed, they could already be casually experimenting with the PS4.

imt5583927d ago

Well, i don't see which game Respawn develops for PS4 for now.

BallsEye3927d ago

You really believe they never got ps4 dev kits? You are the same people saying it's a timed exclusive and it will come to ps4 eventually..and now you assume they don't even have a dev kit. Irony...

mxrider21993927d ago

@ ballseye why would they get a devkit way b4 they are even going to start to port it over??

hazardman3927d ago

With any new hardware there is gonna be problems. As developers learn more on the new hardware things will get easier. Atleast thats what i got from article.

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190°

Marvel: Ultimate Alliance Has Appeared On The Xbox Store

Activision and Raven Software's 2006 action role-playing game, Marvel: Ultimate Alliance, has found its way to the Xbox Store.

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twistedvoxel.com
LG_Fox_Brazil8h ago

Used to love this one, but X-Men Legends 1 and 2 will always be my favorites, especially Rise of Apocalypse. Would pay some good money to play it today with online multiplayer, back then I had no way to get a modem

RavenWolfx16m ago

Yeah, I loved the Legends games so much.

ZeekQuattro7h ago

I remember buying them dirt cheap on the PS4 and then a few days later I read they were delisted. I was wondering why the bundle was price so low and got my answer when that happened.

Knightofelemia6h ago(Edited 6h ago)

Sad to say this is one game franchise next to the Xmen that needs a sequel. I use to play the hell out of Xmen Legends and Marvel Ultimate Alliance. Was great when my cousin had the OG Xbox play with four other people and then playing online. Great games glad to see it reappear even though I own the discs love the mechanics of this game.

Terry_B5h ago

It got a sequel..but for dumbass #reasons as a switch exclusive.

shinoff21835h ago

It looked so horrible to. They should've kept it similar to the first two.

Asplundh5h ago

Because Nintendo funded it, they did the same for Bayonetta.

Knightofelemia4h ago

I totally forgot about the Switch sequel.

jukins5h ago

Misleading. This page is whats available for people who owned the game prior to delisting.

Abnor_Mal4h ago

The first game was the best imo.

160°

Hades 2 Is Already Fixing The First Game's Biggest Problems

Ben Sledge from TheGamer Writes "I’m already impressed with Supergiant’s commitment to improving body diversity in the Hades 2 technical test."

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thegamer.com
Nacho_Z9h ago

There's a reason they're called 'gods' and not 'regular people'. It's nice they've diversified even more but gods looking godly wasn't exactly a glaring issue with the first game.

Juancho519h ago

Hey! Gods suffer from obesity and diabetes too!

Blastoise8h ago

This is the dumbest article I've read in a long time.

Michiel19898h ago

No one had an issue with that besides a very select group of people that try to push their own agenda.

Crows907h ago

Exactly. Not even sure they're necessarily committing to body diversity either.

The designs look fine not stupid.

Inverno6h ago

The writer of the this article clearly doesn't know what a real god looks like and has never seen them /s

Tody_ZA6h ago

Thanks for bringing up a bunch of garbage thoughts that never crossed my mind when playing the first game because I was too busy playing the game to worry about the portrayal of the physical bodies of gods.

Foolish me, when I read the title I thought we were talking about game mechanics.

Piss off, honestly, with this asinine bottom of the barrel try-hard-to-be-relevant trash.

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80°

Fallout 76 needs Ghoulification to make Appalachia more interesting

Players are taking to Reddit to let Bethesda know they want ghoulification added to Fallout 76 in a future update.

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gamesandwich.com