430°

Xbox One: 'Wrestling With The Hardware' Is Inevitable - Titanfall Dev

Speaking with NowGamer, Titanfall developer Steve Fukuda says that having issues with next-gen consoles will always happen.

Read Full Story >>
nowgamer.com
3933d ago Replies(9)
Chaostar3933d ago

Yeah pretty obvious especially considering the Xb One's RAM deficiency workaround (esram), which means it is now the most difficult to make games on.

green3933d ago

Obviously did not read the article

Chaostar3933d ago

I don't see how my comment is not related to the article, after all, the esram is part of the reason that "next-gen consoles are going to require understanding before we see the best of them."

green3933d ago

Where in the article did they mention esram? Where in the article did he even indicate in the slightest that they are refering to inefficiency in the hardware? In fact do u have an xbox one dev kit and if you do, can you please tell us when you will be gracing the Microsoft stage at E3 to announce your project.

Your just a bitter troll.

Chaostar3933d ago (Edited 3933d ago )

Esram is a part of what makes it slightly harder to develop games on Xb One, in what way is pointing out that fact bitter or trolling? Yes it isn't directly brought up in the article but it is most definitely related.

It's just typical of the fanboys on this site to persecute anyone who even remotely criticises their console of choice. Nothing I said was malicious or falsified please direct your unwarranted anger somewhere else.

slampunk3933d ago

@chaostar

Such an insightful and intelligent comment..... As well as having nothing to do with the article.....

Great job...

SuperLupe3933d ago

"Yeah pretty obvious especially considering the Xb One's RAM deficiency workaround (esram), which means it is now the most difficult to make games on."

The heck ? lol.

Foxgod3933d ago (Edited 3933d ago )

There is nothing difficult about esram, the 360 already did it with edram, and pc's also have this in the form of L cache.

In fact, the XB1 runs on a Win8 kernel, so if you develop a game for PC, all you have to do is cross compile it to the XB1.

For the ps4 games first have to be ported to sony is own graphic library, as well as the library's that come with Freebsd.

ShwankyShpanky3933d ago

It does not "run on a Win8 kernel." The Win8 kernel is for apps. The gaming OS is separate. The hypervisor OS is the mediator between them.

dantesparda3932d ago (Edited 3932d ago )

@ foxgod

"L cache"? Do you know that the "L" just stands for "level"? and the actual cache is SRAM. And you do know that CPUs have had this cache since the 90's.

And anyway you cut it, x1 devs have to figure what needs higher bandwidth and what doesn't, and then try to fit it all onto 32megabytes. You don't have that issue on PS4

Mike134nl3933d ago (Edited 3933d ago )

Esram is not mentioned in the article, though it is definitely part of `understanding the console before we use them`as mentioned in the article.

I guess the main point being made in this article is that even though both consoles are more pc like, developing for a new generation places a heavier load on technical resources.

wishingW3L3933d ago (Edited 3933d ago )

nothing is mentioned in the article, they only talk about it in a very general way but that the Xbox has split memory and most of it is slow as hell for the GPU is a fact and an hindrance. This is why Cerny said they didn't go with GDDR5+esRam on the PS4, because it made things more difficult and you can bet this is one of the difficulties that 3rd party's are having with the console.

tuglu_pati3933d ago

Cerny this, Cerny that. I thought this article was about Titanfall and X1

imt5583933d ago

But he thought of XO probably. Show me just one developer who said that the PS4 is hard for developing games. Instead : http://www.craveonline.com/...

BallsEye3933d ago

It's about next gen consoles in general, nothing there about XO. Misleading title and you should read the article first before posting.

psoomah3933d ago (Edited 3933d ago )

Charlie D on Semi-Accurate posted a while back he's talked to a number of devs and without exception they were VERY happy with the PS4 and far less happy developing for the Xbox One. This has since been backed up by a number of articles from various sources.

Mark Cerny's 1-2 months 'time to triangle' for the PS4 appears to be highly credible.

Hence the above article is almost certainly referring mainly to the Xbox One and not the PS4.

Death3932d ago (Edited 3932d ago )

Both systems have a unique RAM approach. Sony devs need to optimize GDDR5 for linear CPU calculations that require lower latency and Microsoft devs need to figure out a way to speed up their DDR3 which is ideal for CPU, but less than stellar at GPU calculations that like multiple pipelines. The eSram is Microsofts solution to increase speed. Not sure how Sony is tackling the issue with latency on their end. I am sure we will hear eventually, but realistically it's not very important to gamers.

GDDR5 and eSram? What would the point be? GDDR5 latency is already an issue. Adding eSram would make it worse.

3932d ago
Pope_Kaz_Hirai_II3932d ago

chaostar ignore green hes an ignorant troll and an apologist.

jeffgoldwin3932d ago

@Pope

You have 2 bubbs, why do you suppose that is? Because your so charming?

+ Show (6) more repliesLast reply 3932d ago
ShwankyShpanky3933d ago

Your funny and delusional what?

oof463932d ago

You are funny and delusional, sir!

BallsEye3933d ago

Misleading title! I'ts about new generation consoles! Not just XO!

Lboogieskells3933d ago

The studio is only working on the X1, what other next gen could he be talking about?

jessupj3932d ago

Well, since TF is obviously timed, they could already be casually experimenting with the PS4.

imt5583933d ago

Well, i don't see which game Respawn develops for PS4 for now.

BallsEye3933d ago

You really believe they never got ps4 dev kits? You are the same people saying it's a timed exclusive and it will come to ps4 eventually..and now you assume they don't even have a dev kit. Irony...

mxrider21993932d ago

@ ballseye why would they get a devkit way b4 they are even going to start to port it over??

hazardman3933d ago

With any new hardware there is gonna be problems. As developers learn more on the new hardware things will get easier. Atleast thats what i got from article.

Show all comments (66)
60°

Mark of the Deep is an ambitious action adventure inspired by Hollow Knight and Death's Door

Set to bring action adventuring to PC and console, Mark of the Deep is a narrative rich game which mixes in some decent ideas

Read Full Story >>
thexboxhub.com
50°

Mastering TopSpin 2K25: How to Maximise Each Shot

Confused about all the different shot types? Well, here is a quick and easy guide for each shot in TopSpin 2K25.

Read Full Story >>
cogconnected.com
50°

Ark: Animated Series Director On Adapting the Game's Story for the Show

Speaking with Game Rant, Ark director Jeremy Stieglitz outlines the approaches taken to adapting the game's plot for the animated series.

Read Full Story >>
gamerant.com