Gary Swaby at TheKoalition.com writes: Edward Velasquez, Richard Bailey and I return to discuss some of the latest news stories. News has been fairly slow this month so we chose some of the more noteworthy topics from the past two weeks. One of the the topics we found interesting was the petition for Microsoft to bring back their original online policy including DRM for Xbox One. We actually don't think they will do another reversal, but is it possible that they may phase certain policies back in the Xbox One eventually?
Also we finally discuss the Grand Theft Auto V gameplay trailer that Rockstar released last week. It was certainly very impressive and it did a lot to reassure us of Rockstar's talent for making open work experiences. They have yet to blow the lid on their multip-layer portion of GTA V, so we decided to do a little speculation on what we might see. Read Richard Bailey's article 5 Things I Want From GTA V Multiplayer.
Microsoft has announced the Microsoft Rewards app on Xbox will be discontinued in April and has confirmed that weekly streaks will also be coming to an end.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
Red Dead Redemption 2 and GTA 5 are both classics, but movement and general interaction sometimes feels like you're possessed by a fridge.
Rockstar need to learn that 12 years of work and 5000 employees doesn’t account for one persons opinion on the internet…
The controls of RDR2 felt a but cluncky indeed, but it’s not as bad as some make it out to be. At no point did I get the feeling my experience with the game was held back or ruined by the controls.
But it can never hurt to optimize them a bit, sure.
Red Dead Redemption felt clunky at first but I got used to it fairly quick. I thought 2 was easier to control but it could be my experience with the first game helped me out. Great games
I wouldn't call Rockstar games characters clunky instead they feel like they move with Weight they are not twitch controls press x to instantly snap onto cover the characters instead move like a actor would ducking behind cover they are exposed while they get there.
great podcast about games
I'm online pretty much all the time any way, what I don't want is to be constantly spied on by kinect and I want to own the copy of the game I've just bought. Along as that doesn't change I'll be happy, now just get rid of kinect.
I think they definitely will.
Once they get enough people back on board with an xbone it will start gradually but over the course of a few years it'l be in full swing.
Exactly the reason why I will not buy one.
Wow 5 logical responses in a row on N4G, congrats to those above me. The response by the publishing and developing community to manage the licensing of their products is inevitable. The backlash against DRM is only a delay in the reality of developing parties insisting that the console manufacturers reinstall the software protecting their intellectual property.
Remember good people; you only purchased the right to play the game. You don't own more than the case, instruction manual and the hard disc they delivered it to you on.
Ok. MS wanted to start with DRM. Sony say they will not go with DRM (but if it's the will of the Publishers). Now, what if all the Publishers go with DRM for all games. What people going to do then?!