Today marks the 30th anniversary of the release of the Nintendo Famicom in Japan, the same console that would then become massively popular in the west under the name Nintendo Entertainment System or NES for short.
On the occasion of this historical birthday Nintendo’s honcho Satoru Iwata expressed confidence in the future, strong of the company’s past:
At the heart of Iwata’s tenure at Nintendo was a philosophy of listening.
In 2015, Nintendo CEO Satoru Iwata sadly passed away. Dear friend and EarthBound creator Shigesato Itoi compiled his musings as a tribute.
Nintendo president Shuntaro Furukawa recently sat down with Nikkei to discuss his approach to leading the company through the current Switch era, as well as what influences past presidents like Satoru Iwata and Hiroshi Yamauchi had on him.
nothing wrong with him per say but he just feels kinda lifeless compared to Iwata and lacks the tough guy almost Yakuza vibe Yamauchi gave off
This guy is a penny pincher and has no love of gaming. It is obvious in the half assed ports he is pushing. Iwata we miss you.
Suffering...no
Struggling...yes
How can they get better if they can't admit they are having trouble. Thats the thing about Iwata he lives in this dream world where everything is fine and dandy.
Resting on your laurels won't do you any good, though.
Iwata. Step down
Listen, I'm a huge fan of Nintendo and Sony. But honestly, the Nintendo fanboys need to stop defending them every step of the way. Nintendo should've made there big 1st party games as launch titles or launch windows. If they had a full fledged Zelda on release, they would've sold an untold amount of units. If something like Mario Kart was on release... you don't even wanna know. Then after that, it 2014, they could've been working on stuff like Metroid and maybe even new IPs. It's 2013. HD games are hard to make for Nintendo, because they're so stuck in the past. The industry has evolved, in both good and bad ways (the bad being over use of AAA games, too many multiplats and over saturation of FPS') but Nintendo need to get with the times. SSB for Wii U and especially 3DS should've been out ages ago. AT LAUNCH. It's an HD fighting game that could be run on the PS3. On the 3DS, it should be 1 year development at the most. It was announced back at E3 2011. It does not take 3 years to make a fighting game. I know, the process of choosing characters is hard, but if ya can't come up with movesets, don't do em. Megaman was important however. The point is, Nintendo needs to get with the times when it comes to consoles. At the moment the 3DS is beasting. But the Wii U... not so much.
Nintendo is still living in the early 90s.
PS1 and PS2 dominated gaming like never before, wake me up when a Nintendo console outsells PS2 and its awesome library of games.