Shigeru Minamoto: “I’ve been making action games for some 30 years, and I’ve been thinking about the difference evident in how their popularity has been gradually declining in Japan whilst in America it has been maintained.
The issue is that Japanese who cannot overcome the level of difficulty in an action game no longer want to play them. This perception then spreads to all games as a whole, and people avoid them because they see them as difficult.
In the case of America, there are a lot more people who enjoy a challenge and will stick with it for you and try to overcome the initial hurdle.
INDIE Live Expo, Japan’s premiere online digital showcase series , will debut never-before-seen games & content updates across more than 100 titles on May 25th.
The Nintendo Switch is potentially nearing its lifespan, and several Wii U games haven't found their way over as ports yet.
I think it's better to leave games like AC: Amiibo Festival and Mario Tennis: Ultra Smash forgotten on the Wii U. Best case, they are mediocre games; worse case, they are very bad. It was a dark time for the Wii U, and the first only exists to sell Amiibo cards, whereas the second was put together in a couple of months with a shoestring budget, and it shows.
The rest of the list does have some really cool games, though. I would love to see a remake of Star Fox Zero with decent controls, and Xenoblade X doesn't require that much modification to work.
This article leaves out Nintendo's most controversial game to date devils Third.
I personally found the cover system really fun in that one compared to at the time most fps games completely lacking one.
Kirby is always ignored or forgotten by people, so good to see it mentioned here.
Play Kirby Canvas Curse on DS, and then play Rainbow Curse on Wii U, they're really fun and unique 'platformers' without any actual jumping.
"The best games of the year and the creative teams behind them were in the spotlight at the grand award ceremony of the German Computer Game Award 2024." - German Computer Game Awards.
Action ? I would called it Platform.
“It’s because they only know how to make games for children now.”
“Nintendo, the reason you’ve declined is because of your endless remakes, that’s all.”
100% Right.
BULL! Those bullet hell games over there are crazy hard!
I respect you Mr. Miyamoto, as one of my favorite game designers right now, and as the best to ever do it.
BUT, whenever I need a really challenging, deep YET fair game, I often turn to Japanese-made games.
Games like:
-Dark Souls
-Demon's Souls
-Monster Hunter
-Catherine
-Metal Gear Online
-Soul Sacrifice
-God's Eater
-Valkyria Chronicles series
-Mega Man 9 & 10
-Hard Corps: Uprising
-BlazBlue series
-Disgaea series
-Gran Turismo
-Shin Megami Tensei games
-MG Rising Reveangance
-Ninja Gaiden (the modern beat-em-up genre versions)
-Sin & Punishment: Star Successor
-Vanquish
-Resonance of Fate
-Yggdra Union
-Trauma Center/Team series
etc
And these are just games from THIS generation (despite the fact Japan has had a dismally small representation this console gen). So many of these hard games can only be found in Japan: The west has hard games or even hard modes, but all they do is give u less health, ammo, etc,
I look for games that have challenging GAMEPLAY, not just the Western gimmick of giving u limited health/resources in a game.
So if so many of the challenging (yet balanced) games that I like are mostly only found in Japan, than clearly there is a large market for it in their own country. I don't know if Miyamoto plays other companies games, but Japan loves lengthy and tough games. That's why they like portables. So they can find the time for these tougher games while on the go.
Those were provoked readers? Most of them agreed with him.
I like games with a challenge like Super Meat Boy or Dark Souls and not games that are cheap hard like when the make the enemies bullet sponges.