330°

Did Sony just Prove The Wii U’s Texture Bandwidth Is Not Slow?

Playeressence - Doctre81 discusses how Sony’s Mark Cerny might have indirectly proved that the Wii U is nowhere near as weak as some developers (EA) are saying.

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playeressence.com
zeal0us3932d ago

Well it may not be weak as developers like EA saying it is but I doubt most big name developers will take the time to fully understand how the system works/try to use the system to its full potential.

thorstein3932d ago

Wow. Is your avatar two faces or a candlestick holder?

Dagobert3932d ago

I think it's two gay guys about to kiss.

BitbyDeath3932d ago (Edited 3932d ago )

The two faces or the candlestick holder?

pixelsword3932d ago (Edited 3932d ago )

It's either or... it depends how you want to see it.

I prefer the candlestick holder because it looks like Moe from the Three Stooges cloned himself and is about to tenderly kiss himself.

OT:

That was a good catch by whomever put that video together; I wouldn't have caught that because Nintendo really didn't clarify because of the end results, maybe; but this guy pieced it together well.

On the downside though, if they are alike in the same way, that means:

1. that development will still be a bit tricky to unlock the potential (in the video that's just a round-about way how they use to say about developing on the the PS3)

2. They have decent development tools now to make development a breeze (what developers said about developing on the PS4)

So either way it looks like the PS4 and WiiU have power, but Sony may have finally created good development tools to patch up the harder spots but maybe not the upper-upper echelon of development like Cerny is stating.

TriforceLightning3932d ago

It's looks the logo from Double Fine's new game Massive Chalice but it's not.

+ Show (2) more repliesLast reply 3932d ago
TripC503932d ago

I agree with you zealOus. Now lets watch others avoide your comment by talking about your picture that looks like two faces... or maybe a glass. Because who gives a shit.

Cuzzo633932d ago

Lol. slow last few months for WiiU news huh

yewles13932d ago

Yeah, because 12.8GB/s DDR3 on the Wii U is TOTALLY not slow compared to 68GB/s DDR3 on XBOX ONE and 176GB/s GDDR5 in PS4...

RememberThe3573932d ago

Someone explain to me what the disagrees are about?

SegaSaturn6693932d ago

I disagree with anyone whose name starts with Y because I was sexually assaulted by my uncle yulius yates when i was six.

gaffyh3932d ago

People only click the "Disagree" button to annoy the people who actually care about that feature. Don't worry about it.

HyperBear3932d ago

Those disagrees are the result of a group/percentage of the N4G community who do not fully understand the technical specifications of each of the three gaming platforms, and thereby, they disagree because their "beloved" system of choice is being sarcastically downplayed when compared to the other two.

Does that about sum it up? lol

ChickeyCantor3932d ago (Edited 3932d ago )

The video is pointing at the eDRAM which could compensate in certain areas.
But is it sufficient enough for a lot of games? Absolutely. No one is expecting the richness of PS4/xboneone on a technical level.

Ultimately they don't matter to us gamers. A good game is a good game in the end.

yabhero3932d ago

True, let's hope the power doesn't get in the way of the WiiU getting good games though...

TheOneEyedHound3932d ago ShowReplies(1)
Qrphe3932d ago

Don't forget about the EDRAM and SDRAM both the Wii U and Xbox One have. They may not be ideal but they do help a ton with performance.

kwandar3932d ago

Well lets talk about that ....

Quantity of memory doesn't impact speed, well it does in the sense that accessing MORE memory is theoretically slower. Doesn't mean that more memory isn't good, but accessing more memory is slower, although it does let you do fast screen draws.

More to the point, I don't think anyone argued that Xbox One or PS4 don't have more/faster memory. The argument has been, all along, that Wii U isn't capable of running next gen (however the hell that's defined) and that just doesn't seem to be the case according to Sony.

starfox793932d ago

your wrong mate wiiu has 32/64MB edram on mcm thats 130GB to 260GB of bandwidth ram,thats without the cpu..

herbs3932d ago

And Yewles learned nothin from the video lol.

Locknuts3932d ago

Disagreed because you didn't watch or understand the video.

Dgander3932d ago

I thought the video was explaining texture bandwith? Anyway it does not surprise me to see that kind of comment from a well known Sony fanboy mongoloid with aspbergers on youtube. The people that thumb him up probably has the same sickness he has.

jcnba283932d ago

I don't think you understand what Mark said in the video....

TriforceLightning3932d ago

Someone obviously did not watch the video.

quantae063932d ago

Instead of leaving that comment on here, you should debate Drtre about it then. I'm sure he has a logical explanation.

+ Show (9) more repliesLast reply 3932d ago
Blastoise3932d ago

I don't know what any of this means.

starfox793932d ago

It means if ur system RAM is good but ur Cache memory is poor then you loose mega power,wiiu has 3MB of edram cache on the cpu cores,with tons of edram on the MCM basically for ur gpu and cpu to share at will,then there's that 30% of secret specs we know nothing about on wiiu could be another 32MB edram or 64MB ??

RTheRebel3932d ago

Another reason to respect Mark =)
He himself shut the haters I will buy Knack DAY 1

TheGamingArt3932d ago

Jesus. I seriously hate seeing non developers spread information they DON'T UNDERSTAND. This isn't a walk in the part bit of information and the concept can be applied to both consoles. You will hit a LOT of other bottlenecks in the process that the onboard memory can't compensate for. Passing more memory through the bus != next gen graphics. That's not how this logic works. Stop pretending to understand OpenGL and Direct X architecture and learn how to develop before spewing out this shit from your asses.

annus3932d ago

It's just a numbers game to most. They don't understand that it doesn't matter if you can hold 1TB of VRAM if you don't have the processing power to actually render it.

TheGamingArt3932d ago (Edited 3932d ago )

And yet, people are disagreeing with me..... ignorance is disgusting. Disagreeing with me is like being an average joe telling construction engineer architect that the main suspension can be removed from the building and everything will be fine. Considering I'm a developer for a living, I believe I'd have quite a bit more insight with memory management and allocations, bandwidth in busses, etc than those of you who just read articles and watch people rant on Youtube without any insight on the actual matter. I should have even MORE insight on this matter since I deal with ARM based mobile chips. Ignorance is bliss.

Isis063932d ago

Ignorance truly is bliss...

3932d ago
TheGamingArt3932d ago

@gameonbro

I got that he's calling developers lazy and stating that the Wii U can keep up with next gen titles. In the first wave of games, this may hold water... but it won't later on. This argument lies true for anything though, optimization = better performance better games. It also equals a lot more work, money, time. It's not worth it. Especially for a system with such a low install base. Why would you budget hundreds of hours for optimizing your game on a console, when the game will hardly sell compared to other consoles in which you'll receive the same if not most likely better performance from without optimizations? It's a waste of resources. Especially with the latest statements from EA not even remotely breaking even on a single WiiU game they've released.

+ Show (1) more replyLast reply 3932d ago
kwandar3932d ago

"Passing more memory through the bus != next gen graphics."

Problem is that no one (to my knowledge) has defined "nex gen graphics".

Can Wii U play with Xbox One and PS4, given the current software? Yes as far as I can tell,if the programmer isn't lazy and/or the studio wants to spend the $ for programmer time to tweak.

The hardware does the job for anything I've seen so far, just not as simply or elegantly. Maybe in 5 years we can have this discussion again and you'll be spot on.

If you were attempting to say that passing more memory through the bus != graphics capabilities of PS4 or Xbox1, I think only fools and fanboys could disagree.

JohnS13133932d ago

The real problems the Wii U has are the mediocre 2GB of RAM and USB 2.0. Too little RAM and slow USB. The hard drive is tiny. They expect gamers to use an external hard drive. Fine, then include the faster USB 3.0 so the games aren't slow.

wampdog293932d ago

@JohnS1313

And yet another person that knows very little (if anything) about the technical side of game consoles. This would be fine if you didn't try and make it SEEM like you know how things work. USB 2.0's max data bandwidth is 480 megabits/second which is 60 Megabytes/second. The Wii U reads game discs at 22.5 Megabytes/second (which is actually really fast and something that isn't ever spoken about). This means that USB 2.0 is still plenty fast enough to read games.

kwandar3931d ago

I dislike USB2, not because of speed, but because you have to buy drives with an added power adapter. Minor, but it is a nuisance. Speed however is of no issue as wampdog29 correctly pointed out.

TripC503932d ago (Edited 3932d ago )

If you consider the information compiled into that video "shit from your asses." I would like to know what your shit looks like because that "shit" seemed pretty interesting to me.

Joking aside, you suck.

TheGamingArt3932d ago

All because you gather data on people saying what can be optimized, doesn't mean that one thing can equate to another. This guy gathered arguments from EA that provide techniques for increasing processing with a lower bus speed. This does not provide any relevance to massive graphical enhancements or anything of the sort. This kind of algorithm allow developers to improve on things such as texture load ups. What does that have to do with keeping up with current gen? Theoretically, this doesn't increase polygon counts, this doesn't increase the amount of animations and physics that can be processed simultaneously at a high frame rate. This is an invalid argument based on information the arguer doesn't understand. All of those processes are based on physical GPUs and CPUs and their respective on board memory and speeds. Hence "shit from your asses". And all because you are interested in it, doesn't make the argument remotely valid.

TripC503932d ago

Look guy I'm just a gamer, not a tech genius like you. "This is an invalid argument based on information the arguer doesn't understand." The only thing I'm pointing out is that you suck because of your overly negative attitude towards this article. If you dissagree with it can you do it in a better, more intellectual, way instead of getting shitty in a comment section? Because not all gamers are as tech savy as a developer.

TheGamingArt3930d ago (Edited 3930d ago )

@TipC50

If you don't understand it, you shouldn't talk about it or agree with it. Take some time out and do some research. Spreading this stuff is how we get fanboys and Air heads who just talk the talk. It brings out the worst in people when people believe crap and it isn't valid at all.

TripC503930d ago (Edited 3930d ago )

I never agreed with it. I said it was interesting. Read my first comment again.

+ Show (1) more replyLast reply 3930d ago
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470°

Mark Cerny talks Dolby Atmos support for PlayStation 5

Mark Cerny talks to Digital Foundry about how Dolby Atmos support made its way to PlayStation 5.

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eurogamer.net
crazyCoconuts249d ago

Cerny points out the advantage that DF keeps referring to as a disadvantage. Developers don't need to do anything special to have overhead sounds mapped to height speakers. It's all built in and processed lag free on existing and future PS5 games. This is obviously a superior approach imo as it works with virtually any speaker configuration.

249d ago Replies(2)
neutralgamer1992249d ago

DF have been very negative when it comes to PlayStation. Very nit-picky

ABizzel1248d ago

I like DF, but they’re starting to let personal bias seep into their talking points especially John, and the others are being occasional followers just to be non-confrontational.

just_looken248d ago

Its just like the ps3 or any receiver over 8yrs old

2015 ps3 had support then got updated
https://games.dolby.com/new...

Man the ps5 is digging up the past to reveal its new hey are they going to have a menu next with native 7.1 audio support like my 2006 motor storm edtion ps3?.

+ Show (1) more replyLast reply 248d ago
Azfargh249d ago

I see what you did there. Clever

kythlyn248d ago

I have an Atmos setup and in my case it definitely introduces some audio lag... probably around 10-20ms. The game I always use to test this sort of thing is Stray because of the dedicated meow button triggering the sound out of the Dual Sense. Makes it really easy to perceive a lack of audio sync. There's only one setting on PS5 that doesn't produce audio lag (at least with my setup), and that is Linear PCM.

fr0sty248d ago

So you are able to tell 1 frame of latency at 60fps, you're saying...

kythlyn248d ago (Edited 248d ago )

To fr0sty... yes? Not everyone will notice it, but people with trained ears such as musicians definitely will.

Reaper22_249d ago

The truth is that Atmos is superior. Plain and simple. The devil prefer it over what sony is providing. It's the standard for games, movies and music.

DarthZoolu249d ago

It’s definitely the leader of the industry right now

crazyCoconuts249d ago

And what about the PS5 implementation being discussed is NOT Atmos?

Reaper22_248d ago

Only DTS:X is on on par with atmos. I understand Sony wanting to use their own but Atmos is superior which is why is used throughout the entertainment industry.

crazyCoconuts248d ago

I'm trying to point out to you: PS5 is using Atmos. That's the whole point of this firmware update

fr0sty248d ago (Edited 248d ago )

From a hardware perspective, Atmos' 7.1.4 setup is indeed superior, but the software side of Atmos is far from superior. Dolby Atmos games (ISF) supports 32 objects and this is used in a 7.1.4 basebed + 20 dynamic object configuration most of the time. PS5's Tempest audio supports 100 dynamic objects, so it actually has to downmix the audio, dropping 68 objects in the process, to make it work properly over Atmos.

jwillj2k4248d ago (Edited 248d ago )

The truth is marketing is superior. Cant support something that kicks in after the scenes already ended lol

+ Show (1) more replyLast reply 248d ago
gold_drake249d ago

i like how calmy and detailed he explained it to the fools at DF.

mastershredder249d ago (Edited 249d ago )

Ah yes Mark, becuase less channels on a watered down feature is something to geek out about. You do realize you are getting atmos light right? Not for audiophiles. Totally designed for craptastic sound systems. It's all about tagging that name for a selling point.

jwillj2k4248d ago

At least it works, what good is a feature that introduces latency to the point it’s potentially “3x as bad” with a certain setup? You can’t even use it and it’s supposed to be a partnership between the two companies….

AmUnRa248d ago (Edited 248d ago )

So you know more then Mark Cerny..the man who made PS5 what it is now...the man who invented with his team the Tempest engine..., if you can read take a lot of tasks over from Atmos...

Woooow...you must be a genius in this field time to get a job In this expertise.

OptimusDK243d ago

I think one might be somewhat biased you can do your own guessing who that is

Show all comments (33)
240°

PlayStation 5 Lead Architect Mark Cerny Talks Sega, Michael Jackson And Yuji Naka

Mark Cerny is a true veteran of the games industry. His name might be familiar to modern gamers due to the fact that he's worked as lead architect on several of Sony's consoles – and has even had input into some of the company's major software releases, such as Knack, The Last Guardian, Marvel's Spider-Man and Death Stranding – but his career stretches back to the very early years of the games industry.

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timeextension.com
deleted448d ago

Lol, love this image...

https://images.timeextensio...

Look at the balls on Cerny! He really does though. One of the greatest minds in the industry and knows how to get things done!

Aloymetal448d ago

I bet he's already working on the PS6, safe bet.

ModsDoBetter448d ago

100%.
I can’t recall which leaker it was but there was a rumour floating about that we may not see a mid-gen refresh (PS5 Pro) and they’re focusing on PS6 development.

Could listen to Cerny talk for hours. Incredibly intelligent individual.

deleted448d ago

he really has a knack for being ahead of the curve!

UltimateRacer448d ago

@olMyerslo Tom Henderson is the insider who stated PS6 is being worked on over a PS5 Pro.

darkrider448d ago

The career of Cerny is really impressive.

purple101448d ago

Is this available in video format? It's a damn long interview to read.. but I will, if no video

Aloymetal448d ago

I haven't checked yet but try YT, maybe they do have it there.

Phoenix76448d ago

Could try using a "text to voice" app. Just copy and paste from the article then sit back and listen. I do that sometimes if don't want to read and am tired.

purple101447d ago

Thanks that's so nice of you but I don't need it that much! Il just read it. Just if there was himself on video I'd like that version. But have a great day my friend.x

Retroman448d ago

Wish Mark Cerny Develope Knack 3 Knack was a Fantastic game.

darkrider448d ago (Edited 448d ago )

I didn't like it very much, but cerny is truly a triple A Men. The ps4 and the ps5 are amazing consoles. What will he try with to achieve with the ps6!

Starman69448d ago

PS4 was good for it's time and for the price. It felt outdated after 2 years. Ps5 on the other hand... Future proof. Excellent 😊👌.

SullysCigar448d ago

I never played the first game, but the second one was great

gold_drake448d ago

i love his breakdowns of the consoles, he explains things very well with that soothing voice ha

Bathyj448d ago

I watched that ps5 reveal about 5 times. A lot of people complainwd about it when it came out for being too clinical and developer centric but I thought it was very informative. I guess they just wanted some flashy CGI trailers of games that won't come out for 4 years.

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390°

Jade Raymond’s studio is making a ‘persistent, scalable online game’ for PS5 and PC

Jade Raymond’s new studio is reportedly set to work closely with PlayStation 5 lead system architect Mark Cerny on its debut game.

Read Full Story >>
videogameschronicle.com
senorfartcushion801d ago

One of the ten games as a service games PlayStation mentioned?

I’m bored of how much online is playing into games now. Offline games still should exist in equal measure.

SeTTriP801d ago

I agree 👍 but they don't make money in equal measure.

SullysCigar801d ago

PlayStation has plenty of offline single player IPs out and in the pipeline, they're not dissappearing.

It seems likely to me that some those online games they speak of will be split among PS5, PC and mobile. People seem to forget how much money those phone games make.

Anything with Mark Cerny's technical eye cast over it has my attention though, so I look forward to finding out more about this one from him and Haven Studios.

Eonjay801d ago

Thank you. People act like they can have online games as a law or somehow it prevents them from making single player games which it clearly doesn't. Just in the pipeline we have Horizen FW, God of War, Spiderman 2 and Wolverine. They already released Reternal, Demon Soluls, Spideman MM, Rachet and Clank and probably more that I'm missing. These things exist, we don't have to speculate or let ourselves be trapped into some group thought. The idea that they ababdoned SP games suddenly is a fantasy from a blog that is trying to generate drama.

darthv72801d ago

... the guy does have a certain 'knack' for things.

gamer7804800d ago (Edited 800d ago )

Third party studios would be best served if they made multiplayer games open to all platforms for the sake of the longevity of the game. I understand first party doing pc + one console because they own the studio. Still interested in what they are making but it’s going to be a looong while.

+ Show (1) more replyLast reply 800d ago
moriarty1889801d ago

I agree. Offline games or offline modes should always be available. This online only obsession with every dev lately is going to ruin gaming as a whole imo.

FanboysKiller801d ago (Edited 801d ago )

I agree %110 , but Destiny changed my perspective on seamless online gameplay , but it's still considered one of its kind , nothings like it and that's far from enough to prove itself as a solid argument.

senorfartcushion801d ago (Edited 801d ago )

I have my online games, but the never ending progress in them means that you can’t really swap between games as often as we would like.

I would cite influence advertising as part of the problem. With even single player games being affected by the way gaming “engagement” is perceived.

I’m playing Sifu at the moment on PS5 and Max Payne 3 on Series X. Even the quality of how the games are produced is lessening because of how much studios are trying to appeal to influencers more than customers. Max Payne 3 is a game. It can be hard, it can be easy. Regardless, it’s polished to a mirror shine.

Sifu has great combat and is satisfying to play, but the roguelite stuff within (solely designed to appeal to Twitch players, like the genre as a whole) is a major bummer. People are currently arguing vision. Whether or not the game should be made easier due to how the difficulty doesn’t mesh with some people. Difficult games are fine, but they’ve got to be designed well. Sifu isn’t really. It’s a victim of the roguelite dragon the studio has been chasing. This is a game that deserves to be easier to play, something tells me that they’ve only kept the difficulty high to advertise it on the fact that people will be repeating levels a lot in their time spent playing the game.

The ironic thing about difficulty is the sense of identity people both feel for themselves and feel of the devs, when the devs are arguably going against their own identities by chasing trends.

The issues I have with Sifu starts with multiplayer games. The game itself is arguable an MP game due to how many people watch it on Twitch.

GhostofHorizon801d ago

Just because people watch a game on Twitch doesn't mean it's a multi-player game. This whole post is just some projected nonsense.

Roguelites created for streamers? What?

Sounds like you just don't understand what roguelike and roguelite games are all about.

FanboysKiller800d ago (Edited 800d ago )

@SenorFartCushion
Budget is king , the sad truth about generational leap is being overrated and easily overshadowed by its budget, a triple a game from the last decade or two still holds itself and get liked the way it looked more than its technicality behind it.

ABizzel1801d ago

Offline is the core of the significant majority of PS exclusives on the PS4. It's time for them to build online communities that fans can play and enjoy in-between the waits for these big AAA releases.

I'm all for all 10 of them.

1. Bungies New IP
2. Faction 2 (The Last of Us)
3. Twisted Metal Online (rumored)
4. Guerrilla Games other IP (rumored SOCOM)
5. Deviant Games New IP (former Black Ops COD devs)
6. Haven Studios New IP (Jade Raymond and former Ubisoft devs)
7. Firewalk Studios New IP (former Bungie, Take-2, Activision, EA devs)
8.
9.
10.

So by all means bring them on.

senorfartcushion801d ago

Obviously that’s good. But can you not follow the patterns that literally every other company has been making these last few years? Games as a service multiplayer games are made mostly to rid ones catalogue of any single player only games

ABizzel1800d ago (Edited 800d ago )

@Senor

That's a baseless point. There are significantly more companies that continue to produce single-player experiences, than there are companies that have dropped single-player completely to rid their catalogue of any single player only games. This is fear mongering.

Someone said this best a while ago in a PS Group. Sony is the AAA Blockbuster Film / HBO of gaming. They create premium high quality content. That has allowed them to make a huge comeback during the PS360Wii era, dominate the home console market during the PS4XBOWiiU era, and is what will continue to carry them into the PS5 generation and beyond. How many single player games have they released for the PS5 compared to Live Service games. How many single player games got cancelled for a live service game?

4 of the 7 known Live Service games are from 2nd party developers, so where is this concern from single player games coming from. Naughty Dog is making Factions.....And they've made several multiplayers before without it affecting their single player narrative driven games. Firesprite is a brand new developer under PlayStation, so there shouldn't be any AAA single player expectation on them to begin with, people were just talking about how this is a VR studio and okay with it, but have a potential issue with them working on service games. Guerrilla is releasing Forbidden West this month A single player game, with a Horizon VR exclusive later this year (also likely single player), so why is it a problem that they have a team working on something else multiplayer / GaaS based.

This fear mongering needs to stop.

PS Gamers praise Sony for their first party and the amazing narratives they play and create with their IPs. Why are they so fixated on holding them back from attempting to do the same in a multiplayer space. If you don't like playing online then don't. Destiny is an example of one you don't really have to, and that's a 5 year old experience now. Let them learn and grow in the Online space, just like they did in the Single Player Space.

People say all the time, I want Bloodborne for PS5 or Bloodborne 2. Well in a Ongoing world, they could still be getting new content from Bloodborne to this day, have new content launch each year, have an option where you and friends can take on a Raid Boss, and so much more. What is the fear in this?

Stop the fear mongering and just say you don't like multiplayer / online games, and these games aren't for you and move on. But there are millions of PS gamers who want to enjoy games like these and want to see Sony's first party blend narrative and world building into AAA online experiences. The PS3 had significantly more multiplayer experiences than the PS4 from Sony studios and the PS4 was a significantly more successful and online focused console. That has to change, because gamers are going online more.

northpaws800d ago

I welcome both, for single players, just from from first party alone we have Horizon Forbidden West, God of War Ragnarok, Spidermen 2, Wolverine, I am sure naughty dog is working on a single player game on top of the fiction MP game too.

If some good online games can help keep PlayStation's cash flow more healthy, then so be it, whatever keeps the ship afloat for my single player experiences.

Tapani800d ago

Agreed! The only way I see online is okay for me is something like Dark Souls where it's a part of the gameplay and lore system. I'm an offline games person.

Example: I was playing the other day Shadow Hearts 2 on PS3 Phat (using bilinear filtering and upscaled image + TVs black insertion frame and upscaler + sharpening etc.) and me and my wife were blown away by the writing, animation, graphics, and music. Can't believe some games on PS1-PS2 era are better than the ones today when you have all the technology in the world, and everything is online and connected. We are rapidly collecting old games to play, particularly the gems we didn't have time or a chance to play. These games take our weekends away more so than the modern ones. Maybe we are old, but they just suck us right in vs the new games which feel like a polished turd of a product.

KingofBandits800d ago

could not agree more. I'm sick of online games, MMOBA and anything in that vein. gaming is getting way too big and as a result is making way too much trend chasing trash

frostypants800d ago (Edited 800d ago )

Offline games DO still exist in more than equal measure. I don't think that is going away.

+ Show (6) more repliesLast reply 800d ago
Father__Merrin801d ago

I agree with everyone who wants a slew of offline traditional games...

But.... Online games persistent ones and those with dreaded micro transactions battle passes etc make more money it as simple as that

It's a shame but those days of of purchasing a game with all content on her etc are now gone. Ironicly Nintendo are closest to old school style games

SullysCigar801d ago

What about Demon's Souls? Returnal? Ratchet and Clank: Rift Apart? Horizon Zero Dawn? God of War?

And up next Horizon Forbidden West?

moriarty1889801d ago

Those are the rare exceptions made only by Sony. Let’s hope they continue to make those unique experiences for much longer and not change to these online only type games.

Atticus_finch801d ago

Moriarty
His point is that Sony studios are also keeping the hope alive not only Nintendo.

gamer7804800d ago (Edited 800d ago )

They might sell more copies but they don’t always make as much profit. But I agree that they need multiple ways to fill the funnel. Live service games and single player type games

ABizzel1800d ago

@moriart1889

Mario, Zelda, Doom, Ori, Resident Evil, Souls Games, Devil may Cry, Far Cry, Doom, and hundreds of others.

DOMination-800d ago

What about Starfield, Avowed, Hellblade II, ES6, Fable, As Dusk Falls, Everwild...

+ Show (2) more repliesLast reply 800d ago
Nyxus801d ago

Many Switch games have paid DLC, like Breath of the Wild, Super Smash Bros Ultimate and Animal Crossing New Horizons.

Atticus_finch801d ago

Not only that but certain Nintendo Digital only games get limited releases on purpose to inflate the price.

purple101801d ago

Mark Cerny touches it

Game : "instantly turns to gold"

Has my attention too.

GhostofHorizon801d ago

Surely you have something to share by now, concept art at the very least.

I find it really hard to get excited about a game where all I know is that it will be an online game which is not even a great selling point to me, actually makes me less excited.

801d ago
gamer7804800d ago

This game is likely 2026 or beyond.

800d ago
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