80°

'Assassin's Creed IV' Looks Great But There Are Reasons To Worry

Forbes - As glorious as the new Assassin’s Creed looks, it will almost certainly suffer the same flaws as its predecessors.

Xof3932d ago

Only thing I'm worried about is that it might suffer even more from poor PC optimization than AC3.

SurfCfl3932d ago (Edited 3932d ago )

The time travel thing has been an integral part of the "narrative" since the beginning. If the author has a problem with it, why does he even bother playing the game? My only problem with the modern day portions of the game is the limitations of Desmond's abilities. I've been waiting for an AC game where Desmond kicks azz!

Xof3932d ago

Sorry, what? The time travel aspect isn't even remotely integral to the games. It's a framing device for the narrative, nothing more, nothing less. The game proper occurs in the historical time period.

SurfCfl3932d ago (Edited 3932d ago )

You must not have been playing the same game I have been playing for the past six years. Do you remember the first one? The modern day portion of the game defined the narrative (I hate that word... too political sounding).

Maybe you should go back and play AC1. BTW, I found all the flags in AC1 by myself. Awww yeah!

coolbeans3932d ago

The Animus isn't just a framing device for the narrative; it's also there to justify the "video-gamey" parts as well: logic behind the HUD, reason for never "dying," etc. It also acts as an interesting way for Desmond to grow in his abilities despite initially being confined.

That sounds integral to me.

Xof3932d ago

@coolbeans:

...Right, it also justifies the UI and game mechanics. But that's irrelevant to the narrative. The whole "train Desmond into an Assassin" was just something they did to make the frame more interesting--they didn't really do anything with it. In the story, Desmond spends 99% of the time as a framing device, and 1% of the time as a plot device (the herpderp AC3 ending, the 3 or so really short heavily scripted assassination "missions" you got to go on."

tl;dr if you think the Assassin's Creed games would be substantially different gameplay-wise or story-wise with the removal of Desmond, you're deluding yourself. It's fine you you like or prefer the Desmond segments, but you really have to admit that the Desmond content was peripheral to the historical content.

coolbeans3931d ago (Edited 3931d ago )

-That's what the etc. part was for.

"But that's irrelevant to the narrative."

You're kind of missing the point if this is your response to that. I mentioned the gameplay components because this duality fuels the game's logic but doesn't have the effect of "ludonarrative dissonance" in the process.

"tl;dr if you think the Assassin's Creed games would be substantially different gameplay-wise or story-wise with the removal of Desmond, you're deluding yourself."

Why bring out the tl;dr after one paragraph? Anyways...no, I wouldn't be deluding myself in thinking the story would be substantially different WERE Desmond's side of the AC duality to not have been there at all. Whatever arbitrary length you deem a side story/framing device must contain before being considered integral to the narrative doesn't change that.

+ Show (1) more replyLast reply 3931d ago
Canary3932d ago

It's really not. All of the Assassins Creed games have always been about the respective assassins in the past. That's why 99% of your time is spent as Ezio, Connor or Atlair. Did you somehow miss that stuff?

The science-fiction element is mostly superfluous and incorporated in the game largely because Ubisoft didn't trust a more conservative historical narrative to be able to sustain the interest of the average gamer.

SurfCfl3932d ago (Edited 3932d ago )

You think the historical narrative was conservative??? WOW! If it was a conservative narrative, the Muslims would have been the bad guys. As it stands, the Christian Templars are the bad guys.

You must be a product of the modern day public education system.

Canary3932d ago

@SurfCfl:

Read my post. Please. Reading comprehension matters, otherwise you'll do something foolish like make a post like the one you just did.

Fun fact: "Didn't" is a contraction that means "did NOT."

Emphasis on the "NOT."

My point was that Ubisoft did NOT do a conservative historical narrative and INSTEAD introduced the science fiction elements BECAUSE they thought that kind of framing device would have broader mass appeal.

LMFAO at all the disagrees I'm getting (and Xof, too). These are not subjective opinions here... they are literal facts. The science fiction aspect of the narrative -IS- a framing device. That is its function. You cannot argue with this. And framing devices very, very seldom integral to their narratives.

fermcr3932d ago

In all honesty i'm not finding Assassin's Creed IV that interesting. I'm becoming weary of this franchise.

dreamoner3932d ago (Edited 3932d ago )

I agree.

Tho if they move the timeline to 19th century there could be something interesting; WWI-II era in europe... nuff with knife and swords and ancient muskets.

Maybe a modern day game but watch_dogs already covered that area.

Brianaro3932d ago

I only love Ezio. Altair and Connor were not fun

modesign3932d ago

im worried it the game will get stale real fast. ship navigation and combat will be cool at first, but after a hour it will seem like "time to get back on the ship, oh look, enemy ships poped up, lets blow them up, ZZZZZZZZZZZ"

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120°

Leaked Early Prototype Footage Reveals Development Stages Of Several Assassin's Creed Games

Prototype footage from several of Ubisoft's Assassin's Creed titles has leaked, revealing early stages of their development.

Read Full Story >>
twistedvoxel.com
90°

The Best Pirate-Themed Video Games (Not Skull and Bones)

BY JASON MONROE: The very best pirate-themed video games that you should play instead of the disappointment that is Skull and Bones.

Read Full Story >>
growngaming.com
thorstein47d ago

PoE: Deadfire, Unless you have a or PS5 or an SSD don't bother, loading times are insane. A minute and a half to go into a room to investigate a desk in an inn and then an additional 1 1/2 minutes to leave the room and then load to leave the inn???

And they never fixed it.

220°

Assassin’s Creed: Black Flag vs Skull and Bones Video Comparison Is an Eye-Opener

Ubisoft has just released Skull and Bones on PC and consoles. And, from the looks of it, the game wasn’t received well by some gamers. Not only that but it appears that Skull and Bones can be worse than Assassin’s Creed: Black Flag, a game that came out a decade ago.

Read Full Story >>
dsogaming.com
OtterX61d ago (Edited 61d ago )

I wanted a Black Flag sequel so bad. It's still my favorite AC entry. The fact that they ignored everything that we loved about that game in this "spiritual successor" is making me enjoy watching this game crash and burn quite a bit. Either do it right or don't do it at all. (I understand the legal binding they got themselves into with the Singapore government to release this game at all costs)

/grabs popcorn

isarai61d ago

My thing is, if the Singapore govt was forcing you to do it at all cost, why not make what people wanted? How did ubi delay it for 5yrs, then again for 1yr and not just make a similar experience to black flag? How do you spend so much time and make so little?

Chocoburger60d ago

Ubisoft did make a sequel, Assassin's Creed: Rogue. It has a short campaign, and its packed with filler side quests for upgrades, but it's still a decent time.

It released on the same day as Assassin's Creed: Unity, so it was mostly forgotten.

porkChop60d ago

11 years of development. Multiple restarts. All the while people have been saying they don't want some pirate game where you can't even get off your ship. 11 years of people telling Ubisoft all they want is a pirate game that's basically Black Flag without any of the assassin or animus stuff. Yet they still served up this trash that no one wanted, charged $70 for it, and had the balls to call it AAAA.

The Guillemot family honestly needs to be forced out of Ubisoft. They've doubled down on everything players don't like about their games, they want AI to create "rough drafts" of their stories rather than letting their writers do their jobs, and they literally do not give a shit what their playerbase actually wants. 5-6 years ago their stock was worth more than 4x what it's currently worth. The company is dying.

Jin_Sakai60d ago (Edited 60d ago )

What has happened to developers? How can you possible make a worse looking game 11 years later? It’s honestly mind boggling.

darksky60d ago

It's because the older developers were better at it. The new generation pass most of their exams by copying code from around the web so are not nearly as good at understanding what they are developing.

LucasRuinedChildhood60d ago (Edited 60d ago )

No, here's the truth:
https://www.channelnewsasia...
This was made in Singapore and it's the first game of this scale to be made there. Ubisoft would probably cancel it normally since it clearly wasn't shaping up well but they were getting government grants to try build up the industry there.

Do you really think game developers are radically different than just 10 years ago? And this game has been development since Black Flag released.

Using one crap game to trash a whole industry of developers is stupid. It's like saying "Alien Colonial Marines proves that game developers suck now."

yeahokwhatever60d ago

i know this to be at least part of the puzzle from experience.

senorfartcushion59d ago

It's the multiplayer aspect of the world. MP games look worse than single player games, period. Every comparison we keep seeing are for games like Gotham Knights, Suicide Squad and Skull and Bones. They all have multiplayer focusses.

SyntheticForm60d ago

God, I'd love a remake of Black Flag.

Yi-Long60d ago

Enough has been said about this game already. The gaming world shrugged when it was announced so many years ago, and instead of listening to all the criticisms from the community back then, Ubi just sailed on and kept making a game nobody really wanted. What a waste of money and effort.

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