110°

Barry Meade: Sony Knows Indies Don’t Need Consoles

“Developers now have an option that they didn’t have before. You can make serious money by never publishing a game on a console,” Meade said in an interview during Develop Conference.

Timesplitter143935d ago (Edited 3935d ago )

But having the option to develop for consoles is definitely a great thing. Many types of games play better on consoles.

Adventure games(Zelda, SotC, journey), brawlers, co-op games, platformers, etc... are often better on consoles.

Yes, you can plug a controller in your PC, but a developper making a game for PC must take into account the fact that most people won't have a controller, so they still need to make games that play well with keyboard/mouse

Pillsbury13935d ago

Sony knows thats why they are integrating everything into one eocosystem with self publishing.

strickers3935d ago

He is not wrong. The benefit of console as opposed to phone etc , is you have a pure core audience. I've bought loads of disc based games but also downloaded many digital games and not just 69p ones. we will spend up to £20 for downloadable games if they are good enough.
On iPhone , I've heard 10% of devs make 90% of the money. This adds another format to sell to. I don't use Steam etc on PC( I will once I get another laptop) and I dint buy games on my Android phone. I focus on PS formats (ps3/ Vita). I spend a lot of money every year.

60°

How The Room devs succeeded on mobile, 'the only option left to us'

Fresh off the release of The Room: Old Sins , Fireproof Games' Barry Meade chats with Gamasutra about what the studio has learned in ten years of game dev, and how it stumbled into success on mobile.

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gamasutra.com
90°

Barry Meade Discusses The Room: Old Sins & the whereabouts of Omega Agent

We spend some time with Barry Mead again this year where he tells us all about the 4th instalment of The Room franchise Old Sins, again this looks to be one of the best puzzler games on the Market, the game pulls out all the stops to make you think of different ways to get around the conundrums in this 3D puzzler, the game takes you on the journey into why an engineer and his wife have disappeared and now you must hunt for a precious artefact, leading you to a deserted home and a dolls house that you explore and manipulate to understand what’s happened. With an expected release date of late 2017 this one is certainly on our Christmas list for our Android and iOS devices.

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gamerscorewhores.com
70°

Interview: Barry Meade From Fireproof Games on The Room Two's PC Release

VGChartz's Daniel Carreras: "When The Room graced mobile devices worldwide in 2012, many traditional gamers were taken aback by how crisp and intoxicating it was. It certainly set a standard that most other mobile games have failed to match.

With The Room Two set to be released on PC this July 5th, I decided to catch up with Fireproof's Barry Meade to find out what the PC release will mean for Fireproof and its fans."

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vgchartz.com