"Today we’re going to tell you about why you need to pick Grand Theft Auto V over Saint’s Row IV if you can only pick up one of these games at launch." - David Wales
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
One of the reason I believe once gta 6 release, most of us thoroughly play it, enjoy the world they crafted then after that no offline support, no dlc at all
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
They are both different games. I'll be picking up both
saint's row can kiss my ____gta day one.
The reasons are just what we seen in the gameplay footage. Saints Row is cartoony and funny whereas GTA is realistic and beautiful
the only Saints Row thst caught my attention was the first one... just because it looked like another cool open world game with gangsters but i never got around to it.... then i saw saints row 2 and i started seeing some goofy shit in the game and from that point on i started not liking this game.. and now today saints row has super powers and wtf is going on in this game...
GTA all the way
None of these look like things I'd want out of a sandbox game...
Still not sure what people saw in GTA4. In San Andreas I spent most my time doing stuff like flying jets in between buildings, jetpacking into restricted areas, getting into high speed chases in a tank, or dropping 747s onto towns filled with civilians while I bail out with a parachute.
Then came GTA4, and all of a sudden the vehicles handle more realistically (i.e. like shit). There are no fun vehicles like tanks, the gunplay was tedious as all hell, I've got people constantly annoying me to hang out with them, and I get penalized for not paying tolls.
Even with all that, that biggest problem was it's story. It's practically impossible to take Niko's story of him being torn up over his past seriously when the second you get into gameplay you're murdering dozens of goons and running over pedestrians while hurling insults like a sociopath. Cutscene Niko and gameplay Niko are practically two different characters.
Saint's Row is dumb fun, and everything about the gameplay and story embraces that, pretty much like the PS2 GTA's did. GTA 4 wants to tell a serious story with a tortured protagonist, but does nothing to reconcile that with the gameplay that is still focused on facilitating player-driven anarchy.
You can add as many mini games and radio stations as you want, but I played GTA for the fun of creating absurd amounts of mayhem or just to act stupid for laughs. Unless GTA5 can impress me with that I can't see myself ever buying it.