70°

Things I hate about videogames part 1: Making videogames longer than they need to be

Liam Pritchard of Brash Games writes "While I do appreciate that gamers want their money’s worth from a videogame purchase, I for one despise games that are extended just for the sake of having a few extra hours worth of gameplay. I have nothing against long games (I count JRPGs amongst my most beloved of genres), but with so many fantastic games just waiting to be played, I simply cannot abide a videogame that prioritises length over enjoyment – easy sailor".

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brashgames.co.uk
3942d ago Replies(1)
hankmoody3942d ago

I just replayed Resident Evil 4 on XBLA and I was surprised by how long that game was.

dantesparda3942d ago

I played it on the gc when it first came out and what a game. Love that game, and the graphics were the best for the system at the time and heck even better graphics than many (uh oh, here comes the disagree votes) ps2 games. And the game was long, long as hell, but it there were so many different backgrounds and areas, that it didn't drag on

hankmoody3942d ago

The game is still creepy as all hell, something they should've kept intact in RE5! I was surprised to find that I was still unsettled playing it!

frozen-assets3942d ago

Generally speaking it's all about optional content. The Final Fantasy series being a perfect example, there were always side quests and distractions for those interested but they were never mandatory to complete the game. I spent countless hours playing Blitzball, Triple Triad, Monster Arena, etc. Those were really done right. There were also games where I didn't care for the side distractions so I ignored them. I'm playing Xenoblade right now and it's an incredible game, my only complaint is the sheer number of repetitive side quests that serve no purpose other than to add hours. Are they optional? Yes, but my OCD makes me feel compelled to finish them all, and I get to the point where I pass in a quest just hoping.....praying that the quest exclamation mark doesn't pop over the NPC's head again.

SuperLupe3942d ago

I dont have as much time to play videogames now that Im graduated, been maybe 2 years now. S I just hate games that are simply too long for nothing.

Software_Lover3942d ago

......... I hate it when movies are longer than they have to be.

My wife and have a saying for movies that do this..."they are going A.I.".

A.I. was a Steven Spielberg movie from some years back that just went on, and on, and on, and on, and on to some weird territory with Aliens. Where in the hell did the aliens come from, we still haven't figured it out. The movie had *estimates* an hour of footage that wasn't needed and took away from the emotional aspect IOHO.

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60°

The importance of audio: How music makes games better

How do composers make the iconic music tracks from games that we love? And just what makes them so memorable?

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gamespew.com
70°

The 7 Best Final Fantasy Characters: Unveiling the Legends

While FFVII ranks highly, there's more to the series than one game. Here's Chit Hot's picks for the seven best Final Fantasy characters.

130°

Ex-343 dev says there were “20-30” pitched Halo games we’ll never see

A former 343 developer has revealed that mountains of Halo pitches failed to be approved, including a return to ODSTs and a push for more intimate, dark themes.

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theloadout.com
Kaii63d ago

Well, 4-Infinite dropped the ball massively so don't worry.

Sgt_Slaughter63d ago (Edited 63d ago )

Not really. 4, 5, MCC, and Infinite are only remembered for their shortcomings and failures when the franchise was purely known for being a system seller and an all-time great. There's a reason 1, 2, 3, and Reach are looked back on fondly, and it's not because of nostalgia.

FinalFantasyFanatic63d ago

I don't know of anyone that speaks fondly of the later Halo games, I would like to play 5, but I know it's not good, and I'm just waiting on Infinite to hit my strike price. I played MCC a lot later after it came out, so must of those bugs/issues were gone by the time I played it.

63d ago
PhillyDonJawn63d ago (Edited 63d ago )

To say it dropped the massively is just not true. Many in the community hold H5 as the best mp mechanics in the entire series and say its what 4 should've been. Its campaign was trash but the MP is Fantastic and many faces of the community still play today and it only made 500mill in the matter of months but sure it dropped the ball massively. 4 was hated due to all the changes at once. And CoD like feature and rightful get hate but it's campaign story was liked by a majority of ppl. 343 hasn't nailed ot 100% but they get 1 thing perfect but F up in other places. Infinite had a good campaign and design but the story was a mess. The MP improves upon what Halo 3 was and is what many ppl wanted to go back to but it lacked content severely. So massively aint the word. Dropping the ball massively is when it's pure trash and unplay/unenjoyable. Most ppl blind by nostalgia so soon as 1 thing aint the same its hated cause Halo set the bar so high
FYI reach was not that good.

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Vengeance113863d ago

Dead IP, time to invent something new.

kaos8963d ago

Maybe they can have ID or one of the COD studios help 343 with this series.

jznrpg63d ago

Halo-Pop like Gears Pop. Halo bowling. Halo Cooking Mama. There’s a reason why you won’t hear about them

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