PS4 holds a spec advantage over the Xbox One. The system has better RAM but the CPU is quite similar. So what about the GPU?
Gary Green said: In a time where an enhanced, 3D remake of Final Fantasy III already exists, it’s hard to argue that Final Fantasy III Pixel Remaster is the definitive version we were expecting. With Final Fantasy III already being the last in the series to be translated and make its way west, this is something of a slap in the face for the fans. Still, let’s not be disheartened. There may be many shortfalls in this edition of Final Fantasy III, however there’s no denying that this classic JRPG still holds some nostalgic value, even if it struggles to break away from its original hardware limitations.
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GB: "After its disastrous launch all those years ago, many players are rediscovering Fallout 76 and how much it's improved."
I think Jonathan Blow said it best regarding the PS4's advantage in hardware power.
(I'm paraphrasing his comments from Twitter)
"The difference in power is going to be more significant than people think. We're talking about one console running a game at 30 fps and the other console running the game at 60 fps".
And before anyone spouts the "it won't matter because devs will program for the lowest common denominator", that is 100% false. PS3 had a weaker GPU and a split pool of RAM, and guess what happened? A lot of multiplats looked better on 360! You can say "Devs were being lazy" all you want. It doesn't matter because even if that's true, do you think those "lazy" devs are suddenly going to be "not lazy" now? No. They'll utilize the PS4's hardware advantage because 3rd parties don't give a crap about console wars. They care about their game selling more than the OTHER 3rd party devs, so they're not going to compromise the fidelity of their game for some silly "lowest common denominator" nonsense.
Specs do matter and they favor Sony this time around. Beyond that I can't imagine it being all that easy to develop for the Xbox One that is said to have 3 Operating Systems in one. Seems unnecessarily complicated, hopefully Microsoft comes out with good software tools to make it easy to develop for the system.
I do think E3 was telling with developers running their games off of ps4 hardware and Xbox One games off of high-end PC hardware. It's too early to say how it will all turn out, but so far Sony holds an advantage technology wise. Really is a reverse of the 360/PS3 situation at launch all those years ago.
Lets wait untilt both are out, and compare games by then.
Because if you purely go for specs, then the Xb1 and Ps4 are better then my pc as well, after all, my pc has 4 cores, and the consoles have 8, and my Pc has 6gb DDr3 and 2gbGddr5, and both consoles have 8GB unified.
And yet, my pc (I7) is twice as powerful as the next gen consoles, due to having a better architechture.
Specs alone dont mean so much anymore these days, a quadcore 2ghz phone for example doesnt perform much better then a Pentium3 800 mhz.
I believe that the setup MS choose for, is a very balanced one, where both AI and phsysics are processed quickly (thanks to the good timings of DDR3), as well as textures and other gpu related data are processed quickly too (thanks to the ESram).
i am still doubtful about how the ps4 will handle physics and AI quickly, as the ps4 doesnt have DDR3 on board.
Ps4 is gonna be great. When a company goes to the devs the sony did and ask them what they want and need then give it to them the results will be great games for years to come. I am interested to see what people are doing with the next gen systems 2 years from now.
Still on the fence about Xbox1 but not because the specs are weaker, but last time I got 2 360 and both died rrod and ms didn't fix either one. So gotta wait and see sine the Xbox1 and 360 had about the same development time table.
This article is fanboy porn...