No one can deny that the internet has been quite crazy when it comes to the Xbox One. A large part of that has been due to Microsoft's poor PR, but also because fans are just very passionate. Now that Microsoft has chosen to break away from its previous position on DRM and Online Requirements, there's a storm brewing that many do not see. Perhaps it was already upon us, but developers are going to start taking matters into their own hands.
"30XX is one of the best roguelikes out there, combining the tight platforming action of the Mega Man X series with the challenge and randomization that roguelike fans crave. Batterystaple Games has done lots of refinement through updates since 30XX first appeared on Steam Early access a few years ago. The latest such update adds a new character for free, one who combines the best attributes of the two existing characters. Also, the Steam version is on sale, making it a great time to travel to the distant year of 30XX!" says Co-Optimus.
"Hammerwatch II's journey to Xbox has been long and perilous. After first launching on Steam in the fall of 2023, the game finally turned up on PlayStation 5 last December. Since then, Xbox gamers who enjoyed the original Hammerwatch and the sublime Heroes of Hammerwatch have been anxiously awaiting their turn at the long-promised sequel. At last, the wait is nearly over because Hammerwatch II will hit Xbox and PlayStation 4 on April 23," says Co-Optimus.
Joe 'Three Sheets' Neate (Executive Producer): "As I’m sure you can imagine, when it comes to Sea of Thieves my days are full of numbers. Development costs, active servers, days until the next update… Sometimes, though, a truly extraordinary number stands out – a number like 40 million, which I’m incredibly pleased to say is the number of pirates who’ve now set sail in Sea of Thieves!"
Garrr... more people to walk the plank and send to Davey Jones locker.
would have been funny to release this on talk like a pirate day.
Not true at all. This article is about 1 day too late. Sony and MS BOTH claimed that neither were pressured by 3rd party companies to develop DRM consoles. It was 100% the evil of idea of wicked satanic brain child known as Microsoft.
3rd parties can use online passes (even if sony themselves quit using it for their own 1st party games).
That's a fair enough deal. If they want.
That would be true if the article was talking about developers pressuring Sony or Microsoft about their DRM policies.
However, it's more talking about how publishers/developers are starting to take things more into their own hands, especially with CliffyB stating that he expects publishers to start offering incentives for people to purchase digitally.
No they won't. Devs were (as far as I know) happy that Ms reversed their decision. And it'll be hard to implement DRM when the console can be used entirely I offline.
So who is still pushing DRM then? If you're saying devs are not going to push it, then why is there a noticeable push to get DRM out there? Despite what happened with Xbox One? This is what is interesting and I'm glad this article pointed that out. There's still a buzz generating about DRM. And I'm not talking about the forum negative posting either. The industry wants DRM in your home and they are going to figure out a way to slip it in there.
These days it's super cool to be a good guy developer, and being cool means selling more games. I'm sure this won't be the last we see of DRM, but for now I think we're safe.