PlayStation boss Andrew House says there was never any plan for PS4 to block second-hand games - and publishers weren't asking for it either.
It's balancing old and new, then, and embracing a sort of breezy retro simplicity. Pleasing as that is, though, it so far feels a little shallow by comparison to other genre heavy-hitters. Despite moving to an open world and offering sumptuous presentation, Visions of Mana clings to the past and lacks truly fresh ideas of its own. It's a welcome return and a fun, bubbly, frivolous experience, but the Mana series looks set to remain in the shadow of Square Enix's premiere franchises for now.
Hopes are high as Open Roads allows us to take in a Game Pass, Xbox, PlayStation, Switch and PC road trip.
Life is Strange developer Don't Nod currently has five unannounced games in the pipeline.
I guess this flies in the face of that Tom's Hardware article huh
http://n4g.com/news/1292575...
http://www.tomshardware.com...
"there was never any plan for PS4 to block second-hand games - and publishers weren't asking for it either."
Publishers weren't exactly jumping onboard with DRM, so this may very well be true and at least part of the reason MS backed down so quickly.
As I said in another article's comments, MS tried something that wasn't as popular as they anticipated.
Companies have to decide when to provide what the market wants and when to influence the market in a certain direction, and MS botched the latter this time.
This was known for MONTHS before E3 and people still tried to lump Sony in with Microsoft.
So all of this talk about how publishers were the main catalyst behind the Xbox ones drm policies was just damage control from a certain group of obedient enthusiast. Why am I not surprised.
May 21st 2013- June 17 2013 I'll never forget the damage control that thrived during this time period.