Microsoft revealed a new feature for DirectX 11.2 and Windows 8.1 today called “tiled resources” that enables a graphics card to display a huge amount of detail without overwhelming it with memory-intensive textures.
Wccftech checked out a presentation of Dune Awakening at GDC 2024. Creative Director Joel Bylos also revealed Funcom wants to polish this game before launch.
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Watched this live. Watching the developers build right now as well. That's crazy it's able to greatly reduce memory needs/use by performing better textures most devs would not even attempt due to the hit to other resources.
Got to correct some info though...
"Windows 8.1 and next-gen consoles"
^^That's not true this feature is only on 8.1 windows and Xbox One.
I know this statement could be a PC world generalization for console vs PC
Crossing my finger on the reveal of the XB1 spec details at BUILD in the next few days but knowing MSFT Sony bumping up their specs to match XB1(RAM) will cause MSFT to wait until it's too late for Sony to match. Rumor has it MSFT might have issued an NDA on the specs because of the first leak resulting in a PS4 spec bump.
Anyways this DirectX 11.2 tech will allow some new gameplay methods in games(games like watchdogs where you find clues like track marks on junkies :P
XB1 games speak for themselves but this is added greatness.
What they're talking about is already the way textures work. As you get closer to them higher res textures are displayed.
I can't find any information saying it's anything different than what's already being done.
Soo........partially resident textures? That's cool
In before the PS fans claiming it as nothing more than PR talk like the cloud.
OT, the Xbox One is looking better and better each day.
Link doesn't work for me. It sounds cool though.