190°

DriveClub On PS4 Isn't Gran Turismo, It's More Like Project Gotham Racing

"Before I played DriveClub, a representative from Evolution Studios made it clear that they they're not trying to make another Gran Turismo." Spencer, Siliconera

Read Full Story >>
siliconera.com
GDDR6_20143955d ago

Not very much into racing games , but to the people that do what are the differences in these games? Need for speed,driver,gt,forza,pgr, all feel very similar to me.

And before someone says all shooters are similar too, I see a Lot more differences between shooters than between driving games

iGAM3R-VIII3955d ago (Edited 3955d ago )

How are NFS, GT, Forza, Driver and PGR the same? If you played ANY of these or even watched videos, you can see the difference. Driver is arcady and the handling is lossened up and drifty, the same with NFS excpet for the shift series. PGR and driveclub are the same because they are a mix of arcade and customization and real racing. GT and Forza are the same because they are pure legit racers

Utalkin2me3955d ago

Just stop with your nonsense of Forza and Gt being the same, it's really getting old.

iamgoatman3954d ago

@Utalkin2me

Claiming they are in the same sub-genre is getting old? I think misinformed trolling like your comment is getting old.

Utalkin2me3954d ago (Edited 3954d ago )

@iamgoatman

Putting them in the same class is getting old. One is a arcade racer the other is simulator. Sure you can classify them as racing games, but that is the extent.

GameCents3954d ago

Exactly, any game that can't simulate the inside of a vehicle cannot be classified as a simulator. Good catch Utalking2me

+ Show (1) more replyLast reply 3954d ago
slapedurmomsace3955d ago

Some racers are more arcade and some are sims, you can mod cars in most of both styles. That is more

AngelicIceDiamond3954d ago

I don't see the problem with one game being similar to another.

3955d ago Replies(1)
seepamann3955d ago

Forza is similar to grain truism
Pgr similar to drive club

Utalkin2me3955d ago

I normally don't get upset. But when people are saying Forza and GT is the same, i have to step in. Obvioulsy people have not played both games and played them with a racing wheel. Or they would not be making this stupid comment.

Elit3Nick3955d ago

He didn't say they were the same, he said they were similar, GT may have better physics than Forza, but it's not by a significant margin

Utalkin2me3954d ago (Edited 3954d ago )

Its actually by a pretty big margin. Some of the reasons? 37 races before i lost in forza 4, 9 in GT5. When friends come over and see my racing setup, well i put them on GT5 and they do not finish a full race due to frustration, most of the time. Put them on forza 4 and they say "this is more like it", they enjoy forza 4 alot more due to the casual play of it.

theWB273954d ago

@Utalkin2me
It's actually not a big margin. Maybe the reason it only took 9 races in GT is because the AI is so over the place they most likely put a car that was out of your league into the race. GT does that. Most of the races I lost in GT weren't because the racing is hard..it's because of that simple reason..AI cars are all over the place. You can look at the pre-lineup and know if you'll win or not.

Turn the assists off in Forza and you get a compelling race. But you're a GT lover obviously. Ill admit, when GT is on it's game it can be exciting. But you get those kind of races too far and in between. To say your friends don't even finish a race...hhmm.

Forza and GT are close. But how can we know since we aren't professional racers and only go by what we think is right.

Utalkin2me3954d ago (Edited 3954d ago )

Actually if you play Gt5 you would have known that it wasn't against actually AI. I was by myself but trying to perform a perfect stop in a certain time.

Thats one of the problems and you can see right through someone, that has never played GT5 is they think everything is a race. Which is quite opposite.

iamgoatman3954d ago (Edited 3954d ago )

@Utalkin2me

Are you serious? You come to a conclusion on how similar two racing games are in terms of simulation on how long it takes you to lose? Come on.

Claiming GT is somehow in an entirely different league to Forza in terms of simulation or that GT is any sort of benchmark in terms of sim racing is simply laughable. They're BOTH not what you would call 'hardcore' sims, and in comparison to sims like iRacing etc. they're very similar, with each game being better at simulating certain things over the other.

"Thats one of the problems and you can see right through someone, that has never played GT5 is they think everything is a race. Which is quite opposite."

Just lol.

theWB273954d ago

How would me playing GT make me know if you're playing against AI or not? And you can see I've never played GT because everything isn't a race. It's a racing game...so why assume otherwise unless you state it.

Even the most arcade of arcade racers have time attack and lap modes.

I'm sorry I thought you were a little credible...but it's obvious you aren't. I have GT and Forza. It's something I can actually prove.

Salooh3954d ago (Edited 3954d ago )

This is my opinion of Forza .

http://www.destructoid.com/...

It's a great game and i really enjoy it but i don't see it as a sim. Yes , it's more serious then driveclub but that's not the case when you compare it to GT. It's not about which one is more difficult. It's about the gameplay. In GT you really have to understand each car and every turn in the lap. And it's really another level when you play it on manual steering wheel. GT really teach you about real driving racing . If you participate in GT academy you will understand what i mean.

grailly3954d ago

"37 races before i lost in forza 4, 9 in GT5"
later...
"it wasn't a race, assh*le"

NioRide3954d ago

Considering both games are arcade games in the light of ones like rFactor 2 and iRacing, I don't see what you kids are arguing over.

Both physics in both games are nothing like real sims, They don't allow for a lot of calculations. Not to mention no real tire physics, or body roll, the ability to carry momentum really isn't in either game to top it off.

+ Show (6) more repliesLast reply 3954d ago
wishingW3L3955d ago

many of the people working on Driveclub were devs from Project Gotham that Evo Studio hired.

SEAN16173955d ago

Here is some really good game play of Drive Club At e3 sorry its off screen, but you can see the draw distance is massive, there are day / night time transition, an dynamic shadows from the background onto the track. Game Runs currently at full native 1080P at 30 with the dev team stating that they are aiming to make it 60FPS before launch. ==>
http://www.youtube.com/watc...

Animal Mutha 763954d ago

Yeah that actually looks pretty good graphically - better than I was expecting. The physics looks very basic like an arcade racer. There was no body roll at all. Impressive game for a free to play alpha/beta.

Show all comments (33)
60°

Disney Dreamlight Valley teases part two of paid expansion

Disney Dreamlight Valley devs have officially teased the second part of the paid expansion titled The Spark of Imagination.

60°

Best Stardew Valley Farm Names – 100 Funny, Nerdy, Cute Ideas and More

Starting out a new farm, but need help choosing a name? Check out this article for a 100 farm name ides for Stardew Valley.

180°

Bethesda Needs to Reduce the Gaps Between New Fallout and Elder Scrolls Releases

Waiting a decade for new instalments in franchises as massive as Fallout and Elder Scrolls feels like a waste.

Read Full Story >>
gamingbolt.com
-Foxtrot11h ago

Microsoft have Obsidian but I feel it's Bethesda who just don't want to play ball as they've always said they want to do it themselves.

Once MS bought Zenimax in 2020 they should have put the Outer Worlds 2 on the back burner, allow Bethesda to finish off its own Space RPG with Starfield (despite totally different tone why have two in your first party portfolio with two developers who's gameplay is a tad similar) and got Obsidian for one of their projects to make a spiritual successor to New Vegas.

When the Elder Scrolls VI is finished Bethesda can then onto the main numbered Fallout 5 themselves.

The Outer Worlds 2 started development in 2019 so putting it on the back burner wouldn't have been the end of the world, they'd have always come back to it once Fallout was done and it would have been nicely spaced out from Starfields release once they had most likely stopped supporting it and all the expansions were released.

If they did this back in 2020 when they bought Zenimax and the game had a good, steady 4 - 5 years development, you might have seen it release in 2025.

We are literally going to be waiting until 2030 at the very earliest for Fallout 5 and all they seem bothered about is pushing Fallout 76.

RaidenBlack9h ago(Edited 9h ago)

Its not just only Todd not playing ball.
Obsidian have made a name for themselves in delivering stellar RPGs, but most famous once have always been sequels/spin-offs to borrowed IPs like KOTOR 2, Neverwinter Nights 2, Fallout: New Vegas, Stick of Truth etc.
Obsidian wants to invest more in their own original IPs like Outer Worlds or Pillars of Eternity with Avowed.
Similar to what Bluepoint & inXile wants to do or Kojima is doing (i.e not involving anymore in Konami's IPs).
So yea, even if New Vegas has the most votes from 3D Fallout fans, Obsidian just wants to do their own thing, like any aspiring dev studio and MS is likely currently respecting that.
But a future Fallout game from Obsidian will surely happen. Founder Feargus Urquhart has already stated an year ago that they're eager to make a new Fallout game with Bethesda, New Vegas 2 or otherwise. Urquhart was the director of the very first 1995's Fallout game after all.
And don't forget Brian Fargo and his studio inXile, as Brian Fargo was the director of Fallout's 1988 predecessor: Wasteland

KyRo5h ago(Edited 5h ago)

Obsidian should take over the FO IP. They're do far better with it than Bethesda who hasn't made a great game for almost 15 years

Duke195h ago(Edited 5h ago)

I disagree. Part of these games is the support for the mod community. If they move to releasing a "next game" every 2 or 3 years, the modding support plummets and the franchises turn into just another run of the mill RPG.

Make the games good enough to withstand the test of time, to keep people coming back to them and expanding on them with mod support.

--Onilink--2h ago(Edited 2h ago)

I dont think anyone is saying they need to come out every 2 years (not to mention almost no game is released that quickly anymore)

By the time Fallout 5 comes out, it will be more than 15 years since Fallout 4 came out (same with ES6 coming out 15 years after Skyrim). Even if you want to use F76 as the metric for the most recent release, that one came out in 2018. It will be a miracle if F5 comes out before 2030

The point is that for a studio that doesnt seem to operate with multiple teams doing several projects at once, that their projects normally take 4-5 years as a minimum, and that now they even added Starfield to the rotation, it becomes a 15+ years waiting period between releases for each series, which doesnt make sense. Imagine that Nintendo only released a mainline Mario or Zelda game every 15 years…

They either need to start developing more than 1 project at a time, let someone else take a crack at one of the IPs or significantly reduce their development times

Duke191h ago(Edited 1h ago)

Why should someone else take a crack at one of the IPs? Look at what happened to Final Fantasy as a recent example - there is pretty clear FF fatigue setting in because they are now pumping out titles in the franchise every few years. Pumping out more games faster doesn't always make a series better.

There are plenty of options to make new games, not just create more titles in the same universe at a faster pace.

mandf2h ago

Yeah I’m going to say it, who cares about the modding community when making a game? Half the time developers only tolerate modders because they fix there game for them.

Skuletor4h ago

Yeah, let's all advocate for smaller gaps between series' releases, then we'll probably get headlines about how the series have dropped in quality and they could have benefited from more time in the oven. Let them cook.

SimpleSlave3h ago

"how the series have dropped in quality and they could have benefited from more time in the oven" So every Bethesda game then? Got it.

Listen, I would agree if this was about From Software or something, but Bethesda?

🤣

C'mon now. What timeline are you from?

Skuletor59m ago

Think about it, they're already bug filled messes on their current schedule, can you imagine how much worse it would be if they rushed things?

Duke191h ago

I mean you aren't wrong. People are going to complain about anything

isarai3h ago

Hows about you focus on quality, just a thought 🤷‍♂️

Sciurus_vulgaris2h ago

Bethesda [or Microsoft] would have to reallocate internal and external studios towards fallout and elder scrolls titles. Bethesda has the issue of developing 2 big IPs that are large RPGs on rotation. If you want more Fallout and Elder Scrolls, development will have to be outsourced.

Show all comments (18)