MMGN.com writes: The hardware has kind of been regressed and the developer philosophy changed to appease a backlash from a mob that never appeared to truly understand the hardware architecture to begin with.
The console was made with the cloud in mind. I’ve seen what it can do. Microsoft made the mistake of making a console -- the Xbox 360 -- with a detachable HDD, which made it tough for developers to create games that required storage space for large amounts of data, as not everyone had a massive HDD.
They rectified this with Xbox One, but now we've regressed into a console that no longer requires the internet.
Games Asylum: "Well, this is neat. As the name suggests, Wrath of the Mutants is the rarest of things – a genuine arcade conversion. With most modern arcade games being ticket redemption machines, this is something seldom seen. In fact, the last arcade conversion we can recall was Raw Thrill’s own Cruis’n’ Blast on Switch back in 2021. This is also based on an older iteration of TMNT, harking back to the series from 2012-2017. It’s essentially breaking franchise continuity (we’ve had two different iterations of the Turtles since) and could even be considered nostalgic for a select few – those who grew up with 2012’s Turtles are probably in their late teens."
Year 9 in Rainbow Six Siege brings Deimos, ACOG sights with new grips, and an interesting roadmap for the upcoming seasons.
Eiyuden Chronicle: Hundred Heroes is a love letter for all Suikoden fans; it embraces the classic essence and doesn't succumb to modernity.
Dont be surprised if they can offer both in theory all they have to do is let you "opt in" during the first sign in of your console.
Id gladly give up the ability to sell used games(I dont sell my games now) and take the mandatory 24hr check(I honestly cant remember the last time I didnt have internet or it was down for more than a few minutes) just so I can have access to my library anywhere, dont ever need disc again and most of all share with my nephews in Virginia. Hey micro is a two tier Terms of Service agreement possible???
I just posted this in a xbox forum, I encourage every xbox fan to ask this, get some feedback, its not too late.
"Development philosophy"? WTH is that? Some stuff the article author made up, I'm thinking. This has NOTHING to do with developers, and EVERYTHING to do with publishers, retailers, and the consumer.
What they did was backpedal and put the games industry into the same place its been for the past decade -- a place where only huge sellers can be printed on a disc, and every other title needs to be totally DRM-restricted by being DL-only.
I liked their policy. The only thing that bothered me was the 24-hour thing. They could have made a "log in to register the install, then you're good" model, and I think things would have gone much better. Would have been *exactly* like Steam then, except with disc media.
You KNOW 3rd party publishers, on both Sony and MS platforms, will implement some new scheme. What Sony and MS say is immaterial. All MS did was outline their policing mechanism in a more detailed fashion than Sony did, really. Sony stated that their no-DRM statement was only in reference to Sony-published titles -- which isn't actually very many, in the grand scheme of things.
im still getting wii u first then ps4 then after gears 4 is announced and a price cut im in and will be current with all systems with my kinnect camera ductaped so it will never see the light of day and i gotta cover up the mic as much as possible then only then would it be acceptable
If MS put enough horsepower under the hood in the first place they wouldnt need to rely on the cloud.
They opted for cheaper parts, then still want to command a premium price at the launch.
someone just realized they might be losing their job.