160°

Nintendo: No modern setting for Legend of Zelda anytime soon

Nintendo's Eiji Aonuma says that while a modern setting for a future Zelda title would be interesting he just doesn't see it happening.

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gimmegimmegames.com
Zodiac3961d ago

How would that even work?

secretcode3961d ago

Same mechanics, characters, using a different aesthetic and setting.

PopRocks3593961d ago

Considering sword/shield combat is kind of outdated in our modern era, no it wouldn't.

lilbroRx3961d ago

That wouldn't be Zelda the. It would be Zelda equivalent of Jason X.

It would be better to just make a new I.P. or game series altogether than distort an old one into something it was never meant to be.

secretcode3961d ago

@PopRocks359 Make it an era where guns were outlawed or something. I'm sure they have ways where they can bullshit their way into making it semi-believable.

Mr_Nuts3961d ago (Edited 3961d ago )

Poprocks - It may be outdated in reality but you still have to think this will be a modern day version of the Zelda universe so swords and shields could still be used if they made it so they are still a part of their world in combat...I mean they don't have to write guns in the game do they. It's like the Elder Scrolls, it doesn't matter how many years go by they continue to develop more but not in the same way we do.

Remember it's their story, guns don't even have to be invented in there world especially when magic is such a huge part of Zelda's universe. You could see huge glass skyscapers, electric based stuff running on magic but still see horses in the street with guards wearing armor and carrying swords/bows

user55757083961d ago

so in modern zelda we put link in the projects and give him small knives to shiv his enemies with

PopRocks3593961d ago

From the arguments I'm receiving, it seems like having a modern era Zelda would only be for aesthetics. What's the point of having a modern setting if you expect to continue using swords, shields and magic? That doesn't make much sense to me.

Keeping it subtle, the way Spirit Tracks brought in steam technology for instance, is the way to go, I think. Zelda's medieval fantasy setting is part of what gives the series its imaginative charm.

kirbyu3961d ago

How bout Link some how travels through time and ends up in the modern world, so do Zelda and whoever the villain is.

+ Show (4) more repliesLast reply 3961d ago
3-4-53961d ago

I dunno...Time travel maybe...Have you ever played a LoZ game ?

Zodiac3961d ago

oh, cmon, you know what i mean. Not literally how would he get to a modern setting, but more of what relevancy would any of Link's weapons or anything have in a modern setting?

Xof3960d ago

It wouldn't.

The only people who think it would (somehow) have managed to become Zelda fans while at the same time utterly and completely failing to understand the "core element" of the series.

Zelda is and has always been about exploring wilderness.

pr0t0typeknuckles3961d ago

its a cool concept but a modern zelda would be like a modern day prince of persia it could work but it would obviously lose its soul in the process.

isarai3961d ago

Who the hell would want that?

Donnieboi3961d ago

Yeah, i'm all for innovation and change, but that may be a line that goes too far. Still, if Aonuma wanted to do it, then i'm convinced he has a secret plan to make it work out. Luckily he doesn't wanna do it anyway.

secretcode3961d ago

I'd want it just to check out it ended up.

Also because it would make the same franchise purists who got super pissed when Spirit Tracks introduced trains even madder.

Brucis3961d ago

Which is funny because trains weren't even the most technologically advanced things to have appeared in a Zelda game. I recall one of the games having a phone, for instance.

secretcode3961d ago

Hell, Wind Waker had a GAME BOY as one of the items.

deafdani3961d ago

Not to mention full ROBOTS and machinery and fucking AI in Skyward Sword, which, in my opinion, are all a tad more technologically advanced than a steam train... and that game takes place thousands of years before Spirit Tracks.

Lol. XD

Dj7FairyTail3961d ago

The Nintendo Haters who want Zelda to be Rated M.

Hadoukameha3961d ago

Why you afraid of M Zelda? Nintendo needs to grow up, give us adult men at least some spinoffs.

herbs3961d ago

Futuristic Zelda game would be super lame I hope that never happens ever...

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60°

'The Grass is Greener:' Tears of the Kingdom Developers Look Back While Responding to Classic Fans

During The Game Awards 2023, we had a chance to talk to Zelda: Tears of the Kingdom developers Eiji Aonuma and Hidemaro Fujibayashi, who reflected on the classic formula versus the new, Zelda's role in the series, and why they don't put much stock in the timeline.

BanginTunes128d ago

I don't want them to go back the old formula, I just want them to rethink things like the shrines and how free you are to climb and glide everywhere. The big open world where you can tackle the dungeons in any order is cool, but I'd like some heart pieces to be tied to side quests rather than "Rauru's blessing" shrines, and they've made the game so open ended it's nearly impossible to create a good smart puzzle.

M0chit0128d ago

There are excellent puzzles in BotW and TotK. Both adventures have wonderful design.

Haters gonna hate.

BanginTunes128d ago (Edited 128d ago )

I love BOTW and have 120 hours in TOTK and had a good time the whole time. When you have a grasp on what you can do with ultrahand, recall and ascend the games puzzles are extremely easy, and moving forwards I would like them to rethink some of their design philosophy to make the overall experience better. I guess I'm a hater though

Inverno127d ago

You're definitely not a hater. There's a lot of things they need to rethink, like heart pieces and inventory upgrades. The shrines were even worse in ToTK with the inclusion of tutorial shrines being scattered around for the most basic of mechanics. I wouldn't even call half of the "puzzles" puzzles, and they're definitely not all built around the idea of freedom which is why shrines limit the freedom. And the "puzzles" that happen outside of shrines are made to make Links abilities useless.

H9128d ago

"Well, I do think we as people have a tendency to want the thing that we don't currently have, and there's a bit of a grass is greener mentality"

I think Eiji Aonuma is on point here, which there is nothing wrong with it at all, it's natural to not want something to disappear, you want to make sure you will be getting it once again, and a lot of other factors!

80°

Tears of the Kingdom producer says there won't be any DLC as they feel they've "done all we can do"

Bad news for TOTK fans, as it now appears unlikely we'll get DLC if comments by the game's producer are anything to go by.

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videogamer.com
kythlyn225d ago

Was hoping for Master Mode at least...

CDbiggen225d ago

Completely forgot about this game even though I completed it.

GoodGuy09225d ago

There was no way to upgrade the master sword and no master mode...yea, definitely all they could've done lol.

Well, I think it's better they move on with the next game anyways.

lucian229225d ago

I mean all they did was release a big dlc as a game, so ofcourse they are out of ideas

Ashunderfire86224d ago

Yup a big DLC that happens to score very high on metacritic, bu bu bu but Baldur Gate 3 said Hey 👋

FinalFantasyFanatic224d ago

I haven't bought this (although I may soon before holidays), but It is what it is, if it's at least as big as BoTW, then I wouldn't complain. I was happy with the content in that game, I never bought the DLC for BoTW anyway.

CobraKai224d ago

That sounds like every COD game since the OG Modern Warfare

Antnee534224d ago

It was a crime that they sold totk as a new game when it could have been sold as a 30-40 dollar dlc and is definitely not a 70 dollar full blown game

Kneetos224d ago

Everyone on here claiming it's nothing but DLC because it reuses the same map to make a new game out of it, but they will all be rushing to defend spider man 2 when it does the same thing

70°

Interview with the Developer of The Legend of Zelda: Tears of the Kingdom

Amemiya writes: "We interview producer Eiji Aonuma and director Hidemaro Fujibayashi from the Nintendo development team that created this fascinating world."

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