Gaming Blend "New statistics have been released from Raptr, who maintains more than 17 million users and tracks data across a wide range of games. Their latest data showcases an eventful decline in the player-base for Halo 4, despite the release of timely DLC."
In Halo 4, 5, and Infinite, Master Chief became a more nuanced, human character.
In spite of the Halo series’ struggles, 343 deserves praise for adding nuance and characterisation to the ever-beating heart of Halo - The Master Chief. Playing through Infinite, it's abundantly clear that the events of the current and previous trilogies have irrevocably changed the iconic hero. He’s no longer the ‘blank slate’ that was previously presented by Bungie. He’s a fatigued, damaged and fallible protagonist, and one who is meandering through currents of grief, while reveling in his newfound agency. Giving the Chief a compelling and meaningful voice was no small feat, and 343 should be proud of that victory.
This article completely misses part of the appeal of the original iteration of character in the original game trilogy. It was the Chief and Cortana vs an entire alien collective. The blank slate Bungie displayed in their games was genius, he was an mysterious hero a wide audience could identify with because he wasn't as clearly defined as most characters.
The books added a lot of lore and backstory but most Halo players just want a fun game with exposition that doesn't get in the way of gameplay, it's why the Cortana level in Halo 3 was derided.
Not every character has to be a damaged soyboy, a soldier has to suck it up and do his duty.
The 343i Master Chief has is based on the books. However, in Halo 4-Infinite, the Master Chief overtime become. gradually becomes more willing to show some emotion.
It’s a law of nature that eventually, every long-running game franchise will have a particular entry that gets dinged for straying too far from what made it so fun in the first place. Your Super Mario Sunshine, your Dragon Age II, Assassin’s Creed III, and so on. Whether or not that opinion changes more favorably over time, the initial specter of negativity will forever hover it. Microsoft’s Halo is no exception, except that negative specter hasn’t hovered over one particular game, but one whole studio.
Halo 4 released 10 years ago today, and its disappointing reception was just an omen of things to come with 343 Industries at the helm.
Halo 4 and infinite have a 87 on metacritic and five a 84🤣. 343i need contents and everything else will play it self out.
Halo 4-6 are like the Star Wars sequel trilogy
They all just seem like a brand new games with small connections to the last one but no solid arc connecting them, you’re just told stuff that happened off screen in between the games and nothing makes sense
It’s like they didn’t plan a new trilogy out
I'm getting a good gaming laptop soon and i'm finally going to play through the Halo franchise again plus Infinite but i never played Halo 4 before .. can anyone tell me how's the campaign in comparison to the games before it and compared to Halo 5 ?
The maps are just not as compelling enough for me personally. compared to Halo 2 3 maps. not even close.
30K people daily, doesn't even hold a candle to 2, 3, or Reach. That maps might suck completely, but it's the formula they used. A Call of Duty base is doomed to fail. You could easily call me a Halo fanboy back in the day. I played Halo 2, and 3 religiously, Reach was a bit of a drop, but I haven't touched 4 since November (minus DLC achievement boosting). It strays way too far from the formula that made Halo one of the best competitive FPS games made. It's safe to say it's not the maps fault, it's 343. They knew EXACTLY what we wanted, they under delivered, rushed the game, gave it a Call of Duty base, pushed graphics and lowered the frames per second, zero skill system, and lack of any balancing on almost every map. Wasn't the maps fault the community is all but gone (in comparison to the usual 150K+ from 2/3/Reach) If they decide to do a Halo 2 remaster like the did with CE, I think they'll see a substantial increase in players if the multiplayer is the same as Halo 2.
343 is to blame. They ran Halo into the ground with Halo 4.
Bungie>343
the game is fun but it doesn't feel like halo at all. The series needs to bring back dual wielding, raise the jump height to halo 2 like, and tone down the perk system.
Halo 2 is the favorite and was the height of the series, yet they keep straying further away from it. Call of Duty might be getting old now, but it stays popular because it doesn't deviate too much from CoD4.
It's not the DLC's fault. The gameplay, the lack of slayer maps, inclusion of cod style mechanics, a whole bunch of reasons why it failed to keep players.
This little scenario sums up why Halo 4 failed to retain players imho, happened to me I think in the second week of playing the game and left a really bitter taste in my mouth..
Flanked someone, killed him and two seconds later I was killed by the same player. On kill cam I saw him respawn, pop prom vision, sprint around the back of me and kill me from behind.. right there describes three mechanics all of which do not belong in a halo game.