TheOverseasConnection.net - Dark Souls, by From Software, is an intense open-world RPG that can be defined by the words used to market it, Prepare To Die. Dark Souls is the spiritual successor to Demon’s Souls, only because it brought the beauty of difficulty to more than just one platform. From Software managed to turn difficulty into an art form, through Dark Souls hard-to-master gameplay and die-hard boss battles.
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
TheGamer writes, "Some weapons resist the test of time."
Anyone notice how Capcom's next-gen "Deep Down" kinda seems like a blend of Dark Souls and Dragon's Dogma (very underrated)? We've only seen one trailer (which was probably CGI) but it looks pretty cool.
Except Demon Souls is better than Dark Souls.
Demon's Souls!
Demon's Souls started it all. Shouldn't that be one of the game's that defined a generation?
It's going to be interesting to see how aspects of the Souls series are brought into more games next generation. A lot of games could benefit from similar co-op and PVP options, as opposed to the standard side options for these modes.