460°

Official Call of Duty: Ghosts Trailer Reveals A 'Fake' Lighting System

DSOGaming writes: "Our reader ‘Thomas’ has sent us this image, highlighting some interesting features. As we can clearly see, there are sun shafts at places where they should not. This particular scene can be noticed at the 0:26 mark point, and we’ve checked it ourselves to verify that the bright light source at the center of the screen is the sun."

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NYC_Gamer3981d ago (Edited 3981d ago )

Its still running on that old ass Quake engine?

john23981d ago

Indeed. It's an 'augmented' and not a brand new one

http://www.youtube.com/watc...

m2stech3981d ago

Wow, these guys are so cheap...wait never mind, people will still buy it.

Intentions3981d ago

It's probably a jpeg background too. :P

Apart from all the mockery, it looks better than what I expected it to. So I guess it's alright.

But imo they should of invested time into making a proper new engine. Seeing as they have so many studios working on CoD now.

Enemy3981d ago

Well, there goes that BF4 vs. COD:G graphics face-off.

Pandamobile3981d ago

They could easily have a team behind the scenes work on a whole new engine while not disrupting current Call of Duty development, but they don't.

There's a startling lack of care from Activision to push the series forward.

There's less of a difference between Black Ops 2 and Ghosts than there was between Bad Company 2 and Battlefield 3, and that was only an 18 month gap in the same generation.

AliTheSnake13981d ago (Edited 3981d ago )

Let's wait for gameplay footage, then we can judge
Did You think Frosbite 3 was a new engine ?
It's an upgraded frosbite 2.
Same story.

Pandamobile3981d ago

We've already seen some gameplay footage of Ghosts. It looked exactly like the last Call of Duty.

At least Frostbite 2 to 3 is an iteration on an already next-gen ready game engine.

Not update #15012 to Quake 3's tired old code.

Autodidactdystopia3980d ago

for real did anyone not expect this?

+ Show (4) more repliesLast reply 3980d ago
camel_toad3981d ago

Activision is using the formula Minimum effort = Maximum gain and sadly it's working for them.

PurpHerbison3980d ago

They have always done this. No surprise here.

BlmThug3981d ago

With all the billions they make from CoD, one would expect some money to be spent on a new engine

ZodTheRipper3981d ago

Sadly we learned from an investor's call some weeks ago that they are only increasing marketing and sales efforts to be competitive ...they know that people will buy it anyway. Very sad.

ssj273981d ago (Edited 3981d ago )

Well I don't think the Quake engine has much to do here.. most games even new Unreal engine run on old codes but improved in every way..

every game running on the XBOX1 look and felt weird, just like a polished 360 game with new animations.. the new remedy games to felt cheap.. EA games and Fifa look underwhelming and is sad from a gamers perspective point of view..
now the PS4 power will be limited by one... and they say PS4 does not have bottlenecks? well it has ONE.

gamers should thank Sony for evolving the gaming industry.. PS4 will have the best games and it will do well in every way... PS4 is a masterpiece ..

+ Show (1) more replyLast reply 3980d ago
Pandamobile3981d ago

We've had those fake-ass light rays in games since Half-Life 2. I'm actually baffled that IW couldn't get a proper implementation of sun shafts going when Crytek themselves published their methods from the original Crysis.

duli143981d ago

I was surprised at how bad this game looked. I mean wasn't expecting much in the first place but still.

ZodTheRipper3981d ago

It looks like it can run on this gen lol

kayoss3981d ago

It probably can. I remember one of the iw rep saying that the next gen is unnecessary as of right now. It sounded like he knows that when the next gen is out, any game released for it will suffer in sales due to smaller adoption when compared to current gen. They want to release as many cod games as possible with very little change. It's like the same game with different skin.

Axonometri3981d ago

Not to bust anyone's bubble, but volumetric light, or light rays, don't always come from the sun. Light is like liquid. It can come and go places by reflections and radiosity. That light looks like it is beaming in from something picking up the direct sun light and being cast back into the canopy of trees from another angle. You can see this in real life everywhere.

Go google some photos.

The_Klank3981d ago

What big shiney metallic surface would there be in the middle of a jungle?

Axonometri3981d ago

light does not just reflect off chrome. It could be from clouds.

The_Klank3981d ago

Hogwash Ax, light does not work that way, Pandamobile nails it.

Enemy3981d ago

Flying saucers can definitely shine in the middle of a jungle. Aliens confirmed?

Pandamobile3981d ago (Edited 3981d ago )

Not like that. The light source would have to be REALLY diffused to begin with, and there's just no way that light shafts with that strong of a direction aren't coming from a separate light source (which should be non-existent).

Pandamobile3981d ago (Edited 3981d ago )

Well, the burden of proof is on you. Light emitted from the sun comes in (basically) one direction to Earth. You're not going to see light shafts perpendicular to the direction of the sun in a realistic environment. Not without a giant specular surface hovering just above the tree line anyway.

"light does not just reflect off chrome. It could be from clouds"

Correct, but light reflecting off of clouds is very diffused, and hence has no real direction.

The_Klank3981d ago

I don't even..., ok so I did as you said and googled it, the deflected light in your examples all stem from the same source of light. Which in this screenshot obviously isn't happening.

Axonometri3981d ago (Edited 3981d ago )

Light scatter is real and happens.. what I will give you both is the fact that the rays of the light at that angle being broken that hard in the volume of particles is far far too hard. If the light was scattering off say a bank of really white clouds low at the right angle... it would be more blurred and diffused.

Unicron3981d ago

Light scattering does happen. What you're seeing in the shot are typically referred to as god rays though. They come from one of two points, the sun, or the point in the sky opposite, not perpendicular.

http://en.wikipedia.org/wik...

This is basically a rookie mistake or an artist embellishment in the screenshot.

kayoss3981d ago (Edited 3981d ago )

You're telling me that the light reflected off the very white cloud has the same intensity of brightness compared to the direct source? It's time to pass us what you're smoking.
Let's say what you're saying is true, from the angle of where the ray is coming from the clouds have to be many miles away and higher then the source to get that kind of light reflected angle. But in this image the light ray have the same brightness as the source and the light ray is evenly position with the source that means that it have to be real close to the source for it to reflect the same intensity when compared to the source (sun). But it doesn't explain the angel of the light ray. Either you're right or god is shinning a few flash light to help te soldier find his way. Just a reminder the game is called C.O.D. Not G.O.D.

M-M3980d ago

@Axonometri, Google "brain".

specialguest3980d ago (Edited 3980d ago )

Suppose your statement in a rare case is true. So you're saying that COD's lighting tech is sooooooo advanced that it's even capable of creating this rare case where the light ray of the sun magically bounces off a white cloud that COD devs purposely placed in the sky which we will never notice it being there in the first place just for that effect?? What a load of far fetched crap! LOL! C'mon man, just give up and admit that they faked it and got caught.

+ Show (6) more repliesLast reply 3980d ago
hesido3981d ago

Axonometri: Why would they waste resources accounting for "Volume caustics" before they account for the primary light rays that should be coming from where actually the sun is? This is clearly fake lighting (and even if it were physically viable, which I think is not, it doesn't make sense to waste your GPU cycles on.)

wallis3981d ago

Jesus Christ you are so wrong it hurts.

+ Show (2) more repliesLast reply 3980d ago
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190°

All Call of Duty Games Ranked from Worst to Best

BLG writes: "Call of Duty has to be the most recognizable franchise on the planet. They didn’t get that way by only making a handful of games.

COD has a long and storied career. Launching as a PC WW2 first-person shooter, Call of Duty has gone through numerous makeovers and been on just about every system. The series has gone through some serious highs and tragic lows. I’ll be looking at each Call of Duty game, the good the bad, and the ugly."

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UnSelf789d ago

Vanguard better be at the fkn bottom. Can’t believe ppl haven’t eviscerated that game with all its lacking

Minimoth789d ago

Yeah, it's close to the bottom. There are a couple of worse ones. Infinite Warfare definitely deserves its place.

KyRo789d ago

There's a number a lot worse than Vangaurd. It's also a lot better than that car crash Treyarch released before it.

XbladeTeddy789d ago

World at War is my favourite. Didn't know the N-Gage had a Call of Duty.

MadLad789d ago

Same for me.
I was never huge into Call of Duty, but I sunk a lot of time into WaW.
Both the campaign and the multiplayer are on point. Wouldn't mind a remaster.

I quit on CoD for a long while. Though I'm the odd man out that actually really enjoyed the campaign for WWII, being I got it through Humble monthly way back when.

TheLigX789d ago

I really enjoyed the Infinite campaign. Multiplayer... not so much.

Yppupdam789d ago

I agree, The Infinite campaign feels more like it's own thing that they slapped the CoD name on. If it stood on it's own, (sans the CoD name) I think it could have been it's own scifi franchise. And a damn good looking game, to boot. I never bothered to play the multiplayer.

victorMaje789d ago

MW 2019 apart from the desastrous file sizes is way better than AW.

MadLad788d ago

That was one I grabbed for Playstation because it pretty much just came out during the Redbox purge of videogames, and I got it for dirt cheap.

It was great coming home to an update every night, and watching one game eat up almost half my console's memory.

Amplitude789d ago (Edited 789d ago )

Will get disagrees but Infinite Warfare campaign was really good. Decent story, set pieces were amazing and if it didn't have the CoD game on it I'm sure people would have been more into it. Advanced Warfare was alright too. Titanfall 2 was just 1000 times better than both but I enjoyed them for their campaigns. I literally barely gaf about the story I'm in it for the set pieces and 5 hours of being stoned watching cool nonsense happen if I'm in the mood to play a CoD campaign. If I'm looking for a deep plot I'm gonna go somewhere else.
Ghosts was the worst story-wise though lol that cliffhanger ending was so bs.

Also MW 2019 was sick and is one of the best CoD games in yeeeears not sure why it's so low on this dude's list. Campaign was great, multiplayer was great and Warzone was fun for a while. Over it now but shrugs.

Beat the Vanguard campaign too but I can't even remember a single thing about it other than that it felt like it was 45 minutes long. Might be the most forgettable thing I've ever played lol just fully erased from my brain

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90°

Call of Duty Multiplayer This Decade Ranked (2010-2019)

Call of Duty multiplayer ranked from worst to best! 2019 is coming to a close and MP1st ranks the best COD multiplayer games this decade.

100°

Ray Tracing in Monster Hunter World, Deus Ex Mankind Divided, Watch_Dogs 2, COD: Ghosts & more

DSOGaming writes: "YouTube’s members Benchmark PC Tech, Jose cangrejo, WillTalksTech, Zetman and MissinInAction have published some videos, showing Monster Hunter World, Black Mesa Xen, Watch_Dogs 2, Call of Duty Ghosts, Need For Speed Hot Pursuit, The Sinking City, Remember Me, Deus Ex Mankind Divided and Dishonored 2 with the ray tracing/path tracing effects that Pascal Gilcher’s Reshade mod introduces."

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Pyroxfaglover1751d ago

Wore implementation I've ever seen,.. guess it just does not work all that great on every engine

MarkyMark891751d ago (Edited 1751d ago )

Agree, but this gives me hope that one day Ray Tracing can be a software based feature and not require some type of proprietary hardware to achieve. Software will always outpace Hardware so it could happen, but I feel like its going to take a lot more time to achieve the same level that RTX has already shown glimpses of so far. Really just waiting for Cyberpunk to see if RTX is actually something viable. I think if anybody can truly showcase RTX Features it would be Projekt Red.

zeal0us1751d ago

Too bad it doesn't make Mankind Divided a better game.

starchild1751d ago

It doesn't need to, the game was already fantastic, imo.

zeal0us1750d ago

Human Revolution was a better game and not to mention longer.

isarai1750d ago

Reshade is not raytracing, its a screen space post processing effect. Thats like calling SSAO "global illumination"