200°

x86'd: How PC architecture could push Nintendo out of the next gen

It didn't take long for console warriors, fanboys and a brutal media to take aim at Nintendo's Wii U. The fledgling system was relentlessly teased for its name (seemingly even sillier than that of its predecessor) and a list of specifications certain to be outdone by its competitors. The device's novel tablet controller stayed judgment for a short time, but it didn't last long -- a weak launch lineup, a slow operating system and software delays soured an already judgmental community.

Wii U detractors eventually climbed atop their soapboxes to issue their final verdicts: Nintendo is doomed. A premature prophecy, perhaps, but one that became increasingly difficult to argue with: diminishing sales and third-party desertion set a negative tone for the Wii U's future. Dedicated fans (this editor among them) quickly fell into a defensive position, dismissing EA's abandonment of the platform with promises of Nintendo's own first-party wonders. Optimism reigns supreme. Still, with both M...

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engadget.com
jcnba283989d ago (Edited 3989d ago )

Since when did graphics and power determine how successful a console would be? Look at the DS, 3DS, PS2 and Wii, all of these were weaker than their competitors but were still successful because of the GAMES.

AKR3989d ago (Edited 3989d ago )

And PS1, NES, and SNES. These three systems also won their respective generations, despite being weaker than their competition. There has yet to be a generation in history where having the highest specs enables an insta-win.

Usually the danger of having the *best specs* is also the most expensive price - which is last thing people want to hear in a day and age where even having a Bachelor's and Master's degree doesn't guarantee you a nice-paying job (or any job, for that matter). Even people who DO have the money are very reluctant to spend it on stuff like game consoles and video games.

The video game industry isn't exactly as stable and thriving as before, people. It's in turmoil right now. Really, the Wii U may have weaker specs; but it still has one thing ONE and PS4 don't have - Nintendo's IPs. The established IPs that attract millions? Yeah, those. Call em old, worn-out and milked. Can't deny that they still sell like hot cakes though.

RAFFwaff3989d ago

what mainstream console in the early 90s was the snes weaker than?? add that it had mode 7 and the super fx chip developed for it. ps 1 came way later.

AKR3989d ago

@RAFFwaff

The NEO GEO had the best specs of the 4th Generation. It out-powered both the SNES and SEGA Genesis.

Psn8003988d ago

I just love Nintendo there is something mystical about them so many hero's of gaming in my past that I love .

UnHoly_One3989d ago

They aren't just talking about specs, though. It's mostly about ease of development.

If you have three platforms that are very similar and can be ported to very easily, then a fourth that is not only the low man on the totem pole in terms of horsepower, but also would involve significant expense to port your game to it, what o you think s going to happen?

The Wii U will get few multiplatform titles is what will happen. Especially if the install base remains low. That is just another reason that devs won't waste the time and money porting over to it.

AKR3989d ago

The install base is low because Nintendo hasn't came out with the killer IPs - yet. They already have some ace cards up their sleeves, but that won't be until the end of the year.

Don't count Wii U out just yet. 3DS made a serious comeback with just two Nintendo games. Look how many are coming to Wii U.

ChickeyCantor3989d ago (Edited 3989d ago )

Im not so sure what support you have to make the claim it's "harder" to port to it.

Developers specifically said that they could easily get their projects running up in a matter of few weeks. Nintendo provides an API and all necessary libraries to compile for the WiiU. I doubt it's that hard provided that Nintendo made sure interfacing with the WiiU is easy.

Neonridr3989d ago

The Wii U will have tons of indie support due to the low cost of developing for the platform and the way Nintendo has embraced them, as well as their high quality 1st party titles we have come to expect.

In today's day and age, it's very common for someone to own two consoles (I had a 360 and Wii last gen, and will most likely add a PS4 to complete my Wii U).

Why limit yourself from playing the best games each system has to offer?

RFornillos43989d ago

I agree with sidar on this... except for the Frostbite issue, practically all other devs are saying that porting a game to Wii U is easy. heck, even Crysis 3 works on it, and would have made it through, if it hadn't been for the EA execs. you tend to forget that lately Nintendo's been adding support for different types of game engine to the Wii U; yes, it won't be as powerful as the PS4 and the XBox One, but it won't be as expensive as the other two either. yes, Sony and MS haven't announced pricing yet, but the specs alone suggests that their console will definitely not be selling at $300. Minimum would be at $400, but even go to $500.

what's stopping Nintendo from having a price drop by the time those two come out? none. and a combination of a price drop + first and third party titles coming out later this year will most likely boost the sales of the Wii U.

also just to note, some of the 3rd party games announced have already been confirmed not only for the PS4 and One, but also their "older" counterpart the PS3 and Xbox 360. in effect, both Sony and MS will be competing with themselves in terms of software. so the question would be, are you going to get a PS3/360 COD: Ghosts, or will you wait for the PS4/One version (taking into account that you will need to buy a new console just to get that)?

N4g_null3988d ago

The unity3d engine is now free to self publish on phones now. iOS and android tools are free. X86 is in danger of being pushed out of gaming. So the move for wiiu being an easy port from phones makes lots of since. You can take polygons and even game code in c#,java, HTML 5 and add new features like second screen and true button inputs to get a small game company / studio off the ground just like minecraft.

If the Xbox one or ps4 had a intel i7 in them then I would be worried. That is not the cases though. Also the writer doesn't understand that gpu comput is becoming more important now. Tessalation is the first step and it can be done in the gpu. That one feature is as big as normal mapping was to last gen. That is not exclusive to a CPU not even a gpu.

PigPen3988d ago

The Wii U is easy to develop for too.

THEMIGHTYDOOVDE3988d ago (Edited 3988d ago )

If you think Wii U has a small install base, just wait til PS4/ONE hits. You talk as if their gonna fly of the shelves month in month out, guess what, they ain't!

Also Nintendo are well noted for their ease of programming. Just ask Criterion with their Need for Speed U!

+ Show (4) more repliesLast reply 3988d ago
jacksheen00003989d ago (Edited 3989d ago )

@jcnba28
You're missing the point. He's not saying that graphics and power determine how successful a console would be.

He's just stating that having PC architecture inside of consoles would make ports much simpler, and that most DEV won't hesitate to port games now that these platform(ps4/xboxone) are very similar in architecture.

This would be a huge money maker.

As for the wii U, I think it will eventually be left be-hide if most devs don't want to put in the extra work to port their games to the wii U. If true than the wii U will fail miserably.

MasterCornholio3989d ago (Edited 3989d ago )

Nintendo fanboys refuse to understand the point of the article which isnt about system power its about the architecture that all 3 next gen systems use.

In terms of next gen systems

X86
1. PS4
2. XBOX One
3. PC

PowerPC

1. Wii U

This is the main reason why Epic didnt even bother building their Unreal Engine 4 from the ground up for the Wii U. It makes more sense to cater to a much larger install base (PC,PS4, XBOX One) than just the Wii U.

Nintendo could have solved this easily by using X86 but they didnt.

N4g_null3988d ago

The phone market is way bigger and more software is bought there also. So slinging the dev tools for the wiiu with unity3d and making ports from it easy to go wiiu or moble is going to be big. Or better yet HTML 5 directly.

People said pc gaming was dieing and the hard ore are killing any hype for Xbox one and ps4 doesn't have any real draws except the ps3 which we already have and will keep instead of going ps4 for a while. No bc hurt them pretty bad I believe.

Come out of your echo chamber once you are becoming deaf.

THEMIGHTYDOOVDE3988d ago (Edited 3988d ago )

@MasterCornholio 'It makes more sense to cater to a much larger install base'....

PS4/ONE Install base: 0

PigPen3989d ago

If Nintendo gets pushed out, then a bunch of gaming companies also. More likely the others will get pushed out.

WitWolfy3989d ago (Edited 3989d ago )

Its not about the specs but the support it has.. At the moment all the Wii U has going for it self is an expensive price tag and next to no games 6 months into its life span (not counting late ports)

If the game had a better software line up it would actually sell.. But at the moment its just being shrugged off as a kiddies' toy yet AGAIN!

Cant someone just crack it already?!? I'd rather use it for homebrew at the moment instead of it just laying there gathering DUST!

RTheRebel3989d ago

engadget lulz they still relevant?

jameson123453989d ago

Its actually got a lifeline now, especially with that horrible Xbox presentation. If Nintendo advertises it as a cheaper, pure gaming console and brings the big first party, second party, indie, and third party games (Sega, Ubisoft, etc), it could form a place for itself in the next generation. Right now Sony and Nintendo have the only real next gen "gaming" consoles.

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40°

Bethesda Needs to Reduce the Gaps Between New Fallout and Elder Scrolls Releases

Waiting a decade for new instalments in franchises as massive as Fallout and Elder Scrolls feels like a waste.

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gamingbolt.com
-Foxtrot5h ago

Microsoft have Obsidian but I feel it's Bethesda who just don't want to play ball as they've always said they want to do it themselves.

Once MS bought Zenimax in 2020 they should have put the Outer Worlds 2 on the back burner, allow Bethesda to finish off its own Space RPG with Starfield (despite totally different tone why have two in your first party portfolio with two developers who's gameplay is a tad similar) and got Obsidian for one of their projects to make a spiritual successor to New Vegas.

When the Elder Scrolls VI is finished Bethesda can then onto the main numbered Fallout 5 themselves.

The Outer Worlds 2 started development in 2019 so putting it on the back burner wouldn't have been the end of the world, they'd have always come back to it once Fallout was done and it would have been nicely spaced out from Starfields release once they had most likely stopped supporting it and all the expansions were released.

If they did this back in 2020 when they bought Zenimax and the game had a good, steady 4 - 5 years development, you might have seen it release in 2025.

We are literally going to be waiting until 2030 at the very earliest for Fallout 5 and all they seem bothered about is pushing Fallout 76.

RaidenBlack3h ago(Edited 3h ago)

Its not just only Todd not playing ball.
Obsidian have made a name for themselves in delivering stellar RPGs, but most famous once have always been sequels/spin-offs to borrowed IPs like KOTOR 2, Neverwinter Nights 2, Fallout: New Vegas, Stick of Truth etc.
Obsidian wants to invest more in their own original IPs like Outer Worlds or Pillars of Eternity with Avowed.
Similar to what Bluepoint & inXile wants to do or Kojima is doing (i.e not involving anymore in Konami's IPs).
So yea, even if New Vegas has the most votes from 3D Fallout fans, Obsidian just wants to do their own thing, like any aspiring dev studio and MS is likely currently respecting that.
But a future Fallout game from Obsidian will surely happen. Founder Feargus Urquhart has already stated an year ago that they're eager to make a new Fallout game with Bethesda, New Vegas 2 or otherwise. Urquhart was the director of the very first 1995's Fallout game after all.
And don't forget Brian Fargo and his studio inXile, as Brian Fargo was the director of Fallout's 1988 predecessor: Wasteland

40°

The dark fantasy bullet heaven "Necromantic" is coming to PC via Steam EA in 2024

"The Vancouver-based (Canada) indie games developer Blinkmoon Games  are today  very happy and proud to announce that their dark fantasy bullet heaven "Necromantic", is coming to PC via Steam Early Access in 2024." - Jonas Ek, TGG.

50°

Athenian Rhapsody Throws WarioWare into a JRPG

Athenian Rhapsody is a JRPG with a difference: alongside turn-based combat & exploration, you'll need to complete WarioWare-style microgames.