Take Two’s latest earnings call included some interesting information regarding the successes of a slew of big-budget releases. Despite all the positive news, however, it still wasn’t enough to see Take Two into the black. The company finished their financial year posting a net loss of £19 million.
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
Modder ‘alexsavvy’ has released a must-have mod for Max Payne 3 that is a love letter to all fans of the original game.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
Only 19 million with that Behemoth GTA 5 around the corner?
Gee I wonder if the CEO of Take Two is shaking in his boots
I makes me wonder how big the budgets of these games were and how much has been spent on advertising...
$19 Million is a total loss across all TT divisions. It is not related to only the games mentioned here. I hate when writers mislead readers with slanted information to entice readers to their site.
Can you see it? A CRASH is coming.
But I have an opinion as to why I think this is happening.
In short, the casual players are leaving and by casual I don't just mean Pop Cap gamers, I mean the folks that only got their Xbox's or PS3's to play COD with their buddies.
That well is dried up.
What you have left are the hard core hobbyist, the one that have always been there. I think budgets and games need to reflect this.
And realize that the social event known as COD is dying out.
Honestly, a lot of devs are bloated and churning out the equivalent of summer popcorn movies. All flash no substance. I, for one, prefer lesser big budget affairs and enjoy movies like the kings speech. Quality acting and story married with superb writing.
Give me Journey, demons souls, little big planet, dishonored over call of duty or the later assassins creed games any day. Games such as these resonates with a gamer. I want to feel engaged in the playing. Sometimes, I find I just stop moving my character and zone out on the world. Give me that over flashy cut scenes and huge explosions any day.