oprainfall writes: "Why is Nintendo getting passed over for multi-platform games, when Ubisoft and Activision have proven that it doesn’t take much to port Xbox 360 and PS3 games over to the console (see Assassin’s Creed III and Call of Duty Black Ops II)? Boiled down, why does it seem that third-parties hate Nintendo? It may just be my speculation, but I think that this hatred of Nintendo goes back to the original Nintendo Entertainment System."
If you were a 90s kid excited about Nintendo’s upcoming N64 console, you likely read something somewhere about the Nintendo 64 Disk Drive, also known as the 64DD or DD64.
Other nominees include games like SimCity & Tony Hawk's Pro Skater.
There are some good nominees in this list that are deserving to be inducted also, but I feel Metroid has had the most impact on the industry out of all of these. Look how Metroid influenced the evolution of the Castlevania games, and the "Metroidvania" subgenre of games have become a prevailing force in gaming today. Especially now, Metroidvanias are bigger than ever.
I can very much see Resident Evil being added later too, bc it really did popularize and define the survival horror genre. I would say that one is next in line.
If any Metroid game should get the honor it should be Super Metroid , it's perfection in my eyes . 30 years later and I still feel it's the most epic shit ever .
The GBA remake deserves it or Super Metroid, the original was a very sloppy and rushed game programmed in 3 months and it shows.
If you've never played the remake, it's absolutely a must play, fixes basically every flaw in the game. Check out ExoParadigmGamer's comparison video.
“Before even Kirby was born, HAL Laboratory released the super-cute puzzler Adventures of Lolo in 1989 and it has held up beautifully.” - A.J. Maciejewski from Video Chums.
Nintendo is not entirely dependent on them.
It's not always a matter of bitterness. Sometimes the console simply doesn't fit the model. It's like asking "Why do some developers not make games on PCs/consoles?" Sometimes it's a matter of what works best for them.
With many of the developers not engaging with Wii U, it could be a combination of things; a fear that their games will not sell, the install base is not large enough or some are just put off by the hardware itself.
Frankly, I only imagine EA being outright bitter toward Nintendo. And YES, I'm aware the Origin thing was a rumor, but from where I stand that's better than the whole load of nothing that deniers have been spouting.
Or better yet why doesn't Nintendo do something about it? If they have all the money to take a loss or two then why not invest in buying 3rd party support? Nintendo was expecting to have the same success as the Wii and boy did they find out that wasn't the case they got a little dose of reality. ;)
they have good relationships with Japanese 3rd party's like capcom, sega, namco bandai, and square enix but their west support needs a lot more improvement
Honestly this is probably a more complex issue than I know, so I'm not going to pretend to fully know the answer. However, I think the root of the problem lies with Nintendo. Stay with me on this...
I think it all started when Nintendo decided to go with Phillips (I believe) instead of Sony to develop a CD-ROM peripheral for the SNES even though Sony had already started production on it. This spurred Sony to create the PSOne and try to crush Nintendo. In doing this, the ease of development for CD's and the other consoles using them lead third party developers to favor those consoles over Nintendo. The N64 still had some classic third party games (even exclusives) but because it was being outsold by so much while using a format becoming obsolete Nintendo relied too heavily on its 1st party studios.
That's where the real divide began. From the N64 on Nintendo games skewed more and more casual/family friendly while offering less and less mature games (read: NOT just violence and profanity). Nintendo, sticking with the same development principals since the NES, became more insular. Instead of the GameCube using the same DVD's the PS2 and Xbox would, instead Nintendo used their own format (modified DVD? I don't know).
Then the Wii came out and as an underpowered console built around a gimmick 3rd party developers had little incentive to port games to the console. With the Wii U it's the same mistake as the Wii, albeit not as egregious.
I tried to keep it kind of short, but my point is Nintendo has made little effort to bring 3rd party games to their consoles as well as failing to create an atmosphere where 3rd party games have a chance to thrive.
I mean, how many people say, "I only buy a Nintendo console to play Nintendo games."? Doesn't that pretty much sum up the problem right there?