FleshEatingZipper writes: Sometimes, there’s nothing more enjoyable than a Let’s Play video. They’re not always called Let’s Play, they’re Quick Looks, they’re our very own FEZ PLAYs, they’re whatever you like. If broadcast sports or Mystery Science Theater 3000 have taught us anything, it’s that almost any form of entertainment is enhanced by color commentary. A few years ago, a bill was introduced into US Senate that would to impose penalties on those who streamed copywritten material, which was construed as a government attempt to ban Let’s Play videos. While the bill’s creators have said that wasn’t the aim, it appears that Nintendo would have no issue with a variant of it as they’ve now sent out Content ID notices to Let’s Play producers like Zack Scott who rely on YouTube ad revenue to, well, live.
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."
I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.
I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.
battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional
Hanzala from eXputer: "The cruel hammer of Nintendo has fallen. Farewell, 3DS and Wii U, you surely brightened my life and many others; you won't be forgotten."
This irks me so much, especially as a long time Nintendo fan boy. Definitely not buying anything from them for a while.
Wait people make money off Let's Play? That's ... I don't know how to feel about that...
so if they were doing the videos and making no profit this would not be an issue??
One thing for those folks to do is find a way around this crap or stop making vids & they can't do what their trying to do.
It's telling that they use MST3K as an example considering how Rifftrax operates now. They've monetized their content by offering up the commentary on its own for a small fee, which then must be synced up to the appropriate video file.
Notice how they don't actually use the movie footage to make their money? Well that's what these LP'ers who monetize their videos are complaining about....they want to be able to use assets that are not owned by them in order to make a quick buck.
Nintendo are not waging war on LP's, or on fans of their games, they're clipping the wings of the greedy few who think they're somehow entitled to use anything they want to make money...regardless of who actually owns the assets being used.