Six months ago, freelance video game writer Matt Hughes killed himself. Following this tragedy, a surge of people in the industry came out with stories of their own depression. That got me thinking about my own feelings. I’m taking anti-depressants and feel on the level, but every now and then I have down days. On one of those down days, I wrote this piece.
HG writes: "Blizzard is usually pretty bad at keeping secrets, but the company somehow managed to keep this one under wraps until now. Plunderstorm is a special limited-time event that’s basically World of Warcraft’s take on the Battle Royale genre."
Hanzala from eXputer writes "History is witness to their downfall, yet they keep coming."
It's not so much Devs as it is Invested and shareholders, issue is barely anyone has the backbone to stand up to them anymore and say no for the sake of the project.
This is a fairly interesting article that does summarize a bit of the history of this revenue type. But to answer the main question is a much simpler affair: While people will say in the internet that they hate GaaS games. The top revenue generating games are GaaS, so companies will try to have their own. Take Genshin Impact for example, that game alone generated more than 1.5 Billion USD in revenue during 2022. That is almost as much as the 1.9 Billion USD that Ubisoft as a whole generated that year.
It's definitely a risky move because the majority of GaaS games don't reach the level of success Genshin Impact achieved. However, companies can't seem to take their eyes off that tempting prize at the end.
Do you ever think that over the past year or so every studio who makes this shit has started to think
"GaaS is dying out partially because there's so many of them in the market now, I think other developers are moving away from the model now BUT lets stick to our GaaS game and then when it releases we'll be one of the few on the market still which allows us to get more of the market share since every one else has left"
Yet because every developer has that same thought process they've now all got GaaS games on a still over saturated market.
Premiere gaming is dying. With Spider-Man's 300 million dollar budget and Ratchet & Clank's ridiculously low return on investment (8 million Dollar loss) AAA gaming is going to be only filled with even more High profile IPs trying to make the biggest bang for buck. Expect to see more of this stuff.
"AA" level games are now making a big comeback and are usually even more beloved by playerbase now. So hopefully that's the silver lining. Smaller, better games.
Navigate your way through 2024 with the World of Warcraft roadmap with Executive Producer Holly Longdale.
LOL, I feel the opposite I play video games, and I have a lot of energy. :)
Fight and stop with medical treatment. That's how I did it. Now I'm a really happy gamer:)
Anything in which there is too much excess will almost always be bad for you. Just have to balance it out a little ya no?
LOL, who cares< its your own problem, you're forcing yourself to be depressed, just get over it, its not worth it.
I know i will sound cheesy, but life has it ups and downs, twist and turns, and highs and lows. Just like a rollercoaster.
Everyday can bring new challenges and new peaks whether good or bad. We stand in line to start our day, just like we stand in line to ride a rollercoaster. When the day is over we end up, pretty much in the same place we started, just like when we get off a rollercoaster. Some days may end worse some days may end up better. But either way you must tackle all the hills thrown in your path, because if you don’t the ride will never end. Right? Say your on the roller coaster and it can’t pull you over the first hill then you would never get off the ride, you would be stuck. Same way with life if you cant get over the ups and downs, twists and turns, highs and lows then you will always be stuck and never move forward. Unfortunately in life we are thrown tragedy and that’s a hill we have to go over and with support like the roller coaster harnesses we will get over them all.