150°

Did NetherRealm Studios Falsely Advertise Injustice's Season Pass?

Christopher Jones of Continue/End examines the fan backlash regarding the content of the season pass for Injustice: Gods Among Us to determine what, if any, merit there is to the argument of false advertising.

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continueend.com
Kalowest3997d ago

That's why I just get GOTY/Complete Editions.

Jonesy_8593997d ago

That's really the best way to go. Just wait a little longer and save.

yugovega3997d ago

if you do that then you aren't cool. wiiu got goty editions and they were called old ports. get it late and you're just behind and they aren't any good anymore/s said every xbot,playstation fanboy ever

yugovega3997d ago

no difference at all. a game with all the extra content on the disc released at a later date is a good thing rather it be on a new system or not.

xamtheking3997d ago

It's not Aliens: Colonial Marines-esque advertising

yugovega3997d ago

there wasn't anything wrong with aliens advertising. just like most movies they show in the trailers parts that will be left out in the final product.

aLucidMind3996d ago

Except for the fact that it actually was falsely advertised. Many movies are merely misleading, many games are merely misleading; but that does not mean those who flat out falsely advertise should be let off the hook.

maniacmayhem3997d ago

What is the point of the Season Pass if you don't get ALL of the DLC that will come for a game. The one NetherRealm offered was a huge rip off and it's a shame that a consumer would have to read the very fine print in order to catch what a rip off this season pass was.

ceedubya93997d ago

That's the part that bothered me. When I see a season pass, then I'm thinking that I'm paying for everything that will be released as DLC. I understand that upon buying this season pass, it tells you exactly what you are paying for, but in the past a season pass has usually meant that everything is coming your way and not just most of it.

maniacmayhem3997d ago

Exactly, I understand that a consumer should always read the fine print. But in this case where we are accustomed to getting all future DLC when purchasing a season pass seems to have become the norm with every other game. Why is it different for this game?

Why they would pull this stunt is beyond me. Was this the case for MK9?

It just smells of greed straight up.

Larry L3997d ago

I personally think you're being unfair, and in fact lying just a little bit. Because it doesn't tell you that it's only for characters "UPON BUYING IT", it tells you clearly BEFORE you buy it, you don't even have to click on the full description to see it's for characters only (on PSN, I don't know about on Live). So since you're lying about that little fact to try and make a point, you're being unfair, and for me, totally discrediting your opinion.

Now, I'm a HUGE fan of NetherRealm. They're in my personaly top 3 all-time developers (MK4 and MKSF are really their only games I thought were bad). And @maniac, yes MK9 was the same way.....kinda.....it was $15 for 4 characters in a bundle or $5 a piece, it just wasn't called a "season pass" then, that buzz-word hadn't really started then.......and the only costume DLC for MK9 was the pre-order bonuses which they released as a paid DLC pack later. So it kinda was the same. It just sounds different now because of the label "season pass". And I was fine with the MK9 DLC pricing then.

BUT.....all that said, digital content offers have gotten better since then. Just 4 characters for $15 in a season pass for a fighting game seems very "thin" to me when costumes will be coming out at the same time. For $15 costumes should be included imo, and I hope NetherRealm decides to throw the costumes in with the season pass. At least until the 4 promised characters in the DLC come out. And stuff they make for the game after that, then OK, charge more.

It may boost some sales too. Especially when the main game drops in price a bit. I wanted the game, I'm just SO broke this year it sucks, can't afford much aside from my Plus account. But the more that's in the Season Pass, the more chances I'll buy it once I can afford the main game. Because aside from LOBO, none of the DLC characters have me that excited.

SnakeCQC3997d ago (Edited 3997d ago )

the game was a bit of a let down for me the gameplay staled out quite quickly but the story mode was nice. New characters wont really fix it and no one really exciting to me is coming

DTxx3997d ago

I brought the season pass. I feel conned not because it doesn't cover the skin packs I mean the season pass only cost 1200 maps. I feel conned because they couldn't be arsed to add in icons,portraits,backgrounds and a alt skin.

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100°

Ed Boon responds to the NRS animation discourse online

Within the dynamic realm of interactive gaming, NetherRealm Studios (NRS) stands as a source of both excitement and contention, with discussions spanning visual aesthetics and kinetic animations. Since the debuts of Injustice 2 and Mortal Kombat 11, the studio’s visual evolution has been nothing short of remarkable. An evolution that becomes most apparent in the refined portrayal of character facial models, enhancing both their visual appeal and their ability to authentically render the intricacies of Black skin across various lighting conditions. However, in the midst of this progress, one aspect remains a challenge—the attack animations—an ongoing Achilles’ heel within the domain of NRS games.

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rushdownradio.net
abstractel232d ago (Edited 232d ago )

My personal opinion would be that they focused less on juggles and more on grounded combos so sticking out a poke and it continues to juggle an airborne enemy should go away. It just looks silly. I love MK and Tekken, but this aspect has always been silly to me. It still has some great looking combos, but the air juggles just makes the animations reset, making those specific combos look stiff.

SF has some of these air juggles, but not nearly as much. I'd much prefer their combos combos which are generally more grounded. I don't think the animations are bad in MK in any way, it's the way they are implemented in gameplay in the juggle state.

MK1 is still a day one for me, but fixing this issue would make a lot of people complain less about MK1's animations.

70°

Injustice: Gods Among Us - 10 Years of NetherRealm's DC Fighter

Injustice: Gods Among Us launched 10 years ago today, birthing a brand new fighting game franchise from NetherRealm Studios.

70°

Injustice: Gods Among Us Was A Crucial Shake Up For Fighting Games

Injustice turns ten years old today, so let's look back at why it matters

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thegamer.com