260°

New GTA 5 gameplay details: eight things you need to know

OXM UK: "The eagle has landed, ladies and gentlemen. We have now lain eyes on working builds of Grand Theft Auto 5, and can confirm that it is a game of considerable promise."

Psychotica4004d ago

Wow, the replay value of this game is going to be amazing. Can't wait for September..

dirigiblebill4004d ago

Agreed, nice to see there are more customisation options this time - sort of feels like they've learned a thing or two from Saints Row.

A2X_4004d ago

Customisation was in San Andreas, wich came out in 2004. If anything, Saints Row could learn from GTA, not the other way around.

dirigiblebill4004d ago

I recall there being car customisation. Could you customise things like weapons too?

Fair point in general that SR owes more to GTA than vice versa.

A2X_4004d ago

There was no weapon customisation. Character customisation was pretty good though.

I'm just glad they're getting customisation back in GTA V.

sway_z4004d ago (Edited 4004d ago )

Apparently, many journalists have had 30 minutes GTA 5 game play demoed and many have said the water physics are phenomenal and R* have completely eliminated pop-in and draw distance issues.

It takes approx 3 - 6 seconds (depending where characters are on the map) to switch characters via a google earth type system.

There is a full eco-system of wildlife and the NPC's are uniquely different, unlike the repeat NPC's of previous games.

The game was demoed to CVG on the PS3 version...a full 90 minute video detailing what they saw is up on Youtube right now...Search 'GT5OCLOCK' CVG.

Go peek, it's a worthy 90 minutes of your time :)

DoomeDx4004d ago (Edited 4004d ago )

Actually..Most previews said it was full of pop-ins and draw distance issues.

And thats pretty much the only bad thing I hear about this game.

Cant wait!

sway_z4004d ago (Edited 4004d ago )

Yeah Ok, but I was referring to the "many journalists" @CVG specifically where it was said the PS3 version had zero pop in during their demo.

At no time at all did I mention another site but for CVG.

I have not read nor seen any other previews that you're referring to. Maybe the pop in and draw distance you read or heard about was a non PS3 version, earlier code or whatever?

Perhaps you could name these sites where you have read bad pop in and draw distances on PS3?

The PS3 is the lead system for GTA V (360 was for GTA IV), So I would definitely take what CVG have said over what you're claiming, since you have not seen it first hand.

I can't wait either..and that's all :)

AliTheSnake14004d ago

""graphically, it’s unimpressive. It looks like an enhanced version of Grand Theft Auto IV with an extra sheen added, but it also doesn’t stand up to its far more graphically-impressive contemporaries. It doesn’t look five-plus years newer than the game that came before it. "" That's IGN, they also said that it suffered from pop-ins and draw distance issues.

"As for looks, I'm honestly not sure what to make of the V's graphics.The GTA V I saw running on PS3 hardware at Rockstar looked slightly better than GTAIV. That GTA V, though, didn't look as good to me as the one we see in the trailers.I'd still like a GTA V that looks as sharp as the game does in its trailers."
That's from Kotaku's preview.
The game was demoed on PS3 for everyone.

steve30x4004d ago

I cant wait. Its everything I wanted in a GTA game from the sounds of it

bluetoto4003d ago

Gotta admit my interest in V was lukewarm after 4, but this info has got me dreaming of what I've longed for a while now, a next gen SA to dump 100's of hours into.

This year is going to be one to remembered in gaming, I believe!

C-Thunder4003d ago

I'm still hoping for a next gen release. Draw in, textures, effects on screen, could all get a big boost on next gen. I'm inclined to believe it will happen, especially with reporters noting the gameplay they're showing off isn't up to the standard set with their trailers...

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50°

Grand Theft Auto V PC Optimized: Best Graphics Settings in 2024

Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.

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pcoptimizedsettings.com
80°

The Best Open World Adventures In Gaming History

The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.

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wealthofgeeks.com
140°

Rockstar Need to Learn From This Mistake for Grand Theft Auto 6

Red Dead Redemption 2 and GTA 5 are both classics, but movement and general interaction sometimes feels like you're possessed by a fridge.

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culturedvultures.com
boing136d ago

Cost of realistic looking movement.

lucasnooker36d ago

Rockstar need to learn that 12 years of work and 5000 employees doesn’t account for one persons opinion on the internet…

Profchaos36d ago (Edited 36d ago )

Oh and hundreds of millions of dollars in revanue to boot.

Lots of complaints about gta ever since the hd era started and yet it's bugger than its ever been with gta vi up to 180 million trailer views alone. The next game is shaping it be be another genre defining game

MetalGearsofWar35d ago

They already learned they dont have to actually make a great game

sagapo36d ago

The controls of RDR2 felt a but cluncky indeed, but it’s not as bad as some make it out to be. At no point did I get the feeling my experience with the game was held back or ruined by the controls.
But it can never hurt to optimize them a bit, sure.

Zhipp35d ago (Edited 35d ago )

I did accidentally beat someone to death a couple times. An unfortunate mistake but besides that I didn't have any problems with the controlls

jznrpg36d ago

Red Dead Redemption felt clunky at first but I got used to it fairly quick. I thought 2 was easier to control but it could be my experience with the first game helped me out. Great games

Profchaos36d ago

I wouldn't call Rockstar games characters clunky instead they feel like they move with Weight they are not twitch controls press x to instantly snap onto cover the characters instead move like a actor would ducking behind cover they are exposed while they get there.

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