Better visuals and AI alone won’t be enough to satisfy next gen games players – developers must come up with a ‘new recipe’ for their games, says Ubisoft Toronto boss Jade Raymond.
Speaking in an interview to be published in full later today, Raymond said that the changing habits of games players and rise of PC and mobile means that large studios like the Splinter Cell Blacklist developer must look again at how it develops and sells console games.
“Our focus is still going to be on high-end, HD games but yes, we are looking at different business models within that,” Raymond told us. “It’s not moving people away from console versions as much as it is rethinking how we’re doing those console versions. So instead of, by default, saying ‘this is the recipe for next-gen, we’re going to up-res the graphics or do more features with more AI’ it’s also thinking – ‘how have peoples’ way of consuming games changed?’”
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While the mainstream media always sees things turning in favor of the hero, here are 6 games that own being a bad guy.
Pretty much all of these games listed are based around a morality system you don't have to be bad and you don't have to be good.
It seems to have left out some real amazing games like red dead redemption 1/2,ass effect and true crime la/ny
Armored Core VI?
Ok, I'm really missing something here. Just beat chapter 3 earlier this evening, unlocked A-rank Arena fights. I'm not seeing or sensing any branching paths or morality system and I've done every side mission and arena fight available to me up to that fight.
Is something big coming soon to branch the story?
No mention of Grand Theft Auto? Saints Row (original trilogy), Manhunt? Also The Suffering (depending on the ending you get).
Not exactly for everything though. For things like splinter cell and Halo it would be best to keep very close to its core while adding new and innovative abilities to the players arsenal that doesn't completely dumb down or ruins the overall game play. What they did with splinter cell is basically that though. They added new way's to play and its definattly different but everything they've added or changed has made the overall game incredibly easy. IDK why there pushing for a move away from the classic game-play.
So stopp milking AC with your same recipe that you've been using since 2007
Wasnt she also for dumbing down Splintercell?
Well have at it please ;)
I would like to see AC move away from an annual release and give it a 3-4 year development cycle to make the game truly spectacular similar to how Rockstar handles GTA.