StickSkills.com writes, "Bioshock Infinite’s DLC plans are absolutely fascinating to me. A game who’s narrative is a complete story, without much room for expansion, will be getting new story driven DLC. I just don’t know where the story will go. But thanks to a LinkedIn post pointed at by Twitter user @supererogatory, we have a clue as to where things can go."
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
No matter what, this new companion won't be as memorable as Elizabeth.
GREAAAT!
This is REAL DLC/Expansion.
That's worth a season pass.
Not this BS MP maps sh!t.
Elizabeth at one point of production was a boy, not sure about the age, but that idea got scraped for 'Disney princess' Elizabeth. Anyone else think this boy might wind up being packaged as the DLC on some kind off side campaign?
big daddy?
little sister?
They say it's a love letter to fans, so to me that's either Rapture, Infinite prequel story, or both.
Try these mini theories on for size:
You play as Comstock in the many years Booker is wallowing in guilt and self-pity, before he arrives in Columbia.
You learn more about Elizabeth's past growing up in Columbia. You learn about the intriguing Lady Comstock. You interact with Songbird, learn about his creation. Perhaps back story to how Fink found the designs to build him (tear into Rapture and Big Daddy).
You learn more about Staltonstall - the politician from the early trailer - as a character. He was only very briefly touched upon in the game.
You play as Vox-Booker, during the uprising.
I could be wrong, but there's so much potential here. They could even go a step further and integrate Infinite's history with Andrew Ryan's/Rapture.