In God Mode editor criticizes Bioshock Infinite and mainstream gaming media for losing it's focus.
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
We already have politicians to get worried about violence in games. All we DON'T need its the game media to get worried about that too.
Really? Can't they noticed this is a GAME? And a game its not REAL?
I didn't care to read ALL the article due the fact that the writer clearly doesn't know what he is talking about. Violence in Bioshock is fine but accusing the combat system to be bad is just plain stupid without backing your ideals properly. Claiming that having only 2 weapons equipped is laziness? This employs people to change weapons according to the situation as well as vigors which can also play a role.
"How are Handymen made and who is Songbird? We don’t know, but we had to put them since BioShock had Big Daddies and Big Sisters."
Songbird has a backstory and plays a role in the game, not as a replacement for Big Daddy. Handymen also have a backstory to how they are created.
Can't be bothered with more, this article is stupid.
Wait, someone actually took Kotaku seriously? Dude... they hired a horse called Patricia to mess up major reviews. Enough said. They are the biggest joke to internet journalism. To call them mildly retarded would be a compliment.
it's easy to say what's missing or what should be done when you'r the one on the side line's or in the crowd not doing sh** just another squirrel chasing someone els's nuts. since you know all about good combat go make you'r owen game
i'll wait ..............
The author is 100% correct. I've been saying it since release. The combat in Bioshock Infinite is the worst thing about Infinite and the weakest of all 3 Bioshocks. The two weapon limit is lazy and there are too many cloned weapons. Upgrades are lame stat increases. The environmental hazards in this gamer are just as lazy as the 2 weapon limit. The gameplay has been dumbed down, plain and simple.
@the eventual superfan that will tell me to play it on 1999...
Cranking the difficulty up does not solve any of the issues with the game. You'll still have crap weapons, pointless vigors, the weapon limit, etc. You just end up with a slightly more challenging shooting gallery.