Ed Smith of Words That Won't Sell writes:
"When Ken Levine interviewed Drew Holmes to work on Infinite, he asked one question: "What's the most important thing in videogame writing?" "Brevity," Holmes answered, and the story goes that he was hired on the spot. It might be a contradictory sentiment, but that's what Splinter Cell has: Brevity, in spades."
Ubisoft's Assassin's Creed Mirage appears to be adopting a key Splinter Cell mechanic, which is great news for the characterization of Basim on PS5 and Xbox.
Splinter Cell is the most innovative stealth series to ever grace this industry, why this is high time for a mobile port we'll discuss here
The Splinter Cell titles have some of the best co-op modes in the stealth-action genre, expanding on the series' main campaigns with new characters.
It's rough to see Ubisoft complaining about games not being successful etc, while they sit churning out the same games over and over again and leave obvious money sitting on the table by doing franchises like Splinter Cell wrong.
Whilst I loved the SC multiplayer, I still think they were kind of niche due to the complexity of the maps and learning curve. I wished they made better practice bots though for solo play. Co-op is pretty decent though but not enough players and a very intimate experience. You couldn't really play with randoms who ignore the stealth, so had to play with friends.
Can't say that about Double Agent and Conviction.