60°

Lost Planet 3: The End of Capcom's Collaboration Generation | VideoGamer

VideoGamer: "Capcom has pulled the plug on collaborating with western development houses. Where does that leave Lost Planet 3, and what does the game say about Capcom's strategy this generation?"

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videogamer.com
ritsuka6664012d ago (Edited 4012d ago )

I'm trying to think of one Capcom game I ever bought and nothing at all comes to mind. They could cut out their games to the west completely and I doubt I would notice. lol

Baka-akaB4012d ago

Well you are not wrong then , if you got no ip from them you care about .

I have no issues with some of their fighting games ip and enjoy them tremendously (Street fighter and Marvel Vs capcom) , i'm looking forward to remember me , so far , and Dragon Dogma was amazing imo .

Gravitic4012d ago (Edited 4012d ago )

Dragons Dogma was in-house, not leased out to a Western Development studio.

Baka-akaB4011d ago

i know , he is saying that he doesnt care about anything capcom , not just western titles

Baka-akaB4012d ago (Edited 4012d ago )

Thank god it's the end of those crappy collaboration wich failed to be successful anyway .

When the best thing coming out of our obsession from capitalizing on the western market and influence , is a barely ok game ( and i'm talking about lp3 here , not the previous game that shouldnt even be named ), drop it like it's hot .

The only critical and financial successes from that trend , have been Castlevania Lord of Shadows , and otherwise western games published by Asian Publishers

cleft54011d ago

Capcom's problem wasn't that they collaborated with western developers, there problem was that they collaborated with shitty western developers. Keiji Inafune's idea of working with western developers to make games sell better in the western markets was a solid idea. Obviously, Capcom took the cheap route and everyone suffered for it.

jc485734011d ago (Edited 4011d ago )

I wouldn't say it was Inafune's fault either as he did manage to find a team who was able to deliver Dead Rising 2 with good results. The idea is great, but it depends who you end up with like you said. Capcom just really got out of hand with the Western projects and alienating the existing fanbase, and it's just sad to see it turn like this. Take a look at Tango Gameworks for example, if you watch their Making video of The Evil Within, you will realize that you got all kinds of people from around the world working together in one single spot. We just don't see the collaboration through the trailers of Capcom games or even a glimpse of their workplace. Are they really supervising LP3? I doubt it, at least not hard enough from what I'm seeing. I do not expect to see a collaboration project to feel 100% Western even if that is their aim, but there's gotta be at least 10% coming from elsewhere in order to deliver a game that feels more of a hybrid between two different developers because I like seeing how they mix ideas.

60°

Dragon's Dogma 2 continues Capcom's hot streak on Metacritic

Dragon's Dogma 2 continues Capcom's hot streak of favorably reviewed games as the studio lands first on Metacritic's top publishers ranking.

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videogamer.com
190°

Capcom Is 'Aware' of Dragon's Dogma 2 Frame Rate Issues on PC

Responding to a query about frame rate problems from IGN, Capcom said in a statement that performance issues on PC may be linked to the heavy amount of CPU demanded from NPCs in the game.

"In Dragon's Dogma 2, a large amount of CPU usage is allocated to each character and dynamically calculates the impact of their physical presence in various environments. In certain situations where numerous characters appear simultaneously, the CPU usage can be very high and may affect the frame rate," a Capcom representative told IGN. "We are aware that in such situations, settings that reduce GPU load may currently have a limited effect; however, we are looking into ways to improve performance in the future."

just_looken29d ago

What a load of bull there blaming the npc load for there poor performance? the new hitman games has way more going on beyond that they are saying any pc cpu is not powerful enough?

In the article it is also stated a ign reviewr got motion sickness playing ps5/pc version but still enjoyed it? like wow if that was me i would knock it down alot and asked for a patch asap.

So those about to play thank denuvo get a barf bucket if your on pc play 720p because like cites skyline its going to be a unoptimized cpu mess.

Man those on series s/steam deck/rog ally rip :(

just_looken29d ago (Edited 29d ago )

Just putting up a pcgamer review

"its janky has bugs poor performance need lots of updates 89/100"
https://youtu.be/WKjZKfAivh...

Gameing bolt unstable frame rate rate below 30fps but that is great??????
https://youtu.be/s9rnh2250X...

Man have we dropped that quality bar for acceptable performance/optimization

a person's view on performance using a high end pc
https://youtu.be/nL9EvGTPbA...

andy8529d ago (Edited 29d ago )

Am I hearing that right, that reviewer with a 4090 is getting drops into the 20s when there's several NPC on screen. Sorry but there's zero excuse for that. BG3 had hundreds at a time on screen and that's a pretty game. What an absolute piss poor engine

just_looken28d ago

@andy

Yes the is correct but every review is giving it a past and or saying that its great that the performance is like the first ps3/xbox one game.

2012 20-30fps 2024 20-30fps dragons dogma keeping things the same reviewers like that apparently

just_looken28d ago

IGN put up a video showing the 4090 struggling aswell as console performance all versions are like the first game with fps issues.Remember dlss 3.0 can almost double your fps like that cyber punk video so without dlss on your looking at 30fps on the most powerful gpu that is out right now.

https://www.youtube.com/wat...

Cacabunga28d ago

Capcom where is Deep Down???

Tapani28d ago

@andy85 At launch BG3 dropped to under 30fps at the final chapter on 4090. I played the game at launch and had that experience. And that was with a 5800X3D. Everything watercooled and fine-tuned CPU/GPU and memory at 32GB with good timings, and a fast SSD etc.

just_looken28d ago

@tapani

I am sorry are we comparing a AA game with a small budget with alot going on 24/7 to a AAA game funded buy the billion dollar capcom?

You are right yes but that was patched and that team loves there community but if the first dogma said anything we should expect a patch or 2 but that is it.

andy8528d ago

@Tapani indeed but that was hundreds of NPCs. Not a few. It's piss poor

+ Show (4) more repliesLast reply 28d ago
lellkay29d ago

Can they be aware of the need for 60fps on consoles plz

just_looken28d ago (Edited 28d ago )

Oh no kidding that "pro" model better have a 60fps mode.

But that ps5 pro PSSR will no doubt be a hold back as i see very few devs make a fsr/dlss/pssr game like really sony why did you spend millions to make upscale tech on the 6800 when amd already has fsr 3.0 just sitting there.

I remember the ps4 pro patches that dwindle over time yes new games had the modes but they were not standard and that was without the base ps4 using another upscale tech.

Edit:

In tldr form devs now make fsr upscale for ps5/xbox PSSR upscale tech on ps5 pro game then dlss/fsr upscale tech pc version and we also have intels xess just insane workload

Eonjay28d ago

'Oh no kidding that "pro" model better have a 60fps mode.'

Perhaps but only if Capcom addresses the issues first. substantially more powerful hardware is struggling.

Furesis29d ago

I mean it's not helping but this is something more than that. Plenty of games with denuvo that work fine

just_looken28d ago

That could be also taxing for sure sense the ps5 also supports that dreadful drm

This is also running off the RE engine remember those re vids with the denuvo drm on/off

https://www.youtube.com/wat...

https://www.youtube.com/wat...

MrDead28d ago (Edited 28d ago )

Project Zomboid a simple looking isometric game has a similar problem as the Zombies are CPU heavy. If this is the issue GPU tweeks won't do anything, you need less calculations per NPC or more static NPCs

SPEAKxTHExTRUTH28d ago

Well that’s just great…looks like I’ll be holding off on buying this on PC until it’s fixed. If I wanted low frame rates I’d just buy it in console smh…

100°

Capcom Boosts Starting Salaries in Japan by Over 25%

Capcom Boosts Starting Salaries in Japan by Over 25%! Strategic move to attract top talent and align with industry trends amid economic inflation.

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gameluster.com
42d ago
rlow142d ago

Well there is a lot of laid off talent out there. Very smart of them to target that. Plus if it’s in Japan, that’s a great place to live.

aaronaton42d ago

"Won't someone think of the shareholders!!" wwwaaaahhh

Eonjay42d ago

It funny with this news, their stock price took a small hit. But you know what... thats like too damn bad. We have to stop letting shareholders run the industry into the ground.

FinalFantasyFanatic42d ago

Seriously, you have to spend money to make money, I think some companies and share holders forget that, If you don't pay enough, you can't attract the best talent, or possibly even enough staff for the company to function properly.

Eonjay42d ago

I really approve of Capcom for doing this and will show my appreciation by supporting them. There are a few Capcom games I need to get... and this includes Dragon's Dogma 2. Support companies that support the people working in the industry over shareholders! REMEMBER: Shareholder's don't make games!

Darkegg41d ago

25% sounds like a lot, but it's from $1,560 to $2000 per month. That's $24,000 a year. Unless u became a monk, that is below poverty line.