Eurogamer:
There is a feeling among executives at Ubisoft that the Splinter Cell video games should be more popular.
The stealth spy action series was for a time one of Ubisoft's premier franchises, but in recent years it has fallen behind the likes of Far Cry and flagship series Assassin's Creed in Ubisoft's IP pecking order.
Tom Clancy's Splinter Cell has been out of action for a decade, so it's time to look back at 2013's Splinter Cell: Blacklist.
Sam Fisher is evidently the most skilled stealth operative because no-one has seen him in his own game for years
The entire mark and execute system belonged in another game.
It’s cool, but the polar opposite to how Sam Fisher initially handled.
The original trilogy made shooting very, very difficult, yet a viable option, which ultimately motivates stealth.
The mark/execute system makes shooting stupid easy, to the point of why would you even bother trying stealth as an alternative?
The sad part is that I actually really enjoyed the last game, Blacklist. It may have lacked the iconic voice but the gameplay was excellent, and blended stealth, action and a mix really great compared to most games, where none of the three options felt like the wrong way to play. I really hope they either produce a remake of the original game or a proper sequel.
The stealth icon has gone too stealthy of late, but the best Splinter Cell games still rank among the best games ever made.
There's something a little different about PlayStation's plan to acquire Haven Studios. Historically, Sony likes to have a little dating period with a developer, where they might release a few games together before they get married. It's what happened with Naughty Dog, Guerrilla, Media Molecule, Insomniac and Housemarque. Yet Sony announced its partnership with Haven a little over a year ago. The developer may be full of established faces who are responsible for hit games such as Assassin's Creed, but it's still a new studio. It's still growing. It's not even announced the PS5 game it's working on, let alone released it. So why do the deal now?
"Obviously we will always carry on making these single-player narrative-based games such as Ghost of Tsushima, The Last of Us, and Horizon Forbidden West," Hulst emphasises.
That's good.
I think spreading out the acquisition portoflio between established and growing is not a bad idea.
A company with confidence in their values can acquire noobs and instill those values.
Well I’m sure all the acquisition going on in the industry motivated Sony to pull the trigger. But funny how quick Jade was willing to sell. Not even one game under the new studio. I think they must of been angling for this from the get go.
Sony must be betting big on this game to buy this studio so quickly.
Makes me even more curious to see what exactly it is.
If they make money from these games it’s fine with me if it’s helping find the single player stuff . I do t like live service as I do t have the time to play these never ending games and usually the quality is lesser than you desire . When I was younger I loved Everquest and FF11 but those are MMOs they are slightly different but are still live service imo. If they make a great hardcore VRMMO or MMO like EQ when I retire im in !
Sorry Jade, but that's just bullsh!t.
I'd hardly call Conviction.. complex.
The only thing holding it back is...the publishers/devs themselves.
Games are just that, GAMES. Trying to be too realistic gets a tad dull. That's why I prefer MGS because it mixes the right blend of realistic elements and totally fantasy elements as well. It makes great storytelling and attention to characters who will compel you to remember them through the series. As for gameplay, they are trying to get people to play but some things are left better unchanged if they worked before
Metal Gear is as complex a game and story as I've ever played, but they are some of the most popular games around.
Games need to be made for dumb people clearly. Just goes to show that no matter the gender of the exec, the stupidity factor remains the same.