1030°

Inside the PlayStation 4 With Mark Cerny

Cerny approached Gamasutra in the hope of delivering a "no holds barred PlayStation 4 hardware expose," he said, during the interview that resulted in this story. "That certainly is what we're here to do," said Cerny, before speaking to Gamasutra for well over an hour.

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gamasutra.com
majiebeast4013d ago (Edited 4013d ago )

"For example, this is his take on its GPU: "It's ATI Radeon. Getting into specific numbers probably doesn't help clarify the situation much, except we took their most current technology, and performed a large number of modifications to it."

They build it! We made it better!

Article is a good read thanks for posting it.

LightofDarkness4013d ago

More like: "They designed the original, we adapted it to fit our solution". Making it work with their design paradigm doesn't necessarily make it "better". But yes, I digress.

abzdine4013d ago (Edited 4013d ago )

The PlayStation 3 was very powerful, but its unfamiliar CELL processor stymied developers. "There was huge performance there, but in order to unlock that performance, you really needed to study it and learn unique ways of using the hardware," said Cerny.

I actually like the way PS3 was built, it helped me distinguish the good developers from the bad and lazy ones.
The problem with PS3 was only the launch price. If it launched at 400bucks PS4 wouldn't be as it is.
The reason why i'm writing this is that it wouldn't take to long before developers unleash full PS4 power if the architecture is known, we wont see as much evolution as we did with PS3. in the end life cycle will be much shorter.

NewMonday4013d ago

seems all of the internal hardware secrets are unveiled, the next mysteries are on the softwere side.

Minato-Namikaze4013d ago

@abzine

Exactly. The good devs learned to use the system and made amazing games. Lazy devs complained and tried to take shorcuts and their games suffered for it.

"If I’d asked people what they wanted, they would have asked for a faster horse" - henry ford

WUTCHUGUNNADO4013d ago

@Abzdine

The console cycle won't be shorted. In fact next gen has the probability of lasting longer than even this gen with the main focus going towards what features they can implement into the console itself.

"The reason why i'm writing this is that it wouldn't take to long before developers unleash full PS4 power if the architecture is known, we wont see as much evolution as we did with PS3"

That wasn't evolution per say... PS3 was always capable of it but it just took longer for the Devs to realize it due to the complications of learning the new tech. The PS4's architecture makes it easier for Devs to hit the ground running right off the back which is no where close to being something to be disappointed about simply because you'll see the console running at it's full potential sooner than the PS3 took. I'm in no way shape or form Pro-PS4 but I do understand that it will bring the entire industry to the level I want to see whether it's PC/720/PS4.

NeoBasch4013d ago

"The PlayStation 4's architecture looks very familiar, at first blush -- and it is. But Cerny maintains that his team's work on it extends it far beyond its basic capabilities."

I think this is sufficient proof that they at least believe its better. Now who knows if that's actually true. It's the kind of thing where you need to just decide for yourself if you agree. Hopefully, developers will be able to tap into it if true.

SHORYUKEN4013d ago

Dude Lightofdarknes.

PS4 is the best you can get.

Please stop being such a fanboy and just accept the benefits the PS4 will give you.

Free online playing with friends etc. you know it.

sengoku4013d ago

simply a beautiful design

nukeitall4013d ago

@abzdine:

"I actually like the way PS3 was built, it helped me distinguish the good developers from the bad and lazy ones."

Keep in mind that game design has little to do with the technical side of things. You can have "lazy" developers, but still create a great game and vice versa.

So I don't think that necessarily says anything. There is also a resource issue.

I think Sony's approach this time around with unified memory and ease of development is the correct path.

That said, remember when "unified memory" was supposed to be for cheap and low end PC systems?

MS changed that around pretty quickly, with the Xbox 360 and now it is more recognized as a genius move. Well played, well played!

Gazondaily4013d ago (Edited 4013d ago )

I can see why Cerny's appointment as lead man for the PS4 was met with little to no resistance. Simply put, this man knows what he is doing and is undeniably very passionate about it too.

Hats off to him. He has already played a big part in making the PS4 a veritable 'beast' in the console arena.

Why o why4013d ago (Edited 4013d ago )

Its amazing that the hardest console to develop for yielded most technically advanced games this gen. Not to say Naughty Dog, Santa Monica or PD couldn't do wonders on the 360 mind you but the console that was the easiest to develop on should of yielded the most.....

microsoft should acquire more devs of the ilk sony have in my opinion or at least use the ones they do have to create more advance game engines and stuff

Like septic said, this guy seems to be on the ball and passionate about our industry. Lets see what naughtysantidigital and the likes can pull off on a console that's allegedly easy to dev on.

GraveLord4013d ago

Uhhh...yes it does make it better.

MysticStrummer4013d ago

Actually yes, that does make it better. Better for use in the PS4.

+ Show (9) more repliesLast reply 4013d ago
4013d ago Replies(3)
flyingmunky4013d ago

"One thing we could have done is drop it down to 128-bit bus, which would drop the bandwidth to 88 gigabytes per second, and then have eDRAM on chip to bring the performance back up again," said Cerny. While that solution initially looked appealing to the team due to its ease of manufacturability, it was abandoned thanks to the complexity it would add for developers. "We did not want to create some kind of puzzle that the development community would have to solve in order to create their games. And so we stayed true to the philosophy of unified memory."

^^Isn't that what the rumored xbox is going to use? He basically just said MS's method is a cheaper, developer unfriendly, way of doing things. It will be interesting if MS has the box that is more difficult to code for next generation.

GiggMan4013d ago

You're right. All BS aside that was a great article to read.

ATi_Elite4013d ago (Edited 4013d ago )

" Getting into specific numbers probably doesn't help clarify the situation much,"

WTF! YES Specific Numbers would Clarify the situation. Why is SOny tap dancing around and not releasing specific GPU specs?

Can't wait till E3 and hopefully those specs are released.

Oh by the Way Knack Looks Awesome! Now THAT'S impressive.

ravinash4013d ago

Would the numbers help clarify the situation?
With the architecture so different to a standard PC, how would you compare them.

you would look at the basic numbers and think "Oh look, their lower than my PC so there for it can't be as good".

With all the changes, how you you judge that?

Cryptcuzz4013d ago

@ ravinash

Exactly as you said, took the words directly from my mouth as if you're a wizard :)

To say it in a slightly different way, if the numbers were released, all it would achieve is numbers PC extremists would simply use to compare the two platforms since the components are very similar.

That is not what they want to achieve, since it would totally overlook what they have carefully planned and engineered the components to behave and perform.

The result, a platform with familiar components that have been significantly modified to perform synonymously with one another to achieve performance not possible on a platform like a PC, where parts are just thrown together for brute force, but not efficiency.

Kenshin_BATT0USAI4013d ago

Actually, numbers would at the very least give us a vague idea where the GPUs power stands. We have all the other specs, if we had those numbers we'd have an extremely solid grasp as to what to expect.

Sy_Wolf4012d ago

As a heavily certified IT guy I can tell you it would help a lot. Modifying the GPU won't make it radically faster. Knowing the exact GPU that it came from would give an idea of what type of performance you can expect. It's not comparable at all to the PC because of the way a PC works, but it would give you an idea of what to expect.

+ Show (1) more replyLast reply 4012d ago
pain777pas4013d ago

Cerny is a Wiz kid. Seriously, he is a certified grade skipping complete college before 18 years old genius. Sony is in the driver seat........ again.

PeaSFor4013d ago

....Cerny could also be a supervillain

4013d ago
4013d ago
Gamer19824013d ago

"One thing we could have done is drop it down to 128-bit bus, which would drop the bandwidth to 88 gigabytes per second, and then have eDRAM on chip to bring the performance back up again," said Cerny. While that solution initially looked appealing to the team due to its ease of manufacturability, it was abandoned thanks to the complexity it would add for developers.

Like MS has done so hes taking a cheap shot while pointing out games are going to be harder to develop for MS new console compared to Sonys.

Tsar4ever014013d ago

Ya'll think all this ps4 intel is cool then you'll LUV this link. http://www.neogaf.com/forum...

enjoy,

ps3_pwns4012d ago

so why do some people not want to get the ps4 with all this news and info is out? everything the xbox 360 has now is whats gonna be on the ps4 except for halo, gears, forza, and 60 dollar online fee and ads. dont see why you guys arent gonna buy a ps4 because thats also what your friends are gonna get especially if it comes out first. its time for people to be gamers and jump on board the best console so we can get the best games.

JsonHenry4012d ago

"That lead, naturally, to thoughts about what to do next. Musing on the architecture of Sony's next system, Cerny spent his Thanksgiving holiday reading up on the history of the X86 architecture -- realizing that not only had it evolved dramatically over the years, but that by the time the PlayStation 4 shipped, it would be powerful enough for Sony's needs."

Ugh... this is the most self gratifying thing I've read in a long while.

It should have read 'we looked at the x86 architecture because all of the developers are familiar with it, it has a lower R&D cost, and the parts are dirt cheap and we don't have to come up with our own chips and decided we should have been using this all along'.

Seriously. ANYONE who knows even the smallest bit about hardware knows that the x86 platform has been MORE THAN POWERFUL ENOUGH since inception for any console to use.

I am extremely happy that Sony pulled their heads out of their asses. I will be standing in line to buy a PS4 come launch day which I haven't done for any hardware since the launch of the PS2. But please, Sony. Stop with the dumb articles and intellectually dishonest statements like the one I quoted above. It isn't doing you any favors. The hardware will speak for itself.

+ Show (9) more repliesLast reply 4012d ago
jc485734013d ago (Edited 4013d ago )

you know what's funny and I guess I'm one of the few that feel this way, but Mark Cerny kinda has become the center of attention ever since the announcement of PS4. I mean, he seems like a nice person and I think Sony saw that in him and it's using that to their advantage. Cerny simply looks like the guy you want to make friends with. just look at the photo!

delboy4013d ago ShowReplies(3)
WeAreLegion4013d ago

Actually, Mark Cerny is a genius. He graduated high school at 12 and had his bachelor's at 15.

Sarobi4012d ago

Woah really?, that's pretty damn awesome.

WeAreLegion4012d ago

Yes, really. :) I've been studying him since the PlayStation Meeting. I freaking worship this guy now.

Marceles4013d ago

Cerny has that "Apple employee spokesperson from Apple ad" feel about him. I don't know his background but seems like he's genuine.

yewles14013d ago

Looks like they're really going for efficiency over pure power for this.

"When we say 1.8 TFLOP/s, we MEAN it this time... with a VENGEANCE!!!" in a nutshell...

I_am_Batman4013d ago

Exactly. Just like gaming PCs are build more for efficiency compared to a High End PC. The difference here is that Sony built a system from the ground that doesn't need to run Windows.

I like that they asked dev teams to come with their own ideas for the PS4. That's the reason why everybody seems happy with the final architecture of the system.

Is the PS4 a high end PC? No. More like a super efficient gaming PC.

ps3_pwns4012d ago

the ps4 is basically astro boy. small little robot who beats the crap out of huge monster atlus type robots. small but packs a huge punch.

Godchild10204013d ago

I hope they spread those titles out and not just release them in a 3 month window. These games need to be spread out, so the console stays attractive. Please don't don't release a great deal of games too early like you did with the Vita and have months with no retail titles.

I just hope they learn from their mistakes.

KwietStorm_BLM4013d ago

Learn from their mistakes? With the Vita? It's not up to Sony if developers simply aren't making games for it. It's foreseeable future is looking very good right now, but it's an entirely different situation with the PS4. It's a home console, and developers are very keen on working with it. If it went months or an extended time with no games, then that would mean developers just weren't producing anything, which just doesn't happen. It's not like it's the Wii U where many third party games pass on it.

Godchild10204013d ago (Edited 4013d ago )

I'm not talking development of the games, I'm talking about a lot of games with its launch window or its first month with no releases 2 months after its releases other than digital titles.

Why release 26 games within its first month and have only 2-3 games a month after its release. Home console or not, they have made mistakes with the PS3 as well. It's all about keeping the momentum and not hoping the current titles released will help keep the system selling.

And how about developer support from their own first party after its launch window and not just within it.

The first 3 months mean a lot for them, but the months after means a lot more for the system and the consumers.

GribbleGrunger4013d ago

Yeah, I agree. I think the 'big splash' in the hope that momentum takes care of itself isn't the best approach unless you have a hell of a lot of content to fill that launch window.

Show all comments (163)
470°

Mark Cerny talks Dolby Atmos support for PlayStation 5

Mark Cerny talks to Digital Foundry about how Dolby Atmos support made its way to PlayStation 5.

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eurogamer.net
crazyCoconuts250d ago

Cerny points out the advantage that DF keeps referring to as a disadvantage. Developers don't need to do anything special to have overhead sounds mapped to height speakers. It's all built in and processed lag free on existing and future PS5 games. This is obviously a superior approach imo as it works with virtually any speaker configuration.

250d ago Replies(2)
neutralgamer1992249d ago

DF have been very negative when it comes to PlayStation. Very nit-picky

ABizzel1248d ago

I like DF, but they’re starting to let personal bias seep into their talking points especially John, and the others are being occasional followers just to be non-confrontational.

just_looken248d ago

Its just like the ps3 or any receiver over 8yrs old

2015 ps3 had support then got updated
https://games.dolby.com/new...

Man the ps5 is digging up the past to reveal its new hey are they going to have a menu next with native 7.1 audio support like my 2006 motor storm edtion ps3?.

+ Show (1) more replyLast reply 248d ago
Azfargh249d ago

I see what you did there. Clever

kythlyn249d ago

I have an Atmos setup and in my case it definitely introduces some audio lag... probably around 10-20ms. The game I always use to test this sort of thing is Stray because of the dedicated meow button triggering the sound out of the Dual Sense. Makes it really easy to perceive a lack of audio sync. There's only one setting on PS5 that doesn't produce audio lag (at least with my setup), and that is Linear PCM.

fr0sty249d ago

So you are able to tell 1 frame of latency at 60fps, you're saying...

kythlyn248d ago (Edited 248d ago )

To fr0sty... yes? Not everyone will notice it, but people with trained ears such as musicians definitely will.

Reaper22_249d ago

The truth is that Atmos is superior. Plain and simple. The devil prefer it over what sony is providing. It's the standard for games, movies and music.

DarthZoolu249d ago

It’s definitely the leader of the industry right now

crazyCoconuts249d ago

And what about the PS5 implementation being discussed is NOT Atmos?

Reaper22_249d ago

Only DTS:X is on on par with atmos. I understand Sony wanting to use their own but Atmos is superior which is why is used throughout the entertainment industry.

crazyCoconuts249d ago

I'm trying to point out to you: PS5 is using Atmos. That's the whole point of this firmware update

fr0sty249d ago (Edited 249d ago )

From a hardware perspective, Atmos' 7.1.4 setup is indeed superior, but the software side of Atmos is far from superior. Dolby Atmos games (ISF) supports 32 objects and this is used in a 7.1.4 basebed + 20 dynamic object configuration most of the time. PS5's Tempest audio supports 100 dynamic objects, so it actually has to downmix the audio, dropping 68 objects in the process, to make it work properly over Atmos.

jwillj2k4248d ago (Edited 248d ago )

The truth is marketing is superior. Cant support something that kicks in after the scenes already ended lol

+ Show (1) more replyLast reply 248d ago
gold_drake249d ago

i like how calmy and detailed he explained it to the fools at DF.

mastershredder249d ago (Edited 249d ago )

Ah yes Mark, becuase less channels on a watered down feature is something to geek out about. You do realize you are getting atmos light right? Not for audiophiles. Totally designed for craptastic sound systems. It's all about tagging that name for a selling point.

jwillj2k4248d ago

At least it works, what good is a feature that introduces latency to the point it’s potentially “3x as bad” with a certain setup? You can’t even use it and it’s supposed to be a partnership between the two companies….

AmUnRa248d ago (Edited 248d ago )

So you know more then Mark Cerny..the man who made PS5 what it is now...the man who invented with his team the Tempest engine..., if you can read take a lot of tasks over from Atmos...

Woooow...you must be a genius in this field time to get a job In this expertise.

OptimusDK243d ago

I think one might be somewhat biased you can do your own guessing who that is

Show all comments (33)
240°

PlayStation 5 Lead Architect Mark Cerny Talks Sega, Michael Jackson And Yuji Naka

Mark Cerny is a true veteran of the games industry. His name might be familiar to modern gamers due to the fact that he's worked as lead architect on several of Sony's consoles – and has even had input into some of the company's major software releases, such as Knack, The Last Guardian, Marvel's Spider-Man and Death Stranding – but his career stretches back to the very early years of the games industry.

Read Full Story >>
timeextension.com
deleted449d ago

Lol, love this image...

https://images.timeextensio...

Look at the balls on Cerny! He really does though. One of the greatest minds in the industry and knows how to get things done!

Aloymetal449d ago

I bet he's already working on the PS6, safe bet.

ModsDoBetter449d ago

100%.
I can’t recall which leaker it was but there was a rumour floating about that we may not see a mid-gen refresh (PS5 Pro) and they’re focusing on PS6 development.

Could listen to Cerny talk for hours. Incredibly intelligent individual.

deleted449d ago

he really has a knack for being ahead of the curve!

UltimateRacer448d ago

@olMyerslo Tom Henderson is the insider who stated PS6 is being worked on over a PS5 Pro.

darkrider449d ago

The career of Cerny is really impressive.

purple101449d ago

Is this available in video format? It's a damn long interview to read.. but I will, if no video

Aloymetal449d ago

I haven't checked yet but try YT, maybe they do have it there.

Phoenix76448d ago

Could try using a "text to voice" app. Just copy and paste from the article then sit back and listen. I do that sometimes if don't want to read and am tired.

purple101448d ago

Thanks that's so nice of you but I don't need it that much! Il just read it. Just if there was himself on video I'd like that version. But have a great day my friend.x

Retroman449d ago

Wish Mark Cerny Develope Knack 3 Knack was a Fantastic game.

darkrider449d ago (Edited 449d ago )

I didn't like it very much, but cerny is truly a triple A Men. The ps4 and the ps5 are amazing consoles. What will he try with to achieve with the ps6!

Starman69448d ago

PS4 was good for it's time and for the price. It felt outdated after 2 years. Ps5 on the other hand... Future proof. Excellent 😊👌.

SullysCigar448d ago

I never played the first game, but the second one was great

gold_drake449d ago

i love his breakdowns of the consoles, he explains things very well with that soothing voice ha

Bathyj448d ago

I watched that ps5 reveal about 5 times. A lot of people complainwd about it when it came out for being too clinical and developer centric but I thought it was very informative. I guess they just wanted some flashy CGI trailers of games that won't come out for 4 years.

Show all comments (23)
390°

Jade Raymond’s studio is making a ‘persistent, scalable online game’ for PS5 and PC

Jade Raymond’s new studio is reportedly set to work closely with PlayStation 5 lead system architect Mark Cerny on its debut game.

Read Full Story >>
videogameschronicle.com
senorfartcushion801d ago

One of the ten games as a service games PlayStation mentioned?

I’m bored of how much online is playing into games now. Offline games still should exist in equal measure.

SeTTriP801d ago

I agree 👍 but they don't make money in equal measure.

SullysCigar801d ago

PlayStation has plenty of offline single player IPs out and in the pipeline, they're not dissappearing.

It seems likely to me that some those online games they speak of will be split among PS5, PC and mobile. People seem to forget how much money those phone games make.

Anything with Mark Cerny's technical eye cast over it has my attention though, so I look forward to finding out more about this one from him and Haven Studios.

Eonjay801d ago

Thank you. People act like they can have online games as a law or somehow it prevents them from making single player games which it clearly doesn't. Just in the pipeline we have Horizen FW, God of War, Spiderman 2 and Wolverine. They already released Reternal, Demon Soluls, Spideman MM, Rachet and Clank and probably more that I'm missing. These things exist, we don't have to speculate or let ourselves be trapped into some group thought. The idea that they ababdoned SP games suddenly is a fantasy from a blog that is trying to generate drama.

darthv72801d ago

... the guy does have a certain 'knack' for things.

gamer7804801d ago (Edited 801d ago )

Third party studios would be best served if they made multiplayer games open to all platforms for the sake of the longevity of the game. I understand first party doing pc + one console because they own the studio. Still interested in what they are making but it’s going to be a looong while.

+ Show (1) more replyLast reply 801d ago
moriarty1889801d ago

I agree. Offline games or offline modes should always be available. This online only obsession with every dev lately is going to ruin gaming as a whole imo.

FanboysKiller801d ago (Edited 801d ago )

I agree %110 , but Destiny changed my perspective on seamless online gameplay , but it's still considered one of its kind , nothings like it and that's far from enough to prove itself as a solid argument.

senorfartcushion801d ago (Edited 801d ago )

I have my online games, but the never ending progress in them means that you can’t really swap between games as often as we would like.

I would cite influence advertising as part of the problem. With even single player games being affected by the way gaming “engagement” is perceived.

I’m playing Sifu at the moment on PS5 and Max Payne 3 on Series X. Even the quality of how the games are produced is lessening because of how much studios are trying to appeal to influencers more than customers. Max Payne 3 is a game. It can be hard, it can be easy. Regardless, it’s polished to a mirror shine.

Sifu has great combat and is satisfying to play, but the roguelite stuff within (solely designed to appeal to Twitch players, like the genre as a whole) is a major bummer. People are currently arguing vision. Whether or not the game should be made easier due to how the difficulty doesn’t mesh with some people. Difficult games are fine, but they’ve got to be designed well. Sifu isn’t really. It’s a victim of the roguelite dragon the studio has been chasing. This is a game that deserves to be easier to play, something tells me that they’ve only kept the difficulty high to advertise it on the fact that people will be repeating levels a lot in their time spent playing the game.

The ironic thing about difficulty is the sense of identity people both feel for themselves and feel of the devs, when the devs are arguably going against their own identities by chasing trends.

The issues I have with Sifu starts with multiplayer games. The game itself is arguable an MP game due to how many people watch it on Twitch.

GhostofHorizon801d ago

Just because people watch a game on Twitch doesn't mean it's a multi-player game. This whole post is just some projected nonsense.

Roguelites created for streamers? What?

Sounds like you just don't understand what roguelike and roguelite games are all about.

FanboysKiller800d ago (Edited 800d ago )

@SenorFartCushion
Budget is king , the sad truth about generational leap is being overrated and easily overshadowed by its budget, a triple a game from the last decade or two still holds itself and get liked the way it looked more than its technicality behind it.

ABizzel1801d ago

Offline is the core of the significant majority of PS exclusives on the PS4. It's time for them to build online communities that fans can play and enjoy in-between the waits for these big AAA releases.

I'm all for all 10 of them.

1. Bungies New IP
2. Faction 2 (The Last of Us)
3. Twisted Metal Online (rumored)
4. Guerrilla Games other IP (rumored SOCOM)
5. Deviant Games New IP (former Black Ops COD devs)
6. Haven Studios New IP (Jade Raymond and former Ubisoft devs)
7. Firewalk Studios New IP (former Bungie, Take-2, Activision, EA devs)
8.
9.
10.

So by all means bring them on.

senorfartcushion801d ago

Obviously that’s good. But can you not follow the patterns that literally every other company has been making these last few years? Games as a service multiplayer games are made mostly to rid ones catalogue of any single player only games

ABizzel1801d ago (Edited 801d ago )

@Senor

That's a baseless point. There are significantly more companies that continue to produce single-player experiences, than there are companies that have dropped single-player completely to rid their catalogue of any single player only games. This is fear mongering.

Someone said this best a while ago in a PS Group. Sony is the AAA Blockbuster Film / HBO of gaming. They create premium high quality content. That has allowed them to make a huge comeback during the PS360Wii era, dominate the home console market during the PS4XBOWiiU era, and is what will continue to carry them into the PS5 generation and beyond. How many single player games have they released for the PS5 compared to Live Service games. How many single player games got cancelled for a live service game?

4 of the 7 known Live Service games are from 2nd party developers, so where is this concern from single player games coming from. Naughty Dog is making Factions.....And they've made several multiplayers before without it affecting their single player narrative driven games. Firesprite is a brand new developer under PlayStation, so there shouldn't be any AAA single player expectation on them to begin with, people were just talking about how this is a VR studio and okay with it, but have a potential issue with them working on service games. Guerrilla is releasing Forbidden West this month A single player game, with a Horizon VR exclusive later this year (also likely single player), so why is it a problem that they have a team working on something else multiplayer / GaaS based.

This fear mongering needs to stop.

PS Gamers praise Sony for their first party and the amazing narratives they play and create with their IPs. Why are they so fixated on holding them back from attempting to do the same in a multiplayer space. If you don't like playing online then don't. Destiny is an example of one you don't really have to, and that's a 5 year old experience now. Let them learn and grow in the Online space, just like they did in the Single Player Space.

People say all the time, I want Bloodborne for PS5 or Bloodborne 2. Well in a Ongoing world, they could still be getting new content from Bloodborne to this day, have new content launch each year, have an option where you and friends can take on a Raid Boss, and so much more. What is the fear in this?

Stop the fear mongering and just say you don't like multiplayer / online games, and these games aren't for you and move on. But there are millions of PS gamers who want to enjoy games like these and want to see Sony's first party blend narrative and world building into AAA online experiences. The PS3 had significantly more multiplayer experiences than the PS4 from Sony studios and the PS4 was a significantly more successful and online focused console. That has to change, because gamers are going online more.

northpaws801d ago

I welcome both, for single players, just from from first party alone we have Horizon Forbidden West, God of War Ragnarok, Spidermen 2, Wolverine, I am sure naughty dog is working on a single player game on top of the fiction MP game too.

If some good online games can help keep PlayStation's cash flow more healthy, then so be it, whatever keeps the ship afloat for my single player experiences.

Tapani801d ago

Agreed! The only way I see online is okay for me is something like Dark Souls where it's a part of the gameplay and lore system. I'm an offline games person.

Example: I was playing the other day Shadow Hearts 2 on PS3 Phat (using bilinear filtering and upscaled image + TVs black insertion frame and upscaler + sharpening etc.) and me and my wife were blown away by the writing, animation, graphics, and music. Can't believe some games on PS1-PS2 era are better than the ones today when you have all the technology in the world, and everything is online and connected. We are rapidly collecting old games to play, particularly the gems we didn't have time or a chance to play. These games take our weekends away more so than the modern ones. Maybe we are old, but they just suck us right in vs the new games which feel like a polished turd of a product.

KingofBandits800d ago

could not agree more. I'm sick of online games, MMOBA and anything in that vein. gaming is getting way too big and as a result is making way too much trend chasing trash

frostypants800d ago (Edited 800d ago )

Offline games DO still exist in more than equal measure. I don't think that is going away.

+ Show (6) more repliesLast reply 800d ago
Father__Merrin801d ago

I agree with everyone who wants a slew of offline traditional games...

But.... Online games persistent ones and those with dreaded micro transactions battle passes etc make more money it as simple as that

It's a shame but those days of of purchasing a game with all content on her etc are now gone. Ironicly Nintendo are closest to old school style games

SullysCigar801d ago

What about Demon's Souls? Returnal? Ratchet and Clank: Rift Apart? Horizon Zero Dawn? God of War?

And up next Horizon Forbidden West?

moriarty1889801d ago

Those are the rare exceptions made only by Sony. Let’s hope they continue to make those unique experiences for much longer and not change to these online only type games.

Atticus_finch801d ago

Moriarty
His point is that Sony studios are also keeping the hope alive not only Nintendo.

gamer7804801d ago (Edited 801d ago )

They might sell more copies but they don’t always make as much profit. But I agree that they need multiple ways to fill the funnel. Live service games and single player type games

ABizzel1801d ago

@moriart1889

Mario, Zelda, Doom, Ori, Resident Evil, Souls Games, Devil may Cry, Far Cry, Doom, and hundreds of others.

DOMination-801d ago

What about Starfield, Avowed, Hellblade II, ES6, Fable, As Dusk Falls, Everwild...

+ Show (2) more repliesLast reply 801d ago
Nyxus801d ago

Many Switch games have paid DLC, like Breath of the Wild, Super Smash Bros Ultimate and Animal Crossing New Horizons.

Atticus_finch801d ago

Not only that but certain Nintendo Digital only games get limited releases on purpose to inflate the price.

purple101801d ago

Mark Cerny touches it

Game : "instantly turns to gold"

Has my attention too.

GhostofHorizon801d ago

Surely you have something to share by now, concept art at the very least.

I find it really hard to get excited about a game where all I know is that it will be an online game which is not even a great selling point to me, actually makes me less excited.

801d ago
gamer7804801d ago

This game is likely 2026 or beyond.

800d ago
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