330°

Project CARS dynamic damage preview - setting the new standard for in-game car damage?

VVV: "Indeed, in an effort to make the game look as photogenic as possible, the cars of Project CARS have been presented in pristine condition to let you admire its gorgeous graphical prowess, to the point you can identify the individual droplets of rain on the gleaming bodywork. But being the sadistic person that I am, I want to see these immaculate machines banged up beyond recognition.

Now though, Slightly Mad Studios has provided an early look at Project CARS' damage modelling, and it looks very impressive indeed to say the least at such an early stage of development. Yes, the headlights in the screenshot should be shattered, but the buckled bodywork looks convincing and the deformation appears to be dynamic."

NastyLeftHook04015d ago

great damage. a little jaggy, but great damage to the cars.

kneon4015d ago

But is it just the graphics or does the modelling extend to the performance and handling of the vehicle?

I don't care how good the damage looks, only that it realistically impacts the drivability of the vehicle.

Blackdeath_6634015d ago

good point but there is always a line of compromise between making a game realistically accurate and a making a game with good game mechanics that actually work and are fun. in F1 for example any contact could likely damage your vehicle beyond repair now imagine you are playing an F1 racing game online and some random noob crashes into you in the first lap and you can no longer complete the race, that would be pretty damn annoying. sometimes realism is not very fun thats why people create and play games to do stuff you can't do irl.

Kyur4ThePain4015d ago

One of the many reason I prefer offline gaming.

kneon4015d ago

@Blackdeath_663

Actually I'm ok with that. I find it rather silly that I can roll a car in most games and just keep on going.

I'd like racing games to have a mode where you pay for your mistakes. You can't just t-bone the armco and drive away. Sure you'll get some idiots but eventually you'll find a group of people that really want to drive a race, not a demolition derby.

steve30x4015d ago

The gamne isn't even beta yet so you have to take that into account. They are working on the elements of the game and the proper damage model will be there before the game is released.

SolidStoner4015d ago (Edited 4015d ago )

just dont join random online rooms if you want realism... there always are some good guys to play with.. search for them in forums and create your own races with real damage and no noob crashing.. that is what I m doing for 2 years now in GTplanet.. I can find great private online rooms, and no noobs can join that!!! It takes time to find, but then again saves alot later on!

+ Show (2) more repliesLast reply 4015d ago
FernandoMartinez4015d ago

Nice damage, but from those three pictures i can't really say it's about to set a new standard.

On the other side they'll probably work some more on it and the result could be even better.

Larry L4015d ago

I'm looking forward to this game.....and for a while it looked like it would be "setting a new standard" in certain ways. But it was more promising sounding when it was coming out this Fall. Then it got pushed to Spring 2014, which was disappointing but, OK....but now being pushed to Q2 2014 (which will turn into next Fall....Sept the earliest.......well....exactly what WILL the standard be about a year and a half from now?

This is a BAD time to try and predict gaming standards just a year down the road.....especially on consoles with new ones close, and especially in the racing genre when we're enticingly close to a new Gran Turismo launch, which always sets new standards in this genre. A new GT which BTW, Sony and PD have SURPRISINGLY been able to not only keep quiet about, but also keep under wraps in general.........which makes me excited.

Project Cars....if released now would be the standard bearer right now for sure. As a sim racing fan and a GT fanboy....the final product would be better than GT5 or any other racer that may consider itself a sim......physics included. But it's not coming out for a VERY long time.

StartWars4015d ago

My thoughts exactly. Wrote a post about it earlier funnily enough:

http://n4g.com/news/1238017...

Jamaicangmr4015d ago

I need to see this in action on multiple cars to determine if this is dynamic or just detailed scripted deformation.

WUTCHUGUNNADO4015d ago

Gran Turismo needs to step it up for their next entry.

ZodTheRipper4015d ago

And it will. Polyphony Digital said that they learned from their mistakes with GT5. But this looks good for a simulation nonetheless.

sinjonezp4015d ago

I can't agree more. Playing recent GT games made me feel as though I was just driving model cars. What this studio did with need 4 speed shift unleashed was amazing. If you slammed into a wall your tires would fall of and you would ride on the brake disc. With GT it was simply a time penalty or small damage. I hope GT focus on what really happens on the race track and not just showcasing cars that we simply just marvel at.

stage884015d ago

Pretty good for vapourware.

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170°

Why did EA Kill Project CARS?

This video explains why we think Electronic Arts didn't see a future in the sim racing title Project CARS and promptly cancelled the fourth instalment.

Jin_Sakai524d ago

After the last installment I’d say most hardcore fans left. It’s just not that good anymore so I can’t really blame EA this time.

masterfox524d ago

because it was always a project and it never got finished :D

ChubbyBlade522d ago

Every game is a project. Your joke doesn’t make sense

InUrFoxHole522d ago

It makes perfect sense. It's obviously a play on the title. Jesus christ you must be a blast at parties.

ApocalypseShadow523d ago (Edited 523d ago )

Ask Bullfrog or Black Box or Tiburon or Studio 33 or Criterion or any of the previously acquired developers who made racing games as competition, or as developers of EA games, then eventually dissolved into oblivion or reassigned. Just ask them. They'll tell you why.

ApocalypseShadow522d ago

Oh. I forgot. Even Code Masters were absorbed into Criterion. Another racing developer EA took over.

Every racing developer either absorbed by EA or eventually destroyed by them. They either kill competition or have them in the end make Need 4 Speed for them.

MadLad522d ago

EA only cancels projects for one reason.
They didn't see enough money in it.

Kombatologist522d ago (Edited 522d ago )

Not when it's because it didn't meet some crazy margin. It's like if something doesn't make EA a billion dollars on day one (I'm exaggerating that figure of course), they swiftly put it out to pasture.

SurgicalMenace522d ago (Edited 522d ago )

Much like if you're spending money on what's a bad investment for your desired goals, you'd do away with it, if you're wise. We should try to get away from thinking we know more about business than individuals that have been doing it for decades. Perhaps you could benefit from going into business instead of wasting all of your talents in comment sections. It's clear that you're the missing piece that EA's been looking for.

MadLad521d ago

I've made a good amount of money betting on underdog investments over the years.

EA sets unrealistic expectations of their more niche developers, yet continue to fund absolute blunders like DICE and the Battlefield series year after year.

dumahim522d ago

EA butted in and messed with the formula and act shocked when it doesn't work out.

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90°

Original Project CARS creator trying to re-hire EA team

Ian Bell, the founder of Slightly Mad Studios, is aiming to hire former Project CARS employees to work on his upcoming GTR Revival project.

Sgt_Slaughter526d ago

If it's just going to be another sim-cade that doesn't do either one correctly then no thanks.

Project CARS 2 was a step in the right direction but the physics still aren't where they should have been, so what did they do for PC3? Go completely arcade. That killed the franchise.

220°

EA dropping Project CARS

From GI.biz: "EA is dropping Project CARS, GamesIndustry.biz can reveal.

The Slightly Mad Studios-developed series was launched in 2015, with EA confirming today that it has made the decision to "stop further development and investment" in the franchise.

The announcement was made internally and it's unclear at this stage to which extent staff could be affected. EA said that employees working on Project CARS will be moved into "suitable" roles "wherever [they] can.""

Read Full Story >>
gamesindustry.biz
Terry_B527d ago

Typical for EA. They buy studios that created nice games..and are sooner or later destroying them and move the people to work on the old same 5+ EA series.

italiangamer527d ago

They will put the developers on the 1000th Need for Speed for the rest of their entire careers, just like Criterion.

SurgicalMenace527d ago

To be fair, it's not EAs fault it falls directly on the consumer. Everytime these companies choose to drop a series they're met with backlash though the gamers didn't support said series enough to justify its continuation. Attempting to paint every company as evil all because they're in it to succeed is ridiculous. They have to make money just like each of us typing in this section. If a job wasn't supporting you well you'd quit and find a new one, this is the same mentality concerning series.

TheColbertinator527d ago

@SurgicalMenace

No it is their fault. They don't listen to fans and burn the franchise to the ground by introducing elements that nobody wanted instead of increasing support for said respected franchises.

I order a steak, they make a steak. 1st sale
I order a steak again, they vomit on my steak and charge me more for it. No sale.

EA in a nutshell.

Tapani526d ago

@TheColbinator Well how do you think they make the billions then?

Their fans ARE buying their games. You are just not their focus group, and I can guarantee their customer insights team is more thorough and detailed in their reaearch than any N4G commentors’ opinion on the matter. Otherwise EA would not exist as a company, and they’d be bankrupt.

deleted527d ago

The one that still hurts the most though was Criterion w the Burnout series. Acquired Criterion's tech for their own existing IP, then shut em down. It's basically parasitic. I sure do miss Burnout's crash mode!

Hofstaderman527d ago

Sounds eerily similar to another large unnamed corporation hey. I believe some EA bigwigs shifted to that company back in the day, would explain the similarities.

rlow1526d ago

Must be talking about Sony

peppeaccardo527d ago

and instead they come out with that piece of shit of Need for Speed which looks like an Anna & Barbera cartoon. C'mon .... PC2 was my go to game for VR racing and the first one i played for tens of hours. i was so lookiing forward to PC4 after that failure of PC3 ... what a shame EA, they are bombing all the good games and stick to the garbage ones. EA when you think you have reached maximum of disappointment they top it off with style .... screw them!

SurgicalMenace527d ago

Need for Speed continues to sell so why would they get rid of what's producing what they need to maintain stability?

EazyC527d ago

What they did to this series was idiotic. The premise was great -- a sim/simcade game that GENUINELY got developed in line with its community. There is a huge gap in the market for this...I mean, PD hasn't listened to fans at all over the last year with regard to simple Gran Turismo 7 tweaks. Sim racing fans are screaming for a title where they actually give a shit about their users.

Project Cars 2 was genuinely on to something, it just needed some refinement. But instead they followed up by selling off to EA with a braindead GRID clone with Project Cars 3. Again...idiotic.

SurgicalMenace527d ago

Well since you're the authority on properly managing a million dollar company, why don't you just call them to let them know of your divine wisdom?

Hardcore sim racers are the ones who are competing acrossed the globe, no company in their right mind would focus on a forever moving casual market. They have to focus on those dedicated to supporting their efforts. Notice how you're speaking from a perspective of self opposed to the collective. Perhaps they sold out because they, like us, needed the money knowing that they could reinvest it into something new. PC was a decent racer but very few people mainlined it over GT or Forza.

EazyC527d ago

I'm not a divine authority but I notice a pattern where these huge corporations turn completely tone deaf of what the "average fan" wants.

vallencer527d ago

Hate to break it to you but project cars 3 was published by Bandai in 2020. EA didn't buy codemasters, which owned slightly mad studios, until 2021. Either way the sales were super poor for the game and it's not surprising EA would just drop the game. BUT it still sucks because it's one less sim racing game on the market. Especially because the first 2 were really good.

Tzuno527d ago

and focuses more on cartoon network games

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