210°

10 Things That Would Have Made BioShock Infinite Perfect

The game may be possibly the game of the year but there are ten things that would make this game perfect.

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blogs.houstonpress.com
Baszs4023d ago

This article is useless,
it misses all the points it wants to make.

NukaCola4022d ago

Id change one thing. The pacing of the exploration. I think the open world of Bioshock was more more rewarding to explore than infinite. They could of done s better job with the exploration. There was two vigor opened rooms and the rest was just lick picks. Would of wanted to see more originality and puzzle solving when doing the run abouts. Akso like to see more back tracking. Just something I liked more from the first Bioshock.

rello914022d ago

I hate backtracking in games

humbleopinion4022d ago

lick picking sounds nasty. Is that referring to the potatoes in the toilet?

soniqstylz4022d ago

lick picking is how you remove Elizabeth's chastity belt.

HammadTheBeast4022d ago

No game can ever be perfect. It can go up to 95%, as Bioshock Infinite and the original did for some, but the other 5% is a matter of opinion.

Capt-FuzzyPants4023d ago

That would have made it better. But how much is enough. I mean is there ever really enough cowbell?

KillrateOmega4023d ago (Edited 4023d ago )

Unfortunately, no. There can never truly be 'enough' cowbell. We can only strive to acquire more of it.

This is the truth of the universe.

KentBlake4023d ago

The game would actually be worse if these 10 things were in it.

legionsoup4023d ago

Agreed. This is why Ken Levine makes games, and the person who wrote this "writes" for home made website.

ZombieNinjaPanda4022d ago

Yeah, no. A lot of points make sense. Make it less violent makes absolute sense. Why is a city full of these supposedly prestigious people so quick to rush at the main character like suicide bombers? They're not splicers, they're not crazy, yet they still do.

Upping the NPC interaction would be great. Remember one of the earlier trailers where you had to deal with a crazy man shooting a cannon at you? You probably don't.

Making the choices matter? Why advertise your choices mattering if they don't. That would definitely make the game better than what it is.

Not limiting the weapons would be great. Another game where you get a conveniently placed super weapon before fighting a boss instead of conserving ammo, not to mention the vigors that have no place in this game other than making it "bioshock related".

soniqstylz4022d ago

Where did you get the idea that it's a city full of prestigious people? This isn't Rapture, where the best and brightest fled to Andrew Ryan like his name was John Galt. Columbia was a floating battleship masquerading as a city.

http://bioshock.wikia.com/w...

And the Vigors were explained that Fink saw one of the Rapture biologists using Plasmids through a tear. Yes, the tears give a convenient way to fill plot holes, but there it is.

http://bioshock.wikia.com/w...

nutcrackr4022d ago

Most of these are actually quite good. I think they would help make the world more believable and make the action less monotonous.

r214022d ago

I disagree with points 8 and 10, the rest however is what would have made the game even better.

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50°

5 Of The Best Narrative Twists In Video Games

GL compiles a list of some of the most mind-blowing video game narrative twists in recent memory, from The Last of Us to Outer Wilds

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gameluster.com
40°

Mugen Souls Retro Review – Sexy Demon Space Adventure

Gary Green said: We have a juxtaposition of 2D and 3D visuals, flashy turn-based combat, quirky anime characters with cheeky dialogue with plenty of partial nudity; Yes, this is a Compile Heart JRPG. Whilst the engine is borrowed from Hyperdimension Neptunia mk2, Mugen Souls is more of a Disgaea spin-off. It’s not a strategy RPG as such, it merely sits within Disgaea’s ever-expanding universe (Multiverse? Netherverse? Your guess is as good as mine). You won’t find cameos though, since Mugen Souls is a franchise which aims to stand on its own two feet.

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pslegends.com
120°

Looking Back At 2008, An Unbelievably Incredible Year Of Video Game Releases

Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."

CrimsonWing697h ago

I don’t think anything can compare to 2023

lucasnooker7h ago

1998 - the best year in gaming! Metal gear solid, crash bandicoot 3, medievil, half life, ocarina of time, thief, tenchu, resident evil 2, Spyro, tomb raider 3, oddworld abes exodus, banjo kazooie.

It was a different breed of a gaming era. You’ll never understand what it was like back then. The aura of gaming, it was different!

KyRo6h ago(Edited 6h ago)

I second this. Gaming was a lot more varied and fun than it is today. I'm 35 so getting on compared to some here but I got to see all the changes from NES up to now but I've never felt so disappointed in any generation than I have this current gen. I was expecting more from this generation rather than prettier versions of games that came before it. Game mechanics have become so refined that alot of games feel the same and has done for a while now.

Maybe it's time to have a break for a while. I love gaming but I don't feel I get much fun in the traditional sense out of it anymore.

CrimsonWing696h ago(Edited 6h ago)

Metal Gear Solid, Resident Evil 2, Abe’s Exodus, and Ocarina of Time are the only things from that list that I liked.

Here’s the 2023 game releases that I personally liked… and big releases that I didn’t care for:

- Dead Space Remake
- Wo Long Dynatsy
- Resident Evil 4 Remake
- Diablo 4
- Fire Emblem Engage
- Hogwarts Legcay
- Street Fighter 6
- Hi-Fi Rush
- Like a Dragon: Ishin
- Octopath Traveler 2
- Final Fantasy Pixel Remasters
- Final Fanatsy XVI (actually ended up not liking this, but it was still a big deal release)
- Baldur’s Gate 3
- Armored Core VI: Fires of Rubicon
- Lies of P
- Mortal Kombat 1
- Marvel’s Spider-Man 2
- Starfield (Ended up hating this one, but big release)
- Super Mario Bros. Wonder
- Zelda: Tears of the Kingdom (I’m an old-school Zelda fan, but didn’t really enjoy this game)
- Alan Wake 2

I mean, honestly I’ve never seen a year of major IP releases like that, ever.

Profchaos3h ago(Edited 3h ago)

Isn't it just a generational thing realistically.

I've been gaming since way back and I some of my favourite games go as far back as the late 80s for me each generation has a year or two of game changing releases one after another before an inevitable dry spell.

I kind of agree gaming had a different feel games hit different because we didn't have the internet nothing got spoiled and you really had to put in the effort to beat a puzzle which could set entire groups of people looking for a solution. But most importantly games were experimental and not as cookie cutter as today even basics like controls were not universal today r2 is shoot l2 is ads garunteed you can't deviate from that in a shooter back then it could of been square, R1 or R1 and circle nothing was standard.

But as time moves on a new generation picks up their controller they are going to be interested in different things that PS1 demo disc with the t Rex blew our primitive 16 bit brains back on launch but to kids today it's laughable.
The new gen of kids coming into to hobby seem to value different things to us there seems to be a huge focus on online play, streamers, gaming personalities, and social experiences, convience of digital downloads. To me I value none of that but that's ok like my parents not liking the band's I would listen to its just the natural cycle.