"In a multitude of games, death becomes of us sometimes too easily. Sometimes it happened with stupid mistakes. Other times it is a ridiculous death after countless difficult trials, which only results in sending you all the way back to the beginning." | Explosion.com
Valve has finally introduced the much-needed 64-bit support in an unexpected Team Fortress 2 update after 17 years since its release.
64 bit support is not the same as a next gen upgrade. 64 bit has been used for like 12-15 years now?
Reviewing Alice: Madness Returns almost feels like a rite of passage for me. You see, I'm from the same town as the childhood home of Charles Dodgson, better known to you and I by his pen-name, Lewis Carroll. As such, he's a bit of a local culture icon.
I played Alice: Madness Returns for the first time last year. What an amazing game and adventure. It's a huge shame we aren't getting a sequel to it. It absolutely deserves another game.
oh yeah, I remember this game! I remember liking it, but found the platforming to be utterly obnoxious. Loved the world design.
Good review!
Team Fortress 2 is back with a bang, and this can be the start of a new era for the game, but only if Valve is willing to help it.
Camera deaths and the frickin' Souls series Lock On deaths are the worst in my opinion.
Three letters: QTE
Dying in a QTE totally kills the build up, and tends to feel cheap when it happens on the introduction of a button that wasn't initially used.
What? Does the author not get that Alice: Madness Return was part platformer :L It wasnt even that hard of a platformer!
Dying after a long battle, right before a checkpoint.
Dying in Dead Space 3 in Hardcore mode.