CheatCC says: "A couple of months ago, everyone's favorite game-developer-turned-movie-st ar, Cliff Bleszinski, blogged about the uphill battle that horror games have been facing. Cliffy B seems to think that the horror genre can't possibly thrive in today's market, because prices are too high and campaigns are too short. "In the 60$ disc based market horror doesn’t fly - it’s the ultimate 'Campaign Rental' that’s played for 2 days and traded in and I’m sure EA knows this," he explained. 'When we’re fully digital we’ll see more true horror games coming back. (Look at Amnesia and Slenderman on PC.)'"
David Pierce, better known as Chesko in the Skyrim modding community, is now a Senior Designer at Bethesda Game Studios currently working on the upcoming TES 6.
Pete Hines is retiring from Bethesda Softworks after 24 years.
Im glad he leaving. Bethesda has been terrible under his leadership. Redfall, Starfield, Fallout76 and the list goes on an on. His leadership style is outdated. Hopefully, MS bring someone in that knows what they are doing.
I interviewed at Bethesda once, and while there were some very smart mid level team members, the upper ranks (EP/VP/Studio Head) were a total boys' club. The Madmen series ego in that lunch was stiffling.
I interviewed at Bethesda once, and while there were some very smart mid level team members, the upper ranks (EP/VP/Studio Head) were a total boys' club. The Madmen series ego in that lunch was stifling.
Pete Hines was against locking out the majority of their console playerbase (ps gamers). Probably disgusted at the hypocrisy of white knight Phil assuring PS gamers that they can still play COD. Acquisition goes through, Hines goes out.
Goodbye Pete.
i wonder if he was asked to leave.
im pretty sure not everyone was on board with the acquisition.
Despite being one of the most popular video game releases of the year, Starfield is already getting a lot of backlash in the four days since it has been out. The highly anticipated space RPG from Bethesda was finally launched into orbit on September 6, and naturally, the title has taken over the entire gaming galaxy, for better or worse. Leading up to its awaited release, the developer claimed that its latest title will be a “modder’s paradise.”
PC is an interesting place for modding and weird. Gamers have definitely made many games better by adding better textures, better character models, animation, adding features that weren't there or even creating new stories.
But it's also embarrassing that the companies that make the games couldn't be bothered to make the best damn games they can right out the gate. They are the ones that have the high budgets. Should be a given. Nope. It's gamers that have to show the way and how it's done.
Like I said, interesting and weird. If that's the case, these developers should be paying the gamers.
They don't. They don't even need to finidh it, or to make it work properly. They just need to hype it before launch and hope enough people will buy it. Rinse and repeat every year.
Modders are passionate artists and Bethesda abuses this. Like I said, they should make an RPG maker game, it would be less sleazy of them.
Maybe the bulk of our money spent on games for PC should go to the modders. I mean, they release games that are not ready, and leave it to modders to fix them, and some like Starfield leave options out like HDR and DLSS. I'm losing respect for most PC developers lately.
No.
Considering he said Microtransactions are good and used games are bad, no one should listen to Bleszinski.
didnt know he was everyones favorite game developer
The only thing I like about Cliffy is he is a gamer at heart and has been his whole life. I do think he is a pompous arrogant jerk though.
I have seen a pattern for the genre as a whole.
In the retail space, you see almost nothing as far as true survival horror games.
What you do see, and this is mostly on the pc, is true survival horror in the form of free downloadable games, or those in the realm of $5 - $20, made by smaller development teams on small budgets. Those are the ones that truly breakout, mainly being that the price of admission is much lower than that of a traditional release.
This isn't an end-all-be-all fact, but there is logic behind the thought that a short, $60 release in such a genre perhaps won't garner the revenue needed to be viable. Again, there will always be the exceptions.