210°

Next-Gen: Traditional Controls Still 'A Big Bottleneck'

"I was never really satisfied with Kinect, it feels too sloppy, too imprecise. The idea of having to learn these 16-button controllers too, feels like a big bottleneck."

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nowgamer.com
Chaostar4026d ago (Edited 4026d ago )

PS Move made a pretty decent alternative to the mouse in RTS games like Ruse. Combine that with the touchpad on DS4 and you have a precise but simple setup ready to go as well as traditional controller configuration.

thezeldadoth4026d ago (Edited 4026d ago )

so how do you plan on using the PS Move and the DS4 at the same time? I just don't see how that would be even remotely close to intuitive in any way.

isarai4026d ago

Just like a Wiimote and a Nunchuck? the only half you need is the left half, everything on the right half is already on the move controller

deafdani4026d ago

You just grow one extra hand, of course. Silly you.

travelguy2k4026d ago

the dual shock 4 has the PS Move light on it so technically its built in. You would not need to hold both to have the functionality of both.

Chaostar4026d ago

What travelguy2k said, the Move input is built into every single DS4 and with an upgraded camera it will be even more accurate.

Obviously I meant use the DS4 as the move controller not use both a Move controller and a DS4, that would be redundant and just plain silly.

violents4026d ago (Edited 4026d ago )

The whole point of the DS4 controller is it combines the move and a regular controller with a small touchpad. The lightbar on the front and dual cameras on the console will act just like the move controller and ps eye. It supposedly has a more advanced gyroscope mechanism inside to provide more accurate movement tracking. So you will already be using both at the same time.

Guess I should have read more, some others already said what I said.

OOO, and then the ps4 is supposed to have greater integration with the vita so if you have a vita too that could result in even more control options.

+ Show (2) more repliesLast reply 4026d ago
3-4-54026d ago

Solution....The PS4 Mouse Pad 3000

thezeldadoth4026d ago

even still. You're talking about point and click RTS, with a two handed controller. Pointing with the controller and clicking is just not intuitive. I understand you are hopeful and obviously love sony, but be realistic.

hesido4026d ago

Well, PS4 does have a touch pad. Also, instead of pointing and shooting, the position of your controller may be represented on screen as a selector and you could your controller slighty to move the selector... I'm just brain storming in my couch.

thezeldadoth4026d ago (Edited 4026d ago )

its good to brainstorm for new ideas with a new controller concept like the PS4, i'm not against that. I'm just saying that in the end you're still using a controller for an RTS, no screen on the touch pad, it will be at least functional, but awkward at best, in this genre.

The Wii-U gamepad would work better, still not perfect like mouse/keyboard, but it at least has a screen on it where you can visually see maps/units/upgrade menus or even the entire game itself.

hesido4026d ago

I wasn't the disagreer, btw.

I don't understand how the touchpad would be awkward. People have been using touchpads on their laptops forever. Click / drag has always been a problem with older touchpads, but PS4's touchpad does a physical click, so there's that problem sorted.

Having a screen for the DS4 would be very pointless, as it would massively drive the controller price up while being useful only in a few scenarios. We'll have second screen and vita connection for those scenarios. If I want to be constantly looking at the controller to play the RTS game (which you would have to), there's really no point in playing it on the big screen anymore. We'll have Vita for that particular task.

correction to previous post:
*you could move your controller to...*

Jadedz4026d ago (Edited 4026d ago )

The Wii U gamepad totally flew over their heads (both the interviewer and interviewee).

@Chaostar
The Wii remote is great for RTS titles (because of its IR pointer).

mochachino4026d ago

The Wii U Pad and DS4 track pad would be great RTS games

dedicatedtogamers4026d ago

I wish the Wii became more popular among core gamers. The waggle/tilt controls lost their luster after a while (even though it's still silly, brainless fun), but the thing they really should have pushed was the IR "pointing" ability of the Wiimote. I'm amazed that there was never an action RPG or strategy game or grid-based RPG that allowed you to simply "point and click".

Such a wasted opportunity.

PopRocks3594026d ago

Certainly not the controller's fault that developers could not figure out how to do anything creative with it. The best games that actually used its functionality were often from Nintendo themselves. With an HD system that's compatible, it begs the question why Starcraft II isn't getting a port (outside the obvious reason of a small install base).

4026d ago Replies(3)
Droid Control4026d ago

i don't want new controls everytime i buy a car, why would i on anything that works well?

innovation should come from the software side of things

devilhunterx4026d ago

So you still driving a manual?

TrailerParkSupervisr4026d ago

I'll take manual over automatic any day.

imchuckbass4026d ago

Because one is driving a car, which doesn't change, and the other is playing a computer game, which changes with almost every game

Idiot.

Show all comments (36)
70°

6 Fun Games Where You Actually Play As The Bad Guy

While the mainstream media always sees things turning in favor of the hero, here are 6 games that own being a bad guy.

70°

Dead By Daylight Announce TOME 19: SPLENDOR Alongside Updates

Behavior Interactive Inc. revealed a new content update for Dead By Daylight, with a Chatoic Modifier, Store Update, and TOME 19: SPLENDOR.

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70°

GT7 update 1.46 features an all-electric concept racing car created exclusively for the game

Today’s 1.46 update includes ŠKODA Vision Gran Turismo, two other cars, new Café Menu, and World Circuit Events.

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blog.playstation.com