Now game developers can use a customized version of Allegorithmic’s Substance Engine when professionally texturing their game assets. Substance Designer is widely used in the gaming industry by big players like Electronic Arts, Activision, Ubisoft, Square-Enix, 2K Games and Namco-Bandai.
With this engine, the console’s next-gen games can unleash run-time generation of parametric textures, allowing game developers to reduce download size, boost streaming performance and decrease loading times in their games.
"Hammerwatch II's journey to Xbox has been long and perilous. After first launching on Steam in the fall of 2023, the game finally turned up on PlayStation 5 last December. Since then, Xbox gamers who enjoyed the original Hammerwatch and the sublime Heroes of Hammerwatch have been anxiously awaiting their turn at the long-promised sequel. At last, the wait is nearly over because Hammerwatch II will hit Xbox and PlayStation 4 on April 23," says Co-Optimus.
Devstream 178 was filled with so many cool announcements for the game's community, and were able to ask a lot of questions about Warframe: 1999 and more!
Overwatch 2's newest offense hero feels like a breath of dusty, rock-filled air.
This is actually really cool,.. You can basically change textures in real time with no performance drop,.. like making scene old and decaying in front of your eyes,.. 4D :)
Very, very interesting stuff. Very user intuitive. I have to wonder what sort of games you could make and how cheaply they could be made with these kinds of tools.
More interoperability, who would say no to that?
Another great news for Ps4... :)