"Most of the developers will be aiming for 30 fps and 1080P for the PS4 but there is a noticeable difference between the two. We expect that developers will making 60 fps as standard, atleast for certain genres like racing and sports games. Whether this will turn out true for complex genres like role playing or open world games, remains to be seen."
IGN: "If our two-hour hands-on preview is any indication of the rest of the game, then Visions of Mana's fresh take on battle and class systems not only gives it the potential to meet the success of the originals but possibly even the chance to surpass them."
It's balancing old and new, then, and embracing a sort of breezy retro simplicity. Pleasing as that is, though, it so far feels a little shallow by comparison to other genre heavy-hitters. Despite moving to an open world and offering sumptuous presentation, Visions of Mana clings to the past and lacks truly fresh ideas of its own. It's a welcome return and a fun, bubbly, frivolous experience, but the Mana series looks set to remain in the shadow of Square Enix's premiere franchises for now.
Hopes are high as Open Roads allows us to take in a Game Pass, Xbox, PlayStation, Switch and PC road trip.
It depends on the type of game more than anything. If every games was 60fps it would be nice, but it's not an issue at all.
They look identical to me ... lol
60fps is awesome indeed, but not necessary for every game, i'm pretty sure it will be more common next gen, but how common i have no clue
Yeah it really depends on the type of game. I can really see 60fps standard on action games, racing games & the odd shooter. However 60fps on something like Disgaea or a turn based RPG would be nice but not necessary.
Next gen, there will be choices and factors to take into account.
Good graphics with minimum descent physics equals 720p/60fps
Better graphics with better physics equals 1080p/30fps
Those are the basic choice devs will need to make before they begin on a project.