270°

Witness How Much BioShock Infinite Has Changed Over The Past Few Years

Kotaku - Yes, the critically-acclaimed shooter has changed quite a bit over the past couple of years. Blame it on the rigors of development, or maybe it's just director Ken Levine's creative style. Maybe Levine and his team at Irrational Games just intended to show off what BioShock Infinite could look like, not what it would look like.

RedDeadLB4032d ago

It seems the world was far bigger and more immersive than the final release. It's a shame, I can swear I felt that the world was a lot bigger before the whole time I was playing. Makes me wonder why did they scrap so much material?

I mean it's not like I can find fault with it. A bigger Columbia to explore would have been wonderful. I want to play the version they showed in 2011 too :(

oof464032d ago

There were probably bugs they couldn't iron out to make it work 100% of the time, but I remember in the version they showed previously, Booker and Elizabeth could do tag team/combo with her powers and his vigors. But the game that remains is still awesome.

Bimkoblerutso4032d ago

I'd say it's probably because for the longest time the game was under a quietly publicized threat of cancellation.

Developers were sacked and hired and funding was iffy for quite a while if I remember correctly, so it's probably just a matter of them parring down the scope to account for that uncertainty.

SHORYUKEN4032d ago

Off topic.

Spoiler Alert!

brodychet4032d ago

The game does seem a lot less linear, but I'm sure the changes were for the good of the game in the end.

DigitalRaptor4032d ago (Edited 4032d ago )

Back in those demos, the skylines seemed to expand above huge towering buildings, Elizabeth's powers were more impacting on combat. Certain parts of Columbia were absent for exploration such as the Lincoln mask part, horse euthanization part, public execution part etc. and story moments were cut/juggled that I thought would've driven the narrative to higher places.

Sad this guy was cut - a lot of potential there. http://bioshock.wikia.com/w...

Can't say I'm dissatisfied with what we got - the game is a marvel - but something itches at me that we could've had something grander if the technology/budget constraints allowed for it.

Amazingmrbrock4032d ago

I'm betting that lots of cut content will reappear as dlc.

DigitalRaptor4032d ago (Edited 4032d ago )

I hope so because honestly, I'm craving more. The ending, as satisfying as it was, just left me wanting more of Columbia, more of Elizabeth, Lutece and the Comstocks, more of Songbird, more of the troublesome politics of the world, and more of the interesting characters we only got glimpses of.

sway_z4032d ago

The E3 2011 demo looks superior to the final cut. I was disappointed with the final version shown in the comparison video.

Not to say BS Infinite is not a good game...I mean, look at all the reviews.

Just saying the 2 year old demo looks better IMO...Don't stone me to death for it ;)

HammadTheBeast4032d ago

Sacrificing a more open world for immersive graphics? I can live with it I guess. There is a lot going on in the screen now.

SatanSki4032d ago

Reviews mean nothing. But still its a good game.

fossilfern4032d ago (Edited 4032d ago )

First good article/video out of Kotaku I have seen in a long time. I wanted to hold out until the hype for Bioshock infinite dyed down because I found the game just above average and if I said that earlier I would probably of been bubbled down!

The game had potential, the clip were you had the choice to euthanize the animal or the choice to stop the public execution or just let him be executed without you being thrown into combat was something I was hoping to be included and expanded upon in the game.

The whole game was just another shooter with powers which had a lot more potential

cleft54032d ago

We 100% got the lesser game and it shows in the gameplay. Bioshock Infinite has a great story, but I want the gameplay from 2011.

oof464032d ago

I haven't finished the game yet, but with all the material scrapped from the main game, I'm very curious as to what the 3 DLC packs will bring. Play as side characters? Flesh out their story lines?

FantasyStar4032d ago

If you haven't finished the game: you need to get off the internet until you finish it. That, and because it might answer what kind of DLC we could expect.

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300°

Top 10 Rarest Xbox 360 Games That Are Worth a Fortune

Twinfinite: “War may never change, but the prices of rare games do!”

Read Full Story >>
twinfinite.net
Christopher271d ago

"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"

1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.

Soy271d ago

I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.

gamerz271d ago

Me too. Here's the best I can do:

El Chavo Kart $90.14
NCAA Football 14 $87.72
Spiderman: Edge of Time $75.94
Spiderman Web of Shadows $75.09
Spiderman: Shattered Dimensions $67.76

Christopher270d ago

Wow, El Chavo Kart is not at all what I expected by the name. 100% looks like a Sackboy Kart game.

Soy270d ago

It's so odd that so many Spider-Man games are seemingly given lower print runs, even if they're not the best games.

jznrpg271d ago (Edited 271d ago )

Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.

sadraiden270d ago

Fallout 3 and Bioshock Infinite are the rarest games of all time.

100°

8 Best Games Set In A Multiverse

One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.

However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.

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thegamer.com
Christopher290d ago

While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.

90°

Bioshock Infinite vs Clockwork Revolution Comparison

See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.