Third-party developers were not aware that PlayStation 4 would include 8GB of GDDR5 RAM until Sony's reveal event in February - despite having received development kits long before the console's announcement.
Games Asylum: "‘Live service’ games have been the source of contention of late, fuelled by reports of numerous publishers having at least one in the pipeline. Publishers love the concept as there are countless ways to implement microtransactions while retaining player engagement. Gamers, however, tend to audibly ‘sigh’ whenever a new one is announced – they’re demanding experiences based around daily revisits and grinding. ArcRunner couldn’t be any more different, offering co-op shooting thrills while being remarkably respectful of your time."
A new month means another Sword of the Necromancer: Revenant update. This one has info for a new game writer, consoles, and game monsters.
BioGun sets itself apart from other Metroidvania classics with its unusual premise, and could be a stopgap until Hollow Knight Silksong.
I don’t like this art style. Would rather have pixel art or anything else.
Very sneaky.
well, it was obvious seeing that most of the games announced were working with 2gbs of ram.
seeing that makes you realize,just imagine if they go full power.
Smart move.. This probably made MS think they had an advantage cuz im sure devs prolly gave them a heads up on what PS4 could do.. Then after the reveal, MS delayed their system announcement to try & make last minute upgrades lol.. Good job sony.. Keep everyone guessing & drop a bomb on that ass... They havent even shown what the console looks like & "other companies" are already scared of em..
Just want to point something out regarding the article.
The author seems to think DDR5 = GDDR5, which it isn't.
The PS4 uses 8GB of GDDR5, which is found on most modern graphics cards.
Wanted to clear that up so people aren't confused.