GamesRadar - We've played a lot of BioShock Infinite recently. Like, a whole lot. We've played it so much that we're starting to see things, watching in horror as the world of Columbia merges with our own. And we have a feeling you've noticed the same thing.
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
Given in pages. Here they are in list form. Not very funny though.
You look at the clouds and think about founding your own city
You can't stop humming "Will the Circle Be Unbroken"
You honestly considering becoming a mercenary to wipe away your debt
You search through the trash can for goodies…
…and eat any food you find
You think drinking beverages with animals on it will give you powers
You distrust twins
You record 30-second audio diaries and leave them lying around
You feel weirdly compelled to read books about Quantum mechanics
You individually pick up every coin you find
Whenever you hear a song, you look up when it was written
You prefer to consume your media via Edison kinetoscope
You think about ripping a hole in reality whenever you're in an awkward situation
You throw things at your friends from across the room whenever they ask for them
You refuse to call a handyman when something is broken (no matter how bad things get) because you fear they'll beat you up
You think about making your own sky-hook to travel on power lines…
And then you make a sky-hook out of a hanger and some duct tape
And then you try to use it on a power line
And then you die
But it's ok, because you find that you're just back inside your office