Kotaku:
Okay, it's time to talk about it. About what, you ask? About how totally bananas the violence in BioShock Infinite is.
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
REally? And bioshock 1 wasn't? Bioshock 1 was more demented too. That scene is meant to make you feel that way but it failed on me because I was expecting something violent to happen. There is even foreshadowing when it shows those two cops admiring the hook thing. Now the guy got a closer look than he could imagine.
as with any game, some of the fights could be designed better. Im now playing on 1999 mode and my main complaint is that id like to be able to carry more ammo or more guns.
Other than that the game is meant to be a shooter and you are supposed to destroy people with your crazy powers and guns. There is not actually tons of gore at all just blood and shooting, like almost any game.
It's rated M right? That means it's a game for adults, right? What's the point of these articles?
This article is insanely,ridiculously, retarded.
It's a thoughtful article praising the game, and lamenting that it could have been better without the egregious over-the-top violence.
If people would read the words and not just the headline, they might find less reason to bitch.
sure, violence is bad, but its the best way to solve every problem
/s