GodisaGeek: "There are few positives to talk about in regards to the Devil’s Cartel. It manages to be a very perfunctory shooter, with moments of destructive brilliance with Overkill. The average gameplay is let down by the technical issues and lack of ambition in terms of design. Once army of Two was one of the few co-op games on the market, but there is nothing that will grab your attention or make this game stand out above any other co-operative shooter, of which there are now a lot. Rather than developing or evolving the positive points of the past two games, the developers have seemingly taken a step backwards in almost every way imaginable. You could even go as far as saying that they actually removed all of the interesting features from game one and two, which is truly baffling. Take away from morality choices and the two-player skills, and you are left with something very average, and a game suffering from a loss of identity."
Alongside death, taxes and terrible Adam Sandler movies, video game sequels are just another crushing inevitability of life. Sequels and franchises are the lifeblood of the industry, so you can bet any halfway successful game will be aiming towards at least five more follow-ups and spin-offs in pursuit of more delicious money.
Yet even major franchises tend to run themselves into the ground eventually, where they can either reboot themselves and come back stronger than ever (think the new Tomb Raider games) or stay buried in the past.
We all have game franchises we love so much that we don't care what others
think. Then there are games that the majority just agree shouldn't exist.
Sometimes it just takes one of these to kill our most beloved series.
It Takes One Game to Kill a Franchise
Street Fighter V and SoulCalibur V come to mind.
True, and it depends on what the devs learn from the experience whether or not the franchise can make a comeback. Or even make it's first "comeback". Like with Nier. Nobody cared about the first one, but it's hype all around for the sequel :p
Sometimes a game can kill a franchise even before it starts, if it doesn't perform as well as expected. The Order 1886 is an example of this.
I want to say socom with socom 4 as it was by far the worst but confrontation had its issues also. However compared to socom 4 confrontation was amazing. Still not socom 2 but it worked.
Only in gaming can you engage in multiple planet-clearing world wars or explosive shootouts where one man somehow takes on hundreds of opponents. There's stiff competition as to which game really has the highest body count, so to make it simpler here we're going to generally avoid anything that's too “big picture” in the death department. Check out the top games with the most ridiculous body counts now!
Goty contenda