Eurogamer: "Like a ride on one of its soaring skylines, the latter half of BioShock Infinite's narrative is a twisted and breath-taking race through the city of Columbia and beyond, moving on to expand the series' scope to a dizzying scale."
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
it's hard to keep emotion going strong with such a convulated story
The ending to this game kind of ruined the ending for the other 2 games in a way. It added on to it but it was just too much.
I'm confused by how even "our Booker" is baptized right in the beginning in order to enter Columbia...
Spoilers@@@@@
Why does the ending need to be explained?
It was himself the whole time and she and other 'hers' from different tears drowned and killed him.
Pretty simple to me?
Lol, I understood less then half of what they mentioned on my own in 2 walkthroughs. I'm sucks at english. I guess i will need the english class.
I also agree with BlindGuardian a little bit. This could have been a great sad ending but making it complicated made more interested on finding out what's going on instead of try to feel what the character dealing with..
How ever, This game is a 9/10 for me because it was fun, i even platinum the game ^^ . We need more games like this that makes us think not just watch the story..
@kreate
It's not only about that. Did you read the article ?..