DSOGaming writes: "A couple of minutes ago, we informed you about the ‘closure’ of Lucas Arts. Okay, the studio is not closing down but we might consider it dead as it will no longer be developing new titles. Lucas Arts had in store a pretty amazing Star Wars game that pushed the Unreal Engine 3 to its limits. However, that game was nowhere near close to a playable level and according to Avalanche Studios’ founder, it needed another two years to be completed."
You can understand some games getting canceled, but these awesome looking games still baffle us to this very day.
"Tommy saving the planet from an army of aliens after they abducted him and his entire bar, with the game ending on the promise that Tommy would be back, but that promise was never fulfilled"
The thing is with the original Prey 2 that Tommy wasn't even the main character, they replaced him with some generic looking space bounty hunter. It was a refreshing change to see an awesome Native American character with ancestral like powers fight aliens yet they ditched him. It was only after an outcry they showed much later in a new preview that Tommy was in the game as an NPC.
I'd have prefered a real sequel with Tommy as the main character, literally picking right up from the originals ending.
As for Eight Days...Sony really needs to pick this up
If Amy Hennig was still at ND, I'd have loved to see her tackle it after what she did with Uncharted.
One of the lead engine programmers for Prey 2 at Human Head was my programming instructor when i was taking game design. This game was in limbo at the time and we asked once and only once about this game, the misery in his eyes when he told us "this is the 1st and only time ill ask you to never ask me about that game" was something ill never forget😅 he used a couple assets through the curriculum for teaching purposes but nothing very tangible. Just a function here, a 3d prop there. Such a shame. Years later i saw him at a magic tournament, we caught up and he still thinks about that game and how it's "practically done" probably sitting on a drive somewhere
One that's not on the list is Killing Day, I remember seeing the trailer in 2005 and being impressed at the time. Being Ubisoft you know it would have been a AAAA game too, lol
2 Days to Vegas and The Getaway 3 are two other games that seemed promising but never came out.
Sometimes even promising titles never see the light of day. These are five of the most ambitious games that shouldn't have been canceled.
Kojima wouldn't have started his own studio if Silent Hills didn't get cancelled so even if it stung at first, I'm fine with it.
i remember being so excited for patriots for years, only to have them release that siege trash. i hate how multiplayer games, pvp in particular, have ruined so many potentially good games.
Gotta wonder why Starcraft: Ghost literally became a ghost.
don't take the S-E route please. Sony, MS please fund it. i won't mind if it's exclusive, i'm getting all next-gen consoles anyway...
also, MS, if you get this, don't add Kinect...
Vaporware confirmed.
so it was in its initial stages of development only I guess.
I thought this was common knowledge. The characters were stand ins and weren't going to be in the final game.
Frankly I'm glad LucasArts is gone. They were a cancer on a near bulletproof franchise.
The license is still alive. Big question is what will Disney do with Star Wars overall.
But no matter what they decide it will be better than LucasArts.
"You want Battlefront 3? Okay, here's a generic TPS, enjoy!"